12L - AA50-41 DM (Axis) vs. JWW (Allies +11) - Game 2

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    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :13

    Place Units - Chinese
                4 infantry placed in Sikang
                Chinese undo move 1.
                4 infantry placed in Chinghai
                Chinese undo move 1.
                4 infantry placed in Sikang

    Turn Complete - Chinese

    Territory Summary for Chinese :

    Chinghai : 1 infantry
        Kiangsu : 1 flag,    Manchuria : 1 flag, 1 factory and 3 infantry
        Ningxia : 3 infantry
        Sikang : 4 infantry

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 3 / 0
        Japanese : 12 / 14
        British : 48 / 58
        Italians : 18 / 23
        Chinese : 12 / 0
        Americans : 41 / 0

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    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :13

    Turn Complete - Americans
                Americans collect 41 PUs; end with 41 PUs total
                Objective 2: Americans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective 4: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                1 unit repaired.

    Territory Summary for Americans :

    Eastern Canada : 1 aaGun and 1 infantry
        Eastern United States : 1 factory
        French Indo-China Thailand : 8 bombers and 2 fighters
        Okinawa : 1 flag, 1 aaGun
        Philippine Islands : 1 factory and 3 infantry
        Soviet Far East : 3 fighters
        Western Canada : 3 infantry
        Western United States : 2 armour, 1 factory and 9 infantry
        9 Sea Zone : 1 destroyer
        50 Sea Zone : 7 carriers, 11 fighters, 4 infantry and 3 transports
        56 Sea Zone : 7 transports
        57 Sea Zone : 1 battleship, 5 destroyers and 6 submarines
        58 Sea Zone : 1 destroyer
        63 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 3 / 0
        Japanese : 12 / 14
        British : 48 / 58
        Italians : 18 / 23
        Chinese : 12 / 0
        Americans : 41 / 56

  • Mod

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :14

    Purchase Units - Germans
                Germans buy 6 armour and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                19 armour, 1 artillery and 7 infantry moved from Persia to India
                3 armour moved from Caucasus to India
                2 bombers moved from Russia to India
                2 infantry moved from Karelia S.S.R. to Finland
                1 bomber moved from Russia to Finland
                1 fighter moved from France to Finland
                2 infantry moved from Kazakh S.S.R. to Chinghai
                1 armour moved from Russia to Chinghai

    Combat - Germans
                Battle in Finland
                    Germans attack with 1 bomber, 1 fighter and 2 infantry
                    British defend with 1 armour
                        Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Finland, round 1 :  1/4 hits
                        British roll dice for 1 armour in Finland, round 1 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Germans lost in Finland
                    Germans win, taking Finland from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour
                    Germans win with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour
                Battle in Chinghai
                    Germans attack with 1 armour and 2 infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 2 infantry in Chinghai, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chinghai, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chinghai
                    Germans win, taking Chinghai from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Germans attack with 22 armour, 1 artillery, 2 bombers and 7 infantry
                    British defend with 2 aaGuns, 5 armour, 1 artillery, 1 bomber, 1 factory, 6 fighters and 13 infantry
                        AA guns fire in India :  0/2 hits
                        Germans roll dice for 22 armour, 1 artillery, 2 bombers and 7 infantry in India, round 1 :  11/32 hits
                        British roll dice for 5 armour, 1 artillery, 1 bomber, 6 fighters and 13 infantry in India, round 1 :  7/26 hits
                        1 bomber owned by the British , 10 infantry owned by the British and 7 infantry owned by the Germans lost in India
                        Germans roll dice for 22 armour, 1 artillery and 2 bombers in India, round 2 :  14/25 hits
                        British roll dice for 5 armour, 1 artillery, 6 fighters and 3 infantry in India, round 2 :  11/15 hits
                        3 infantry owned by the British , 5 armour owned by the British , 10 armour owned by the Germans , 1 artillery owned by the British , 5 fighters owned by the British and 1 artillery owned by the Germans lost in India
                        Germans roll dice for 12 armour and 2 bombers in India, round 3 :  7/14 hits
                        British roll dice for 1 fighter in India, round 3 :  0/1 hits
                        1 fighter owned by the British lost in India
                    Germans win, taking India from British with 12 armour and 2 bombers remaining. Battle score for attacker is 65
                    Casualties for Germans: 10 armour, 1 artillery and 7 infantry
                    Casualties for British: 5 armour, 1 artillery, 1 bomber, 6 fighters and 13 infantry
                    Germans win with 12 armour and 2 bombers remaining. Battle score for attacker is 65
                    Casualties for Germans: 10 armour, 1 artillery and 7 infantry
                    Casualties for British: 5 armour, 1 artillery, 1 bomber, 6 fighters and 13 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 bombers moved from India to Russia
                7 infantry moved from Caucasus to Persia
                1 artillery and 1 infantry moved from Kazakh S.S.R. to Persia
                1 armour moved from Russia to Persia
                1 bomber moved from Finland to Russia
                1 fighter moved from Finland to Karelia S.S.R.
                6 infantry moved from Russia to Kazakh S.S.R.
                1 armour moved from East Poland to Karelia S.S.R.
                4 armour moved from East Poland to Caucasus
                2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
                4 armour moved from Germany to East Poland
                2 infantry moved from Italy to Balkans
                1 fighter moved from Italy to Karelia S.S.R.
                4 infantry moved from Germany to Czechoslovakia Hungary
                6 infantry moved from France to Germany

    Place Units - Germans
                6 infantry placed in Russia
                2 infantry placed in Karelia S.S.R.
                3 infantry placed in France
                6 armour placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective 3: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Germans :

    Archangel : 1 flag,    Balkans : 2 infantry
        Belorussia : 1 flag,    Caucasus : 1 aaGun and 4 armour
        Chinghai : 1 flag, 1 armour and 2 infantry
        Czechoslovakia Hungary : 4 infantry
        East Poland : 1 flag, 4 armour
        France : 1 aaGun, 1 factory and 10 infantry
        French Madagascar : 1 flag, 1 infantry
        Finland : 1 infantry
        Germany : 1 aaGun, 6 armour, 1 factory and 16 infantry
        India : 1 flag, 2 aaGuns, 12 armour and 1 factory
        Karelia S.S.R. : 1 flag, 1 aaGun, 3 armour, 1 factory, 2 fighters and 8 infantry
        Kazakh S.S.R. : 1 flag, 6 infantry
        Eastern Ukraine : 1 flag,    Novosibirsk : 1 flag,    Persia : 1 armour, 1 artillery and 8 infantry
        Bulgaria Romania : 2 infantry
        Russia : 1 flag, 3 bombers, 1 factory and 6 infantry
        Urals : 1 flag,    Yakut S.S.R. : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 3 / 0
        Japanese : 12 / 14
        British : 43 / 58
        Italians : 18 / 23
        Chinese : 11 / 0
        Americans : 41 / 56

  • Mod

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :14

    Turn Complete - Russians

    Territory Summary for Russians :

    Norway : 1 flag,
    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 3 / 0
        Japanese : 12 / 14
        British : 43 / 58
        Italians : 18 / 23
        Chinese : 11 / 0
        Americans : 41 / 56

  • Mod

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Japanese
                1 armour moved from Stanovoj Chrebet to Evenki National Okrug

    Place Units - Japanese
                1 armour and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 12 PUs; end with 12 PUs total
                Objective 3: Japanese met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Japanese :

    Evenki National Okrug : 1 flag, 1 armour
        Japan : 1 aaGun, 1 armour, 1 factory, 10 fighters and 35 infantry
        Russia : 1 aaGun
        Stanovoj Chrebet : 1 flag,    Yakut S.S.R. : 1 flag,
    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 3 / 0
        Japanese : 12 / 17
        British : 43 / 58
        Italians : 18 / 23
        Chinese : 11 / 0
        Americans : 41 / 56

  • Mod

    That attack in Ind went really well.  I went max defense for you.  Lots of hits in rd 2 but rd 1 killed you.

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    @DarthMaximus:

    That attack in Ind went really well.  I went max defense for you.  Lots of hits in rd 2 but rd 1 killed you.

    three big battles all hurt me. I had hoped that you would foolishly push those arm into AFR. Let me take a look at this. It might be time to wave the flag.

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    yep that does it……

    Those GDAMN german arm. Thought I had you with the allies.

    GG…sorry we didn’t get it in in time.

  • Mod

    Yeah, those three battles didn’t go well for you.  I think you had me up until the Bel Battle.  That was the biggie.  I think you probably could have gotten to Japan if Mos held out for another 2-3 rds.

    I liked your pac strat.  I’d consider a Sz 35 Sub plus either Egy or Russian units instead, but still effective going after J.  Not sure if I’m weak at Japan or the Allies are getting better at going after them.

    @JWW:

    GG……sorry we didn’t get it in in time.

    No problem on the timing.  Once my game with Bold finished I was already locked into 14+.

    Good Game.

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    @DarthMaximus:

    I’d consider a Sz 35 Sub plus either Egy or Russian units instead, but still effective going after J.Â

    I have faced the z35 ss and I just ignore it Rd1 and kill it rd 2. I lose the trn and take sum. Bring the DD to the PHI opening battle and then down to take care of the ss if it lives……Start winning as the allies. You can do it!

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