japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 factory_minor placed in Kwangtung
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Southern France
1 bomber moved from Normandy Bordeaux to Southern ItalyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 10 PUs (1 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 5 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 34 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 30 Sea ZoneCombat - ANZAC
Battle in Marianas
Battle in Iwo Jima
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Iwo Jima, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 4 armour, 1 destroyer and 2 submarines; Remaining resources: 3 PUs;Combat Move - Germans
15 infantry moved from Eastern Poland to Bessarabia
2 artilleries moved from Eastern Poland to Bessarabia
5 armour moved from Eastern Poland to Bessarabia
7 infantry moved from Poland to Baltic States
2 artilleries moved from Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Germany to Western GermanyCombat - Germans
Battle in Bessarabia
Germans attack with 5 armour, 2 artilleries and 15 infantry
Russians defend with 1 armour
Germans roll dice for 5 armour, 2 artilleries and 15 infantry in Bessarabia, round 1 : 7/22 hits
Russians roll dice for 1 armour in Bessarabia, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 5 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Baltic States
Germans attack with 2 artilleries, 1 fighter and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Baltic States, round 1 : 2/10 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to NorwayPlace Units - Germans
4 armour placed in Germany
1 destroyer and 2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 40 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery moved from Finland to Norway
1 infantry moved from Finland to Norway
3 armour moved from Karelia to Norway
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 artillery moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
6 armour moved from Bryansk to Baltic States
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Evenkiyskiy to YeniseyCombat - Russians
Battle in Norway
Russians attack with 3 armour, 1 artillery and 1 infantry
Germans defend with 1 fighter and 3 infantry
Russians roll dice for 3 armour, 1 artillery and 1 infantry in Norway, round 1 : 3/5 hits
Germans roll dice for 1 fighter and 3 infantry in Norway, round 1 : 0/4 hits
3 infantry owned by the Germans lost in Norway
Russians roll dice for 3 armour, 1 artillery and 1 infantry in Norway, round 2 : 2/5 hits
Germans roll dice for 1 fighter in Norway, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 6 armour, 1 artillery and 3 infantry
Germans defend with 2 artilleries and 7 infantry
Russians roll dice for 6 armour, 1 artillery and 3 infantry in Baltic States, round 1 : 5/10 hits
Germans roll dice for 2 artilleries and 7 infantry in Baltic States, round 1 : 5/9 hits
3 infantry owned by the Russians , 1 armour owned by the Russians , 5 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Russians roll dice for 5 armour in Baltic States, round 2 : 2/5 hits
Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits
2 armour owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians roll dice for 3 armour in Baltic States, round 3 : 3/3 hits
Germans roll dice for 2 artilleries in Baltic States, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for Russians: 3 armour, 1 artillery and 3 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Bryansk to Ukraine
8 infantry moved from Russia to Bryansk
1 armour moved from Novosibirsk to TambovPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
9 infantry moved from Korea to Manchuria
9 infantry moved from Shantung to Jehol
4 artilleries moved from Shantung to Jehol
3 fighters moved from Shantung to Jehol
1 bomber moved from Shantung to Jehol
1 tactical_bomber moved from Manchuria to Jehol
1 bomber moved from Manchuria to Jehol
2 fighters moved from Korea to Jehol
2 tactical_bombers moved from Korea to Jehol
3 tactical_bombers moved from 19 Sea Zone to Jehol
3 fighters moved from 19 Sea Zone to Jehol
1 mech_infantry moved from Tsinghai to Kansu
1 artillery moved from Tsinghai to Kansu
2 armour moved from Yakut S.S.R. to Yenisey
1 infantry moved from Sakha to BuryatiaCombat - Japanese
Battle in Yenisey
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Yenisey, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Suiyuyan to JeholPlace Units - Japanese
1 armour and 9 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
3 mech_infantrys moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
3 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
2 infantry moved from Western United States to 10 Sea Zone
2 armour moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 armour moved from 4 Sea Zone to Soviet Far East
2 infantry moved from 4 Sea Zone to Soviet Far East
1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Western United States to 4 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Philippines to 19 Sea Zone
1 fighter moved from Wake Island to 19 Sea Zone
1 tactical_bomber moved from Wake Island to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 3 submarines in 19 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 1 : 7/15 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 1 transport in 19 Sea Zone, round 1 : 6/10 hits
Units damaged: 2 carriers owned by the Americans
1 submarine owned by the Americans , 2 fighters owned by the Americans , 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 8/13 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 1 transport in 19 Sea Zone, round 2 : 4/10 hits
1 fighter owned by the Americans , 2 destroyers owned by the Americans , 3 carriers owned by the Japanese , 4 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 4/9 hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 19 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Americans , 1 transport owned by the Japanese , 1 cruiser owned by the Japanese , 1 bomber owned by the Americans and 2 battleships owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport
Casualties for Americans: 1 bomber, 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Battle in Soviet Far East
Battle in Southern Italy
Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 : 1/2 hits
Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 : 0/8 hits
Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 2 infantry in Southern Italy, round 1 : 1/4 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 0/7 hits
Italians roll dice for 1 aaGun, 1 bomber, 1 fighter and 2 infantry in Southern Italy, round 2 : 3/4 hits
3 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour and 3 mech_infantrys in Southern Italy, round 3 : 2/4 hits
Italians roll dice for 1 aaGun, 1 bomber, 1 fighter and 2 infantry in Southern Italy, round 3 : 1/4 hits
1 aaGun owned by the Italians , 1 mech_infantry owned by the Americans and 1 bomber owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour and 2 mech_infantrys in Southern Italy, round 4 : 0/3 hits
Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 4 : 2/3 hits
2 mech_infantrys owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour in Southern Italy, round 5 : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 5 : 1/3 hits
1 armour owned by the Americans lost in Southern Italy
Italians win, taking Soviet Far East from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 2 aaGuns and 1 bomber
Casualties for Americans: 1 armour, 4 infantry and 3 mech_infantrys
Battle in Japan
Americans attack with 1 artillery, 6 infantry and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Americans roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Japan, round 1 : 1/8 hits
Japanese roll dice for 3 aaGuns and 6 infantry in Japan, round 1 : 2/6 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Japan, round 2 : 1/6 hits
Japanese roll dice for 2 aaGuns and 6 infantry in Japan, round 2 : 1/6 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Japan, round 3 : 0/5 hits
Japanese roll dice for 1 aaGun and 6 infantry in Japan, round 3 : 3/6 hits
3 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 1 mech_infantry in Japan, round 4 : 1/2 hits
Japanese roll dice for 1 aaGun and 6 infantry in Japan, round 4 : 2/6 hits
1 mech_infantry owned by the Americans , 1 artillery owned by the Americans and 1 aaGun owned by the Japanese lost in Japan
Japanese win with 6 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 3 aaGuns
Casualties for Americans: 1 artillery, 6 infantry and 1 mech_infantryNon Combat Move - Americans
2 fighters moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 battleship and 1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 mech_infantry placed in Kwangtung
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 2 bombers
Some Units in Kwangtung change ownership: 1 mech_infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
1 infantry moved from Tobruk to Libya
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 armour, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
14 infantry moved from Bessarabia to Eastern Poland
2 artilleries moved from Bessarabia to Eastern Poland
5 armour moved from Bessarabia to Eastern Poland
2 infantry moved from Germany to Poland
2 armour moved from Germany to Northern Italy
2 armour moved from Germany to Poland
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Denmark to Western GermanyCombat - Germans
Battle in Eastern Poland
Germans attack with 5 armour, 2 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 2 artilleries and 14 infantry in Eastern Poland, round 1 : 5/21 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Greater Southern GermanyPlace Units - Germans
2 armour and 5 infantry placed in Germany
2 infantry placed in Southern France
1 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Southern France
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
8 infantry moved from Bryansk to Ukraine
1 armour moved from Tambov to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
3 armour moved from Baltic States to Bryansk
3 armour moved from Norway to Karelia
1 artillery moved from Norway to FinlandCombat - Russians
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
Hey man, download the 270BC map for TripleA… I need to practice on that one for a tourney match.
Also, it’ll nice to best you in the Roman era for a change of pace! :-D
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Korea to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Manchuria to Amur
8 infantry moved from Manchuria to Jehol
9 infantry moved from Korea to Manchuria
2 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
1 mech_infantry moved from Kansu to Shensi
2 bombers moved from Jehol to Shensi
1 artillery moved from Kansu to Shensi
9 fighters moved from Jehol to 19 Sea Zone
6 tactical_bombers moved from Jehol to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 9 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
Japanese roll dice for 9 fighters and 6 tactical_bombers in 19 Sea Zone, round 1 : 12/15 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 destroyer in 19 Sea Zone, round 1 : 5/6 hits
1 battleship owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 cruisers owned by the Americans and 5 fighters owned by the Japanese lost in 19 Sea Zone
Japanese win with 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 5 fighters
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Shensi, round 1 : 2/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 : 1/2 hits
1 fighter owned by the Chinese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 fighter and 1 infantryNon Combat Move - Japanese
2 bombers moved from Shensi to Jehol
4 fighters moved from 19 Sea Zone to Jehol
6 tactical_bombers moved from 19 Sea Zone to JeholPlace Units - Japanese
7 infantry placed in Korea
2 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,3,5,2
Japanese collect 19 PUs (8 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Soviet Far East to 4 Sea Zone
2 infantry moved from Soviet Far East to 4 Sea Zone
2 fighters moved from 4 Sea Zone to Japan
2 armour, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to JapanCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6,5,6
Battle in Japan
Americans attack with 2 armour, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Americans roll dice for 2 armour, 2 fighters and 2 infantry in Japan, round 1 : 1/6 hits
Japanese roll dice for 4 infantry in Japan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour, 2 fighters and 1 infantry in Japan, round 2 : 2/5 hits
Japanese roll dice for 3 infantry in Japan, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour and 2 fighters in Japan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Japan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Japan
Americans captures 21PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
4 transports moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 4 Sea Zone
2 fighters moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
4 transports moved from 95 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans
6 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 83 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
14 artilleries and 11 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 14 artilleries and 12 infantry
Japanese defend with 4 artilleries, 2 bombers, 4 fighters, 17 infantry and 6 tactical_bombers
Chinese roll dice for 14 artilleries and 12 infantry in Jehol, round 1 : 6/26 hits
Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 17 infantry and 6 tactical_bombers in Jehol, round 1 : 12/33 hits
6 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 14 artilleries in Jehol, round 2 : 4/14 hits
Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 11 infantry and 6 tactical_bombers in Jehol, round 2 : 14/27 hits
14 artilleries owned by the Chinese and 4 infantry owned by the Japanese lost in Jehol
Japanese win with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers remaining. Battle score for attacker is -62
Casualties for Japanese: 10 infantry
Casualties for Chinese: 14 artilleries and 12 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Chahar
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
3 armour moved from Yunnan to Shensi
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Jehol
1 mech_infantry moved from Anhwe to Jehol
4 armour moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
11 infantry moved from Anhwe to Jehol
2 bombers moved from India to Jehol
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
2 infantry moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 bomber moved from Malta to Northern Italy
4 infantry moved from Caucasus to Rostov
2 infantry moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Jehol
British attack with 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys
Japanese defend with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers
British roll dice for 1 battleship in Jehol, round 1 : 1/1 hits
British roll dice for 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys in Jehol, round 1 : 6/20 hits
Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers in Jehol, round 1 : 5/23 hits
5 infantry owned by the British , 5 infantry owned by the Japanese and 2 bombers owned by the Japanese lost in Jehol
British roll dice for 4 armour, 1 artillery, 2 bombers, 6 infantry and 2 mech_infantrys in Jehol, round 2 : 7/15 hits
Japanese roll dice for 4 artilleries, 4 fighters, 2 infantry and 6 tactical_bombers in Jehol, round 2 : 8/16 hits
6 infantry owned by the British , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 mech_infantrys owned by the British and 4 artilleries owned by the Japanese lost in Jehol
British roll dice for 4 armour, 1 artillery and 2 bombers in Jehol, round 3 : 5/7 hits
Japanese roll dice for 4 fighters and 5 tactical_bombers in Jehol, round 3 : 5/9 hits
4 armour owned by the British , 5 tactical_bombers owned by the Japanese and 1 artillery owned by the British lost in Jehol
British roll dice for 2 bombers in Jehol, round 4 : 1/2 hits
Japanese roll dice for 4 fighters in Jehol, round 4 : 2/4 hits
2 bombers owned by the British and 1 fighter owned by the Japanese lost in Jehol
Japanese win with 3 fighters remaining. Battle score for attacker is 44
Casualties for Japanese: 4 artilleries, 2 bombers, 1 fighter, 7 infantry and 6 tactical_bombers
Casualties for British: 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys
Battle in Shensi
British attack with 3 armour
Japanese defend with 1 artillery
British roll dice for 3 armour in Shensi, round 1 : 2/3 hits
Japanese roll dice for 1 artillery in Shensi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 3 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 0/1 hits
British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 4/5 hits
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Northern Italy
British attack with 1 armour, 3 artilleries, 1 bomber and 6 infantry
Germans defend with 2 armour; Italians defend with 2 aaGuns, 1 factory_major and 2 infantry
AA guns fire in Northern Italy : 0/1 hits
British roll dice for 1 armour, 3 artilleries, 1 bomber and 6 infantry in Northern Italy, round 1 : 2/11 hits
Italians roll dice for 2 aaGuns, 2 armour and 2 infantry in Northern Italy, round 1 : 1/4 hits
1 infantry owned by the British and 2 aaGuns owned by the Italians lost in Northern Italy
British roll dice for 1 armour, 3 artilleries, 1 bomber and 5 infantry in Northern Italy, round 2 : 4/10 hits
Italians roll dice for 2 armour and 2 infantry in Northern Italy, round 2 : 2/4 hits
2 infantry owned by the British , 2 armour owned by the Germans and 2 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour, 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 armour
Casualties for British: 3 infantry
Casualties for Italians: 2 aaGuns and 2 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
2 infantry moved from Hunan to AnhwePlace Units - British
1 artillery and 2 infantry placed in Egypt
3 armour placed in Southern Italy
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
3 armour placed in Kwangtung
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in Kwangtung change ownership: 3 armour -
2 x Axis dead… That’s gotta be concession #34!
Now let’s fight with barbarians and catapults, whattaya say?