XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Germans
Germans buy 7 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
2 infantry moved from Urals to Vologda
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
3 tactical_bombers moved from Urals to Vologda
2 bombers moved from Urals to VologdaCombat - Germans
Battle in Vologda
Germans attack with 2 bombers, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Vologda, round 1 : 2/7 hits
Russians roll dice for 2 infantry in Vologda, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 infantry moved from Novgorod to Archangel
1 armour moved from Urals to Nenetsia
1 armour moved from Nenetsia to Archangel
4 artilleries and 6 infantry moved from Eastern Poland to Belarus
1 aaGun, 4 artilleries and 9 infantry moved from Scotland to United Kingdom
2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
3 transports moved from 125 Sea Zone to 113 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 7 transports moved from 111 Sea Zone to 113 Sea Zone
2 bombers moved from Vologda to Novgorod
1 infantry moved from Bulgaria to Greece
2 mech_infantrys moved from Yugoslavia to Greece
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 armour moved from Bryansk to Archangel
1 fighter moved from 111 Sea Zone to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
2 infantry moved from Western Germany to France
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Novgorod
1 tactical_bomber moved from Vologda to Rostov
2 tactical_bombers moved from Vologda to Rostov
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 fighter moved from Bryansk to Archangel
1 aaGun moved from Bryansk to Belarus
1 aaGun, 8 armour, 20 artilleries, 48 infantry and 4 mech_infantrys moved from Bryansk to RostovPlace Units - Germans
2 artilleries and 1 infantry placed in France
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Novgorod
3 artilleries and 6 infantry placed in Western Germany
Germans undo move 4.
2 infantry placed in Yugoslavia
4 artilleries and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5,1,6,5,6,3,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 60 / 78
Russians : 15 / 35
Japanese : 61 / 72
Americans : 52 / 72
Chinese : 3 / 4
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 27 / 19
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;Combat Move - Russians
1 infantry and 2 mech_infantrys moved from Timguska to Yenisey
2 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 armour moved from Evenkiyskiy to Yenisey
1 infantry moved from Timguska to Urals
Russians take Urals from Italians
3 armour and 5 mech_infantrys moved from Novosibirsk to Archangel
2 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Archangel
1 fighter moved from Russia to Volgograd
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from JapaneseCombat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 1 : 2/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 1 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yenisey
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Yenisey, round 1 : 1/5 hits
Italians roll dice for 1 armour in Yenisey, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yenisey
Russians win, taking Yenisey from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 4 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 1 fighter and 3 infantry; Italians defend with 1 armour
Russians roll dice for 4 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Archangel, round 1 : 6/12 hits
Italians roll dice for 4 armour, 1 fighter and 3 infantry in Archangel, round 1 : 3/8 hits
3 infantry owned by the Germans , 2 armour owned by the Germans , 3 mech_infantrys owned by the Russians and 1 armour owned by the Italians lost in Archangel
4 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Smolensk
Italians win with 1 armour and 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour and 3 infantry
Casualties for Russians: 3 mech_infantrys
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Caucasus to Samara
5 infantry moved from Kazakhstan to Samara
1 aaGun and 5 infantry moved from Novosibirsk to Samara
1 aaGun, 1 artillery and 1 infantry moved from Timguska to Novosibirsk
1 aaGun, 4 artilleries and 34 infantry moved from Russia to Smolensk
1 aaGun and 10 infantry moved from Russia to Vologda
4 artilleries and 14 infantry moved from Russia to Samara
1 mech_infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUsProduction/PUs Summary :
Germans : 55 / 78
Russians : 23 / 37
Japanese : 60 / 72
Americans : 52 / 72
Chinese : 4 / 4
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 24 / 19
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
For some reason it didn’t register with me that those mech/tank on NOVO could hit ARCH … definitely wouldn’t have played it like if I realized :lol:
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I did not notice a blockade roll for Russia from Japanese sub in z80. Is this a miss from the program? It typically shows all the rolls.
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I have them so I don’t know what’s wrong with yours.
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I have the emails that is and since there was no convoydamage I guess it isn’t mentioned in the history.
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Oh yeah, the emails. Thanks for that. It is in there. Strange that it doesn’t show up on the stats. Be nice to see that as well.
Stay calm and carry on!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Tsinghai to Kansu
6 artilleries and 6 infantry moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
1 armour and 9 mech_infantrys moved from Hunan to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
2 bombers moved from Philippines to Celebes
1 infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter moved from Kiangsu to Hopei
3 fighters moved from Philippines to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 5 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 7 armour, 7 artilleries, 6 infantry and 9 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 armour, 7 artilleries, 6 infantry and 9 mech_infantrys in Burma, round 1 : 8/29 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 7 artilleries, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 5 tactical_bombers and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 3 fighters, 5 tactical_bombers and 1 transport in 44 Sea Zone, round 1 : 3/9 hits
1 submarine owned by the Americans , 1 transport owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 3 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 3/7 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 1 : 3/4 hits
ANZAC roll dice for 1 artillery in Celebes, round 1 : 0/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
2 bombers moved from Celebes to Shan State
2 battleships, 3 carriers and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Hopei to Hunan
1 aaGun moved from Yunnan to Burma
2 fighters moved from 42 Sea Zone to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Shan State
3 fighters and 5 tactical_bombers moved from 44 Sea Zone to Shan State
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 infantry moved from Jehol to ChaharPlace Units - Japanese
1 destroyer and 1 transport placed in 37 Sea Zone
1 fighter placed in French Indo China
1 airfield placed in Shan State
1 transport placed in 6 Sea Zone
1 infantry placed in Malaya
1 artillery and 1 mech_infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Manchuria : 1 flag, 1 artillery and 2 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 fighter and 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 2 infantry
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery and 3 infantry
Shan State : 1 flag, 1 airfield, 2 bombers, 6 fighters and 7 tactical_bombers
Burma : 1 flag, 1 aaGun, 7 armour, 7 artilleries, 6 infantry and 9 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 2 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 flag
46 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
6 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 1 submarine and 1 transport
55 Sea Zone : 1 flag, 1 destroyer
80 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 55 / 78
Russians : 23 / 37
Japanese : 66 / 71
Americans : 52 / 72
Chinese : 2 / 4
British : 18 / 0
UK_Pacific : 5 / 3
Italians : 24 / 19
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Do you guys want to keep playing this match as teams even after we’re forced to move on to the next round?
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I don’t mind finishing the game. Can’t speak for my teammates.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Americans
Americans buy 1 destroyer, 2 infantry, 3 submarines, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
1 cruiser and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea ZoneCombat - Americans
Battle in Norway
Battle in Denmark
Battle in 46 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters in 46 Sea Zone, round 1 : 4/5 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Norway from Germans, taking Denmark from Germans with 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 46 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 4 submarines and 3 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Eastern United States to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 3 carriers, 1 fighter, 1 infantry and 1 transport moved from 104 Sea Zone to 92 Sea Zone
1 aaGun, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Algeria to MoroccoPlace Units - Americans
2 infantry placed in Central United States
1 tactical_bomber placed in Eastern United States
2 tactical_bombers placed in Western United States
1 transport placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 50 / 78
Russians : 23 / 37
Japanese : 66 / 71
Americans : 57 / 77
Chinese : 2 / 4
British : 18 / 0
UK_Pacific : 5 / 3
Italians : 24 / 19
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
7 infantry moved from Shensi to Suiyuyan
7 infantry moved from Shensi to KansuCombat - Chinese
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 1 : 2/7 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Kansu, round 1 : 1/7 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalProduction/PUs Summary :
Germans : 50 / 78
Russians : 23 / 37
Japanese : 63 / 71
Americans : 57 / 77
Chinese : 5 / 6
British : 18 / 0
UK_Pacific : 5 / 3
Italians : 24 / 19
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Combat Move - British
Non Combat Move - British
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 aaGuns, 5 artilleries, 1 fighter and 16 infantry moved from India to West India
1 fighter moved from West India to Iraq
1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers moved from Eastern Persia to Iraq
2 fighters moved from Iraq to Egypt
1 battleship moved from 54 Sea Zone to 33 Sea ZoneTurn Complete - British
Production/PUs Summary :
Germans : 50 / 78
Russians : 23 / 37
Japanese : 63 / 71
Americans : 57 / 77
Chinese : 5 / 6
British : 18 / 0
UK_Pacific : 5 / 0
Italians : 24 / 19
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry -
I assumed you didn’t want to scramble in sz112, feel free to play out the battle if I was incorrect. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Caucasus, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 fighters moved from Ukraine to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Caucasus to Romania
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Ukraine to BryanskPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,5,4,6,5,1,6,4
Italians collect 21 PUs (5 lost to blockades); end with 21 PUs totalProduction/PUs Summary :
Germans : 50 / 78
Russians : 21 / 37
Japanese : 63 / 71
Americans : 57 / 77
Chinese : 5 / 6
British : 18 / 0
UK_Pacific : 5 / 5
Italians : 26 / 21
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’d be okay too but you’ll probably win if you keep playing solidly
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I wouldn’t argue with that, but you guys play well too, so you never know.
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We probably would have had a chance if Tobruk round 1 turned out better and your Sealion didn’t go over so cheaply. The last one alone probably cost us another round of trading territories next to Eastern Poland.
What impressed me most was the use you got out of the crippled Italy. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from India to Eastern PersiaPlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 50 / 78
Russians : 21 / 37
Japanese : 63 / 71
Americans : 57 / 77
Chinese : 5 / 6
British : 18 / 0
UK_Pacific : 5 / 5
Italians : 26 / 21
ANZAC : 12 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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