WC - AA50 US Semifinals: BigBadGoo(Axis) v Gamerman (Allies +14)


  • Z57DiceRolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (4)DiceRolls: 1@2; Total Hits: 01@2: (3)


  • GibDiceRolls: 4@4; Total Hits: 24@4: (5, 5, 2, 4)DiceRolls: 2@2; Total Hits: 12@2: (5, 2)


  • GBr - 3 BMB (Gib) INF, ART, ARM (Nwy) offload from 7
    Z7 - 2 TP, CV, 2 BB (Z5) 4 FTR (Z8) 2 TP, 4 DD, CV, 2 BB (Z3)
    Z5 - FTR (Z5) (To Russian CV)
    EPl - ARM (Rus)
    EUS - 3 INF (ECa)
    WCa - 4 INF (WUS) BMB (Z57) ARM (ECa)
    Z54 - INF (Z44)
    Z52 - SS (Z53)

    Place CV, FTR (Z3)
    Place SS (Z6)
    Place 2 SS (Z56)
    Collect 46, 47 on hand

    Heck of an arm-wrestling match.  Standoffs between Poland and East Poland and Z7 and Z12,13 - things balanced on a razor’s edge.
    You’re a couple hundred ahead on TUV and about 25 per turn ahead on income, but it’s mostly Japan… Russia is healthy and Germany is struggling, but UK is becoming ineffective and USA is largely hamstrung.  I think you still have the advantage, but we are both one big mistake or dicing from disaster…  :-)
    Japan is doing everything she can to disrupt the triple team on Germany, and is definitely starting to succeed.  Germany won’t last long if the 3 allies can get things together.  But will they ever?
    Heck of a game

    WC12 Goo v Gamer 12f.AAM


  • I agree.  Japan is fighting a 6 front war! Med/east Atlantic, France, Persia/Caucasus, Siberia, China, and Pacific.

    Good game… I need to make sure I don’t make that mistake you speak of.  :-)


  • With 33 IPCs Germany purchases 6 armor, 1 infantry

    COMBAT MOVES:
    Kar
    armor from Poland

    NON COMS:
    5 infantry, 2 artillery from Germany move to Poland
    2 infantry from NWE move to Germany
    armor from Balkans moves to Poland
    3 infantry from Jordan move to Persia
    1 armor Egypt move to Persia
    aa gun from Bulg moves to Czech
    2 fighters from France move to Germany

    MOBILIZATION:
    6 armor, 1 infantry to Germany

    INCOME:
    Germany collects 41 IPCs. Has 41 on hand.

    WC12 Goo v Gamer 13a.AAM


  • R13 with 38, buy 7 RPR (Cau) 1 RPR (Rus), 6 INF, 3 ART

    Combat moves -
    Yak - INF (Eve)
    Kar - 2 INF (Bel) 2 ARM (EPl) blitz BSt
    Bul - BMB (Cau) 2 INF, ART (EPl)

    KarDiceRolls: 2@1 2@3; Total Hits: 22@1: (2, 2)2@3: (3, 3)DiceRolls: 1@3; Total Hits: 11@3: (1)


  • BulDiceRolls: 1@1 2@2 1@4; Total Hits: 21@1: (6)2@2: (6, 1)1@4: (2)DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Kaz - 4 INF, 2 ART, 2 ARM, AA (Chi) 2 ARM (Eve) 3 INF (Rus) INF (Cau)
    Z7 - CV w/ USA FTR, Rus FTR (Z5)
    Z53 - SS (Z43) forgot it the last 2 rounds  :roll:
    Ukr - 24 INF, ART (EPl)
    EUk - 3 ARM (EPl)
    Cau - ART (Rus) 2 INF, ART (EUk) 3 ARM (EPl)
    Rus - BMB (Bul)

    Place INF, 3 ART (Cau)
    Place 5 INF (Rus)
    Collect 39, 39 on hand

    WC12 Goo v Gamer 13b.AAM


  • With 70 IPCs Japan purchases 1 IC, 5 infantry, 2 artillery, 4 dds

    COMBAT MOVES:
    SZ52:
    1 dd, 1 fighter from SZ62

    Yakut:
    1 infantry, 1 fighter from Stano

    Chi:
    1 armor from Yunnan

    Kazak:
    5 infantry, 2 artillery, 3 armor Persia
    1 bomber India
    4 bombers from France
    1 fighter from Hupeh

    SZ 8:
    dd, 2 fighters from SZ12
    2 fighters from France

    Bulgaria
    1 inf, 1 armor from France
    2 fighters from SZ13
    BB from SZ 15 bombards

    COMBAT RESOLUTION:
    Bulgaria:
    A:
    DiceRolls: 1@1 3@3 1@4; Total Hits: 41@1: (1)3@3: (2, 1, 2)1@4: (6)

    D:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)


  • Bulgaria taken with loss of 1 infantry

    SZ8:
    A:
    DiceRolls: 1@2 4@3; Total Hits: 31@2: (3)4@3: (6, 3, 3, 1)

    D:
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • SZ8 cleared without loss

    Kazak
    aa fire
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    DiceRolls: 5@1; Total Hits: 25@1: (4, 1, 5, 1, 4)


  • 2 bombers shot down

    A:
    DiceRolls: 3@1 4@2 4@3 3@4; Total Hits: 63@1: (1, 6, 5)4@2: (4, 1, 2, 6)4@3: (6, 5, 1, 6)3@4: (1, 6, 1)

    D:
    DiceRolls: 10@2 4@3; Total Hits: 710@2: (5, 1, 1, 3, 5, 2, 2, 1, 4, 4)4@3: (3, 6, 2, 6)


  • Japan loses 5 infantry, 2 artillery.

    A:
    DiceRolls: 4@3 3@4; Total Hits: 34@3: (5, 5, 3, 3)3@4: (3, 6, 5)

    D:
    DiceRolls: 4@2 4@3; Total Hits: 44@2: (1, 6, 6, 5)4@3: (3, 3, 6, 1)


  • Japan loses 3 armor, 1 fighter, withdraws 3 bombers.

    Ridiculous rolls in every round.

    Yakut
    A:
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (6)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • A:
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • A:
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)

    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Yakut cleared with loss of 1 infantry.

    Hey, I forgot the bombers kand to land in Persia.  With permission, I’ll lose the 3 bombers and keep the fighter and 2 armor on the withdrawal

    SZ52:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)

    D:
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • NON COMS:
    infantry from Sudan moves to Egypt
    2 fighters from Bulgaria move to SZ16
    AC from SZ13 moves to SZ16
    tnp, dd from SZ13 moves to SZ15
    AC, BB, dd, sub SZ12 move to SZ13
    2 fighters from SZ8 move to SZ13
    2 fighters from SZ8 move to France
    2 infantry from Bury move to SFE
    fighter from Yakut moves to SFE
    armor from Stano moves to SFE
    3 infantry from Hup moves to Sik
    1 infanry, 1 armor from Yunnan moves to Sik
    infanry, artillery from Burma moves to India
    3 infantry from Sum move to India
    2 dd SZ 35 move to SZ48
    dd from SZ38 moves to
    TZ from SZ 35 moves to SZ37
    artillery Manch moves to Sui
    4 infantry from Japan move to FIC
    fighter from SZ 52 moves to SZ62
    aa gun from Burma move to India

    MOBILIZATION:
    infantry to Egypt
    dd to SZ15
    1 artillery, 1 infantry to Burma
    1 artillery, 3 infanry to Sum
    IC to Egypt
    3 dd to SZ62

    INCOME:
    Japan collects 70 IPCs. Has 70 in hand.

    That was a total disaster. 86% win turned into me throwing away 70 IPCs for killing 28 IPCs of Russians…

    WC12 Goo v Gamer 13c.AAM


  • Wow, that was fast.  Sorry about the delay again.  I’m just not playing A&A as much any more and I still have 4 games going…

    Will review your move now.
    I needed you to attack Cau or Kaz AND get unlucky - looks like it went better than I even hoped - wow…
    I was starting to lose hope again, too…


  • Goo, one bomber came from India so has 4 movement left.  So you don’t have to lose all the bombers.

    Just tell me where you’re going to land it, and what else you’re keeping (fighter, armor?)

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.8k

Users

40.5k

Topics

1.8m

Posts