japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C v C
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Of course. Scramble all!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
6 infantry moved from Germany to Poland
1 bomber moved from Germany to Finland
3 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Western Germany to Poland
4 armour moved from France to Germany
2 armour moved from Normandy Bordeaux to Western Germany
2 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
2 armour moved from Romania to Bessarabia
1 bomber moved from Yugoslavia to Bessarabia
1 tactical_bomber moved from Southern Italy to Bessarabia
1 infantry moved from Western Germany to Greater Southern GermanyCombat - Germans
Russians scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone
Russians scrambles to create a battle in territory 127 Sea Zone
Battle in 127 Sea Zone
Germans attack with 1 destroyer and 1 transport
Russians defend with 2 fighters and 1 tactical_bomber
Germans roll dice for 1 destroyer and 1 transport in 127 Sea Zone, round 1 : 1/1 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 1 : 2/3 hits
1 transport owned by the Germans , 1 fighter owned by the Russians and 1 destroyer owned by the Germans lost in 127 Sea Zone
2 infantry owned by the Germans lost in Finland
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 destroyer and 1 transport
Casualties for Russians: 1 fighter
Battle in Finland
Germans attack with 1 bomber and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 bomber and 3 infantry in Finland, round 1 : 0/4 hits
Russians roll dice for 3 infantry in Finland, round 1 : 0/3 hits
Germans roll dice for 1 bomber and 3 infantry in Finland, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Finland, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Germans roll dice for 1 bomber and 1 infantry in Finland, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Battle in Poland
Germans attack with 1 fighter and 6 infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter and 6 infantry in Poland, round 1 : 2/7 hits
Russians roll dice for 1 armour in Poland, round 1 : 0/1 hits
1 armour owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bessarabia
Germans attack with 2 armour, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour, 5 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 5/8 hits
Russians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Bessarabia, round 1 : 1/7 hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/7 hits
Russians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 2 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 5 infantry and 1 mech_infantry
Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 127 Sea Zone back to originating territory: NovgorodNon Combat Move - Germans
1 tactical_bomber moved from Bessarabia to Romania
1 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Bessarabia to Romania
1 bomber moved from Finland to Germany
1 fighter moved from Poland to Western GermanyPlace Units - Germans
1 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 9 infantry placed in Germany
2 destroyers and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
3 infantry moved from Baltic States to Poland
2 artilleries moved from Baltic States to Poland
1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from Novgorod to Poland
4 infantry moved from Amur to Sakha
5 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 5 infantry in Manchuria, round 1 : 1/5 hits
Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 1 : 0/1 hits
1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 3 infantry in Manchuria, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Russians: 2 infantry
Battle in Sakha
Russians attack with 4 infantry
Japanese defend with 1 armour
Russians roll dice for 4 infantry in Sakha, round 1 : 0/4 hits
Japanese roll dice for 1 armour in Sakha, round 1 : 0/1 hits
Russians roll dice for 4 infantry in Sakha, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Sakha, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Sakha, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Sakha, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Bessarabia
Russians attack with 3 artilleries and 3 infantry
Germans defend with 2 armour and 2 artilleries
Russians roll dice for 3 artilleries and 3 infantry in Bessarabia, round 1 : 1/6 hits
Germans roll dice for 2 armour and 2 artilleries in Bessarabia, round 1 : 2/4 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 1 infantry in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 2 : 2/3 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 2 artilleries in Bessarabia, round 3 : 1/2 hits
Germans roll dice for 2 armour in Bessarabia, round 3 : 2/2 hits
1 armour owned by the Germans and 2 artilleries owned by the Russians lost in Bessarabia
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 2 artilleries
Casualties for Russians: 3 artilleries and 3 infantry
Battle in Poland
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 6 infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 1 : 3/7 hits
Germans roll dice for 6 infantry in Poland, round 1 : 1/6 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/6 hits
Germans roll dice for 3 infantry in Poland, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 2/5 hits
Germans roll dice for 2 infantry in Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Poland to Novgorod
1 fighter moved from Poland to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
8 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Western Ukraine to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 aaGun moved from Baltic States to Novgorod
10 infantry moved from Russia to Bryansk
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Central Mongolia to Tsagaan Olom
2 aaGuns moved from Amur to Buyant-Uhaa
7 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Yenisey to DzavhanPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 armour, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 artillery moved from Hunan to Kiangsi
4 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 artillery moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
4 infantry moved from Korea to Amur
2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Soviet Far East to Siberia
2 fighters moved from Korea to Siberia
2 infantry moved from Korea to Manchuria
2 armour moved from Korea to Manchuria
1 bomber moved from Kiangsu to Manchuria
2 submarines moved from 6 Sea Zone to 22 Sea Zone
1 artillery moved from Korea to Manchuria
2 tactical_bombers moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
3 tactical_bombers moved from Korea to Amur
3 fighters moved from Korea to Amur
2 fighters moved from Korea to 19 Sea Zone
2 tactical_bombers moved from Korea to 19 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Manchuria, round 1 : 1/6 hits
Chinese roll dice for 3 infantry in Manchuria, round 1 : 3/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Japanese roll dice for 2 armour and 1 bomber in Manchuria, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Siberia
Japanese attack with 2 fighters and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Siberia, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Anhwe, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Anhwe, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers in Kiangsi, round 1 : 5/9 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kansu, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Amur, round 1 : 8/10 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters moved from Siberia to Korea
3 tactical_bombers moved from Amur to Korea
3 fighters moved from Amur to Japan
1 bomber moved from Manchuria to Korea
1 fighter moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
2 tactical_bombers moved from Kiangsi to Kiangsu
2 tactical_bombers moved from 19 Sea Zone to KiangsuPlace Units - Japanese
2 armour and 6 infantry placed in Korea
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Midway
1 tactical_bomber moved from Hawaiian Islands to Midway
1 bomber moved from Hawaiian Islands to MidwayPlace Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Szechwan to Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SzechwanPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 artillery and 2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
Scramble ya f___?
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ye man 8-)
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from French Indo China to Kwangsi
4 infantry moved from Siam to French Indo China
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 battleship moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Tanganyika Territory to KenyaCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Formosa
Battle in Hainan
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 3/8 hits
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 transport in 97 Sea Zone, round 1 : 3/7 hits
1 submarine owned by the Italians , 1 carrier owned by the British and 2 destroyers owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 4/7 hits
2 destroyers owned by the Italians , 1 tactical_bomber owned by the British , 1 cruiser owned by the British , 1 fighter owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber and 1 cruiser in 97 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/5 hits
1 cruiser owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber in 97 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport in 97 Sea Zone, round 4 : 2/5 hits
1 bomber owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
Italians win, taking Formosa from Japanese, taking Hainan from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -63
Casualties for British: 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 2 destroyers and 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 artilleries moved from Quebec to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Morocco
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 artillery moved from Italian Somaliland to Ethiopia
1 infantry moved from Yunnan to Kwangsi
3 aaGuns moved from Yunnan to Kwangsi
1 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from India to BurmaPlace Units - British
1 bomber, 1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
4 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
2 units repaired.
1 artillery moved from Algeria to Tunisia
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Yugoslavia to Albania
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Southern France to Northern Italy
5 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from Tunisia to Greece
1 fighter moved from Tunisia to 98 Sea ZoneCombat - Italians
Battle in Greece
Italians attack with 1 bomber, 1 fighter and 5 infantry
British defend with 3 infantry and 1 mech_infantry
Italians roll dice for 1 bomber, 1 fighter and 5 infantry in Greece, round 1 : 2/7 hits
British roll dice for 3 infantry and 1 mech_infantry in Greece, round 1 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Greece, round 2 : 2/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 0/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in 99 Sea Zone
Italians attack with 1 cruiser
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier and 1 fighter in 98 Sea Zone, round 1 : 0/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 carrier and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 fighter moved from Greece to 98 Sea ZonePlace Units - Italians
2 infantry placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 infantry moved from Yunnan to Kwangsi
1 cruiser moved from 34 Sea Zone to 54 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 34 Sea Zone to 54 Sea Zone
3 fighters moved from Dutch New Guinea to Queensland
2 infantry moved from Dutch New Guinea to New GuineaCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Germans
9 infantry moved from Germany to Poland
3 armour moved from Germany to Poland
1 armour moved from Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Bessarabia to Slovakia Hungary
1 infantry moved from Romania to Bessarabia
2 armour moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Finland to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Western Germany to Germany
1 bomber moved from Germany to Poland
1 bomber moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Romania to Normandy Bordeaux
1 artillery moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 3 armour, 1 artillery, 1 bomber and 9 infantry
Russians defend with 2 artilleries
Germans roll dice for 3 armour, 1 artillery, 1 bomber and 9 infantry in Poland, round 1 : 1/14 hits
Russians roll dice for 2 artilleries in Poland, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans roll dice for 3 armour, 1 artillery, 1 bomber and 8 infantry in Poland, round 2 : 3/13 hits
Russians roll dice for 1 artillery in Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 armour, 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
Battle in Slovakia Hungary
Germans attack with 4 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 bomber and 1 infantry in Slovakia Hungary, round 1 : 4/6 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 4 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Slovakia Hungary to Greater Southern Germany
1 bomber moved from Poland to GermanyPlace Units - Germans
8 infantry placed in Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 40 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 18 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
3 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
6 infantry moved from Buyant-Uhaa to Manchuria
4 infantry moved from Sakha to SiberiaCombat - Russians
Battle in Siberia
Russians attack with 4 infantry
Japanese defend with 3 infantry
Russians roll dice for 4 infantry in Siberia, round 1 : 1/4 hits
Japanese roll dice for 3 infantry in Siberia, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Siberia
Russians roll dice for 4 infantry in Siberia, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Siberia, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 2 armour
Russians roll dice for 6 infantry in Manchuria, round 1 : 0/6 hits
Japanese roll dice for 2 armour in Manchuria, round 1 : 0/2 hits
Russians roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits
Japanese roll dice for 2 armour in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 10 infantry in Bessarabia, round 1 : 2/12 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
2 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Finland
10 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Dzavhan to Ulaanbaatar
2 aaGuns moved from Buyant-Uhaa to Manchuria
1 infantry moved from Tsagaan Olom to Olgiy
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
6 infantry moved from Russia to Bryansk
3 infantry moved from Northwest Persia to IraqPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
6 infantry moved from Korea to Manchuria
2 armour moved from Korea to Manchuria
1 bomber moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
2 tactical_bombers moved from Korea to Manchuria
1 fighter moved from Korea to Amur
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
3 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Anhwe
4 tactical_bombers moved from Kiangsu to Anhwe
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 19 Sea Zone to 35 Sea Zone
3 submarines moved from 22 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 battleship moved from 22 Sea Zone to 6 Sea Zone
1 carrier moved from 22 Sea Zone to 6 Sea Zone
1 cruiser moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 fighter moved from Kiangsu to Manchuria
1 bomber moved from Kiangsu to Manchuria
1 tactical_bomber moved from Korea to Manchuria
2 fighters moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Manchuria
Japanese attack with 2 armour, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 5 infantry
AA guns fire in Manchuria : 0/6 hits
Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers in Manchuria, round 1 : 6/16 hits
Chinese roll dice for 2 aaGuns and 5 infantry in Manchuria, round 1 : 1/5 hits
4 infantry owned by the Russians , 1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/15 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 armour, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 aaGuns and 5 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 1 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 3 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 4 tactical_bombers in Anhwe, round 1 : 4/8 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Anhwe to Korea
3 tactical_bombers moved from Manchuria to Amur
3 fighters moved from Manchuria to Korea
1 bomber moved from Manchuria to Amur
1 bomber moved from Manchuria to Korea
1 fighter moved from 20 Sea Zone to Kiangsu
2 fighters moved from Philippines to 35 Sea ZonePlace Units - Japanese
2 armour and 4 artilleries placed in Korea
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 destroyers and 10 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 1 submarine and 4 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
5 infantry moved from 6 Sea Zone to JapanCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 1 : 6/14 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 : 2/11 hits
Units damaged: 2 battleships owned by the Americans
2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 : 8/14 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/9 hits
2 fighters owned by the Americans , 2 cruisers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 128
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in Japan
Americans attack with 1 armour, 2 artilleries and 5 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Americans roll dice for 1 armour, 2 artilleries and 5 infantry in Japan, round 1 : 1/8 hits
Japanese roll dice for 3 aaGuns, 3 fighters and 5 infantry in Japan, round 1 : 6/8 hits
1 artillery owned by the Americans , 1 aaGun owned by the Japanese and 5 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour and 1 artillery in Japan, round 2 : 2/2 hits
Japanese roll dice for 2 aaGuns, 3 fighters and 5 infantry in Japan, round 2 : 4/8 hits
1 artillery owned by the Americans , 1 armour owned by the Americans and 2 aaGuns owned by the Japanese lost in Japan
Japanese win with 3 fighters and 5 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 3 aaGuns
Casualties for Americans: 1 armour, 2 artilleries and 5 infantryNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Wake Island
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
4 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry, 4 mech_infantrys, 3 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
7 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Szechwan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 1 : 1/4 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kansu, round 1 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 3/3 hits
1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 3 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Suiyuyan
2 artilleries placed in Kiangsi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
1 fighter moved from Morocco to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Yunnan to Anhwe
1 armour moved from Yunnan to Anhwe
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 battleship moved from 54 Sea Zone to 26 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Germans defend with 3 destroyers and 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 3 destroyers in 112 Sea Zone, round 1 : 0/3 hits
2 destroyers owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 bomber, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 22
Casualties for Germans: 3 destroyers and 1 submarine
Casualties for British: 1 destroyer
Battle in Denmark
Battle in Western Germany
British attack with 1 artillery and 1 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
2 aaGuns owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 aaGuns
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 aaGun
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 fighter in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Kiangsu
British attack with 2 infantry
Japanese defend with 1 fighter
British roll dice for 2 infantry in Kiangsu, round 1 : 1/2 hits
Japanese roll dice for 1 fighter in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in Anhwe
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anhwe, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Anhwe
British roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 3/3 hits
1 armour owned by the British , 2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Anhwe
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Tunisia
British attack with 1 armour
Italians defend with 1 artillery
British roll dice for 1 armour in Tunisia, round 1 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 1 : 0/1 hits
British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
British roll dice for 1 armour in Tunisia, round 3 : 1/1 hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to United Kingdom
2 infantry moved from Kwangsi to Hunan
3 aaGuns moved from Kwangsi to Hunan
2 infantry moved from Kwangtung to Kiangsi
4 infantry moved from French Indo China to Kwangsi
1 infantry moved from Burma to Yunnan
4 armour and 2 mech_infantrys moved from India to YunnanPlace Units - British
1 carrier, 2 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,5,3,3
British collect 42 PUs (3 lost to blockades); end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 factory_minor placed in Kwangtung
3 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 3 armour and 1 infantry