TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 3 Research Technology - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
7 infantry moved from Shensi to Suiyuyan
7 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 1 : 2/7 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Kansu, round 1 : 1/7 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Production/PUs Summary :
Germans : 50 / 78
Russians : 23 / 37
Japanese : 63 / 71
Americans : 57 / 77
Chinese : 5 / 6
British : 18 / 0
UK_Pacific : 5 / 3
Italians : 24 / 19
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Combat Move - British
Non Combat Move - British
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 aaGuns, 5 artilleries, 1 fighter and 16 infantry moved from India to West India
1 fighter moved from West India to Iraq
1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers moved from Eastern Persia to Iraq
2 fighters moved from Iraq to Egypt
1 battleship moved from 54 Sea Zone to 33 Sea Zone
Turn Complete - British
Production/PUs Summary :
Germans : 50 / 78
Russians : 23 / 37
Japanese : 63 / 71
Americans : 57 / 77
Chinese : 5 / 6
British : 18 / 0
UK_Pacific : 5 / 0
Italians : 24 / 19
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry
I assumed you didn’t want to scramble in sz112, feel free to play out the battle if I was incorrect. :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Caucasus, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 fighters moved from Ukraine to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Caucasus to Romania
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Ukraine to Bryansk
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,5,4,6,5,1,6,4
Italians collect 21 PUs (5 lost to blockades); end with 21 PUs total
Production/PUs Summary :
Germans : 50 / 78
Russians : 21 / 37
Japanese : 63 / 71
Americans : 57 / 77
Chinese : 5 / 6
British : 18 / 0
UK_Pacific : 5 / 5
Italians : 26 / 21
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’d be okay too but you’ll probably win if you keep playing solidly
I wouldn’t argue with that, but you guys play well too, so you never know.
We probably would have had a chance if Tobruk round 1 turned out better and your Sealion didn’t go over so cheaply. The last one alone probably cost us another round of trading territories next to Eastern Poland.
What impressed me most was the use you got out of the crippled Italy.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from India to Eastern Persia
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 50 / 78
Russians : 21 / 37
Japanese : 63 / 71
Americans : 57 / 77
Chinese : 5 / 6
British : 18 / 0
UK_Pacific : 5 / 5
Italians : 26 / 21
ANZAC : 12 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 78
Russians : 21 / 37
Japanese : 63 / 71
Americans : 57 / 77
Chinese : 5 / 6
British : 18 / 0
UK_Pacific : 5 / 5
Italians : 26 / 21
ANZAC : 12 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :12
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
4 artilleries and 6 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to Norway
1 tactical_bomber moved from Western Germany to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
1 fighter moved from Novgorod to Norway
1 fighter moved from Novgorod to Denmark
3 tactical_bombers moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Rostov to Volgograd
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 2 infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 3 tactical_bombers in Volgograd, round 1 : 1/6 hits
Russians roll dice for 2 infantry in Volgograd, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Volgograd, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Denmark
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 1 : 3/5 hits
Americans roll dice for 1 infantry in Denmark, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Norway, round 1 : 2/5 hits
Americans roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
4 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Belarus
1 aaGun, 19 artilleries and 46 infantry moved from Rostov to Bryansk
3 tactical_bombers moved from Volgograd to Bryansk
2 mech_infantrys moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 aaGun moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
2 infantry moved from Yugoslavia to Northern Italy
2 artilleries and 2 infantry moved from France to Northern Italy
1 aaGun moved from Belarus to Novgorod
4 artilleries and 6 infantry moved from Belarus to Bryansk
1 fighter moved from Archangel to Novgorod
1 armour moved from Archangel to Bryansk
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
7 armour and 2 mech_infantrys moved from Rostov to Bryansk
1 fighter moved from Denmark to Northern Italy
1 fighter moved from Denmark to Western Germany
1 tactical_bomber moved from Denmark to Western Germany
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Norway to United Kingdom
1 tactical_bomber moved from Western Germany to Northern Italy
Place Units - Germans
3 artilleries, 1 fighter and 6 infantry placed in Western Germany
3 infantry placed in United Kingdom
3 infantry placed in Novgorod
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,5,5,1,3,2,2,2
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Production/PUs Summary :
Germans : 59 / 77
Russians : 17 / 37
Japanese : 63 / 71
Americans : 52 / 77
Chinese : 5 / 6
British : 18 / 0
UK_Pacific : 5 / 5
Italians : 26 / 21
ANZAC : 12 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :12
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Smolensk to Archangel
Russians take Archangel from Italians
1 armour moved from Archangel to Vologda
2 armour and 2 mech_infantrys moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Germans
Russians take Buryatia from Germans
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 1 : 4/6 hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
4 artilleries moved from Smolensk to Vologda
1 infantry moved from Urals to Vologda
1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
2 artilleries moved from Samara to Kazakhstan
9 infantry moved from Samara to Kazakhstan
2 infantry moved from Samara to Kazakhstan
1 aaGun moved from Novosibirsk to Vologda
6 infantry moved from Samara to Vologda
1 aaGun, 3 armour, 34 infantry and 2 mech_infantrys moved from Smolensk to Russia
1 aaGun moved from Samara to Kazakhstan
2 artilleries, 1 fighter and 5 infantry moved from Samara to Russia
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Samara to Russia
1 artillery moved from Russia to Vologda
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,5,3
Russians collect 19 PUs (3 lost to blockades); end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 31 PUs
Territory Summary for Russians :
Kazakhstan : 1 flag, 1 aaGun, 3 artilleries and 13 infantry
Buryatia : 1 flag, 2 armour and 2 mech_infantrys
Tobruk : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 5 fighters, 80 infantry, 2 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag, 2 aaGuns, 1 armour, 5 artilleries and 17 infantry
Volgograd : 1 flag, 1 factory_minor and 2 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 55 / 77
Russians : 22 / 31
Japanese : 63 / 71
Americans : 52 / 77
Chinese : 5 / 6
British : 18 / 0
UK_Pacific : 5 / 5
Italians : 25 / 21
ANZAC : 12 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
7 armour, 7 artilleries, 6 infantry and 9 mech_infantrys moved from Burma to India
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 bombers, 3 fighters and 4 tactical_bombers moved from Shan State to 44 Sea Zone
2 fighters moved from 37 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 5 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 44 Sea Zone from ANZAC with 2 bombers, 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 7 armour, 7 artilleries, 6 infantry and 9 mech_infantrys
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 7 armour, 7 artilleries, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Burma to India
1 mech_infantry moved from French Indo China to Hunan
1 artillery and 2 infantry moved from Manchuria to Amur
1 infantry moved from Chahar to Hopei
1 artillery and 3 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Shan State to Kiangsu
1 fighter moved from Hunan to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from 44 Sea Zone to Philippines
2 bombers moved from 44 Sea Zone to Philippines
2 fighters and 4 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Territory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 mech_infantrys
Hopei : 1 flag, 1 artillery and 6 infantry
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 airfield
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 7 armour, 7 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 9 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 3 fighters, 1 harbour and 2 infantry
Sakha : 1 flag, 2 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery and 2 infantry
Siberia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 tactical_bombers and 2 transports
18 Sea Zone : 1 flag, 1 destroyer
17 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 3 carriers, 3 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
80 Sea Zone : 1 flag, 2 submarines
Production/PUs Summary :
Germans : 55 / 77
Russians : 22 / 31
Japanese : 67 / 82
Americans : 52 / 77
Chinese : 4 / 6
British : 18 / 0
UK_Pacific : 2 / 0
Italians : 25 / 21
ANZAC : 12 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
All, I forgot to make one NCM from SAK to AMU. Attached is an edited map. Sorry for the error.
After thinking long and hard about it we have finally found the most optimal move to do…
We surrender! :roll:
It’s been a fun game. You’ve played a solid game from the start and never gave us the opening we needed to catch up. Thanks for the game and good luck in the future. :-)
Thanks guys! It was an enjoyable game. You guys kept the pressure up the entire time. Some of our early plans did not come to fruition because of tight play on your part.
I know that Wheat asked if you wanted to continue the game to see how it works out, but we understand if you want to move on to bigger and better things. Just let us know as we are willing to continue if you are curious on how some late game maneuvering will work out.
Either way, good luck in your next game and maybe we will cross paths again later in the tourney!
Agreed, and good luck against QCoorantineV :-D
Also wanted to pay respect to your very solid play. Maybe we could play on to see if we get around to recover and turn things around so we’d probably have to win somthing really major a lot better than expected for that to happen.
…well, I say thanks for the good game too! Very solid playing, perhaps a little thin on Japanese Transports ;) but overall very good. No problem to accept a loss against you, you deserve the win.
Not sure if the dice had that big of an influence on this game. Very good for Ax when we attacked Tobruk and during your Sealion, very bad for Ax when you took out the Chinese, a little bad during those small territory trading.
And now I know that my strange ideas (attacking Tobruk and Rus1 building Nukr-Factory) are playable vs good opponents :)
very nice game! thumbs up!