XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                7 infantry moved from Shensi to Suiyuyan
                7 infantry moved from Shensi to Kansu

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 7 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 7 infantry in Suiyuyan, round 1 :  2/7 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Chinese attack with 7 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 7 infantry in Kansu, round 1 :  1/7 hits
                        Japanese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Production/PUs Summary :

    Germans : 50 / 78
        Russians : 23 / 37
        Japanese : 63 / 71
        Americans : 57 / 77
        Chinese : 5 / 6
        British : 18 / 0
        UK_Pacific : 5 / 3
        Italians : 24 / 19
        ANZAC : 12 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Combat Move - British

    Non Combat Move - British
                1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                3 aaGuns, 5 artilleries, 1 fighter and 16 infantry moved from India to West India
                1 fighter moved from West India to Iraq
                1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers moved from Eastern Persia to Iraq
                2 fighters moved from Iraq to Egypt
                1 battleship moved from 54 Sea Zone to 33 Sea Zone

    Turn Complete - British

    Production/PUs Summary :

    Germans : 50 / 78
        Russians : 23 / 37
        Japanese : 63 / 71
        Americans : 57 / 77
        Chinese : 5 / 6
        British : 18 / 0
        UK_Pacific : 5 / 0
        Italians : 24 / 19
        ANZAC : 12 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 infantry


  • I assumed you didn’t want to scramble in sz112, feel free to play out the battle if I was incorrect.  :-)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 1 :  1/5 hits
                        Russians roll dice for 2 infantry in Caucasus, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Ukraine to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Yugoslavia to Northern Italy
                1 bomber moved from Caucasus to Romania
                1 aaGun moved from Rostov to Caucasus
                1 aaGun moved from Rostov to Caucasus
                1 artillery and 1 infantry moved from Ukraine to Bryansk

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,5,4,6,5,1,6,4
                Italians collect 21 PUs (5 lost to blockades); end with 21 PUs total

    Production/PUs Summary :

    Germans : 50 / 78
        Russians : 21 / 37
        Japanese : 63 / 71
        Americans : 57 / 77
        Chinese : 5 / 6
        British : 18 / 0
        UK_Pacific : 5 / 5
        Italians : 26 / 21
        ANZAC : 12 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I’d be okay too but you’ll probably win if you keep playing solidly

  • '17

    I wouldn’t argue with that, but you guys play well too, so you never know.


  • We probably would have had a chance if Tobruk round 1 turned out better and your Sealion didn’t go over so cheaply. The last one alone probably cost us another round of trading territories next to Eastern Poland.
    What impressed me most was the use you got out of the crippled Italy.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from India to Eastern Persia

    Place Units - ANZAC
                3 infantry placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 50 / 78
        Russians : 21 / 37
        Japanese : 63 / 71
        Americans : 57 / 77
        Chinese : 5 / 6
        British : 18 / 0
        UK_Pacific : 5 / 5
        Italians : 26 / 21
        ANZAC : 12 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 78
        Russians : 21 / 37
        Japanese : 63 / 71
        Americans : 57 / 77
        Chinese : 5 / 6
        British : 18 / 0
        UK_Pacific : 5 / 5
        Italians : 26 / 21
        ANZAC : 12 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :12

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 fighter and 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Denmark
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                4 artilleries and 6 infantry moved from Western Germany to 113 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
                1 fighter moved from 113 Sea Zone to Norway
                1 tactical_bomber moved from Western Germany to Norway
                1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
                1 fighter moved from Novgorod to Norway
                1 fighter moved from Novgorod to Denmark
                3 tactical_bombers moved from Rostov to Volgograd
                1 artillery and 2 infantry moved from Rostov to Volgograd
                1 armour moved from Yakut S.S.R. to Amur
                      Germans take Buryatia from Russians
                      Germans take Amur from Russians

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 artillery, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 3 tactical_bombers in Volgograd, round 1 :  1/6 hits
                        Russians roll dice for 2 infantry in Volgograd, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Volgograd, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Denmark
                    Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 1 :  3/5 hits
                        Americans roll dice for 1 infantry in Denmark, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Norway
                    Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Norway, round 1 :  2/5 hits
                        Americans roll dice for 1 infantry in Norway, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Norway
                    Germans win, taking Norway from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                4 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 aaGun, 19 artilleries and 46 infantry moved from Rostov to Bryansk
                3 tactical_bombers moved from Volgograd to Bryansk
                2 mech_infantrys moved from Greece to Romania
                1 infantry moved from Greece to Bulgaria
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 aaGun moved from France to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy
                2 infantry moved from Yugoslavia to Northern Italy
                2 artilleries and 2 infantry moved from France to Northern Italy
                1 aaGun moved from Belarus to Novgorod
                4 artilleries and 6 infantry moved from Belarus to Bryansk
                1 fighter moved from Archangel to Novgorod
                1 armour moved from Archangel to Bryansk
                2 armour and 2 mech_infantrys moved from Rostov to Caucasus
                7 armour and 2 mech_infantrys moved from Rostov to Bryansk
                1 fighter moved from Denmark to Northern Italy
                1 fighter moved from Denmark to Western Germany
                1 tactical_bomber moved from Denmark to Western Germany
                1 fighter moved from Norway to United Kingdom
                1 fighter moved from Norway to Western Germany
                1 tactical_bomber moved from Norway to United Kingdom
                1 tactical_bomber moved from Western Germany to Northern Italy

    Place Units - Germans
                3 artilleries, 1 fighter and 6 infantry placed in Western Germany
                3 infantry placed in United Kingdom
                3 infantry placed in Novgorod
                2 artilleries and 4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,5,5,1,3,2,2,2
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 59 / 77
        Russians : 17 / 37
        Japanese : 63 / 71
        Americans : 52 / 77
        Chinese : 5 / 6
        British : 18 / 0
        UK_Pacific : 5 / 5
        Italians : 26 / 21
        ANZAC : 12 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Samara to Volgograd
                3 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 armour moved from Smolensk to Archangel
                      Russians take Archangel from Italians
                1 armour moved from Archangel to Vologda
                2 armour and 2 mech_infantrys moved from Yenisey to Buryatia
                      Russians take Yakut S.S.R. from Germans
                      Russians take Buryatia from Germans
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                        Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 1 :  4/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 1 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Volgograd to Russia
                4 artilleries moved from Smolensk to Vologda
                1 infantry moved from Urals to Vologda
                1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
                2 artilleries moved from Samara to Kazakhstan
                9 infantry moved from Samara to Kazakhstan
                2 infantry moved from Samara to Kazakhstan
                1 aaGun moved from Novosibirsk to Vologda
                6 infantry moved from Samara to Vologda
                1 aaGun, 3 armour, 34 infantry and 2 mech_infantrys moved from Smolensk to Russia
                1 aaGun moved from Samara to Kazakhstan
                2 artilleries, 1 fighter and 5 infantry moved from Samara to Russia
                1 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Sikang to Kazakhstan
                1 infantry moved from Samara to Russia
                1 artillery moved from Russia to Vologda

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,5,3
                Russians collect 19 PUs (3 lost to blockades); end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 31 PUs

    Territory Summary for Russians :

    Kazakhstan : 1 flag, 1 aaGun, 3 artilleries and 13 infantry
        Buryatia : 1 flag, 2 armour and 2 mech_infantrys
        Tobruk : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 1 flag, 3 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 5 fighters, 80 infantry, 2 mech_infantrys and 1 tactical_bomber
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag, 2 aaGuns, 1 armour, 5 artilleries and 17 infantry
        Volgograd : 1 flag, 1 factory_minor and 2 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 77
        Russians : 22 / 31
        Japanese : 63 / 71
        Americans : 52 / 77
        Chinese : 5 / 6
        British : 18 / 0
        UK_Pacific : 5 / 5
        Italians : 25 / 21
        ANZAC : 12 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                7 armour, 7 artilleries, 6 infantry and 9 mech_infantrys moved from Burma to India
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 bombers, 3 fighters and 4 tactical_bombers moved from Shan State to 44 Sea Zone
                2 fighters moved from 37 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 2 bombers, 5 fighters, 1 submarine and 4 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 44 Sea Zone from ANZAC with 2 bombers, 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in India
                    Japanese attack with 7 armour, 7 artilleries, 6 infantry and 9 mech_infantrys
                    British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 7 armour, 7 artilleries, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Burma to India
                1 mech_infantry moved from French Indo China to Hunan
                1 artillery and 2 infantry moved from Manchuria to Amur
                1 infantry moved from Chahar to Hopei
                1 artillery and 3 infantry moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Shan State to Kiangsu
                1 fighter moved from Hunan to 6 Sea Zone
                1 fighter moved from French Indo China to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Shan State to 6 Sea Zone
                2 battleships, 5 carriers, 2 cruisers and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone
                3 fighters moved from 44 Sea Zone to Philippines
                2 bombers moved from 44 Sea Zone to Philippines
                2 fighters and 4 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 infantry
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 mech_infantrys
        Hopei : 1 flag, 1 artillery and 6 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 airfield
        Burma : 1 flag
        India : 1 flag, 1 aaGun, 1 airfield, 7 armour, 7 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 9 mech_infantrys
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 3 fighters, 1 harbour and 2 infantry
        Sakha : 1 flag, 2 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 artillery and 2 infantry
        Siberia : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 tactical_bombers and 2 transports
        18 Sea Zone : 1 flag, 1 destroyer
        17 Sea Zone : 1 flag, 1 destroyer
        6 Sea Zone : 1 flag, 3 carriers, 3 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
        80 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 55 / 77
        Russians : 22 / 31
        Japanese : 67 / 82
        Americans : 52 / 77
        Chinese : 4 / 6
        British : 18 / 0
        UK_Pacific : 2 / 0
        Italians : 25 / 21
        ANZAC : 12 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '21 '19 '18 '17 '16

    All, I forgot to make one NCM from SAK to AMU. Attached is an edited map. Sorry for the error.


  • After thinking long and hard about it we have finally found the most optimal move to do…

    We surrender!  :roll:

    It’s been a fun game. You’ve played a solid game from the start and never gave us the opening we needed to catch up. Thanks for the game and good luck in the future.  :-)

  • '22 '21 '19 '18 '17 '16

    Thanks guys!  It was an enjoyable game. You guys kept the pressure up the entire time. Some of our early plans did not come to fruition because of tight play on your part.

    I know that Wheat asked if you wanted to continue the game to see how it works out, but we understand if you want to move on to bigger and better things. Just let us know as we are willing to continue if you are curious on how some late game maneuvering will work out.

    Either way, good luck in your next game and maybe we will cross paths again later in the tourney!

  • '17

    Agreed, and good luck against QCoorantineV  :-D


  • Also wanted to pay respect to your very solid play. Maybe we could play on to see if we get around to recover and turn things around so we’d probably have to win somthing really major a lot better than expected for that to happen.


  • …well, I say thanks for the good game too! Very solid playing, perhaps a little thin on Japanese Transports ;) but overall very good. No problem to accept a loss against you, you deserve the win.

    Not sure if the dice had that big of an influence on this game. Very good for Ax when we attacked Tobruk and during your Sealion, very bad for Ax when you took out the Chinese, a little bad during those small territory trading.

    And now I know that my strange ideas (attacking Tobruk and Rus1 building Nukr-Factory) are playable vs good opponents :)

    very nice game! thumbs up!

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