I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total
Territory Summary for Chinese :
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 fighter and 26 infantry
Kweichow : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 56 / 81
Russians : 24 / 27
Japanese : 46 / 57
Americans : 61 / 83
Chinese : 13 / 15
British : 29 / 38
UK_Pacific : 2 / 0
Italians : 17 / 6
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Round :7
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
17 infantry moved from West India to India
5 artilleries moved from West India to India
1 armour moved from West India to India
2 fighters moved from West India to India
1 bomber moved from West India to India
1 tactical_bomber moved from West India to India
1 armour moved from Alexandria to Tobruk
1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
3 infantry moved from Alexandria to Tobruk
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to Quebec
1 destroyer moved from 110 Sea Zone to 118 Sea Zone
1 destroyer moved from 110 Sea Zone to 118 Sea Zone
Combat - British
Battle in Persia
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
British attack with 1 armour, 5 artilleries, 1 bomber, 2 fighters, 17 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 4 armour, 4 artilleries, 1 factory_minor, 1 harbour, 12 infantry and 1 mech_infantry
British win, taking India from Japanese with 1 armour, 5 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Japanese: 4 armour, 4 artilleries, 12 infantry and 1 mech_infantry
Casualties for British: 11 infantry
Non Combat Move - British
1 fighter moved from India to West India
1 tactical_bomber moved from India to West India
1 bomber moved from India to West India
1 fighter moved from India to West India
3 aaGuns moved from West India to India
Place Units - British
2 fighters and 6 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 armour
EDIT: Adding units owned by British to United Kingdom: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,4
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 airfield and 1 harbour
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy nothing; Remaining resources:
Combat Move - Italians
1 bomber moved from Southern Italy to 80 Sea Zone
2 armour moved from Northwest Persia to Volgograd
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria
Combat - Italians
Battle in Volgograd
Italians attack with 2 armour
Russians defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 80 Sea Zone to Northwest Persia
1 fighter moved from Western Germany to Ukraine
1 submarine moved from 70 Sea Zone to 72 Sea Zone
3 mech_infantrys moved from Denmark to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,6,4,6,5,3,1,5,4
Italians collect 7 PUs (13 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 6 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in Northwest Persia
ANZAC attack with 2 infantry
Italians defend with 1 bomber
ANZAC roll dice for 2 infantry in Northwest Persia, round 1 : 2/2 hits
Italians roll dice for 1 bomber in Northwest Persia, round 1 : 0/1 hits
1 bomber owned by the Italians lost in Northwest Persia
ANZAC win, taking Northwest Persia from Italians with 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 1 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from South Australia to Northern Territory
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
Northern Territory : 1 flag, 1 artillery and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 flag, 1 aaGun and 2 infantry
Java : 1 flag, 2 artilleries and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 2 transports
37 Sea Zone : 1 flag, 2 submarines
16 Sea Zone : 1 flag, 1 fighter
62 Sea Zone : 1 flag
Russia : 1 flag, 2 fighters
Northwest Persia : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 54 / 81
Russians : 22 / 27
Japanese : 39 / 57
Americans : 61 / 83
Chinese : 13 / 15
British : 31 / 34
UK_Pacific : 5 / 5
Italians : 20 / 15
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to West India
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Territory Summary for French :
West India : 1 flag, 1 fighter
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Northwest Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 54 / 81
Russians : 22 / 27
Japanese : 39 / 57
Americans : 61 / 83
Chinese : 13 / 15
British : 31 / 34
UK_Pacific : 5 / 5
Italians : 20 / 15
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
laptop battery died during combat phase, so edited previous battles (sz37) according to dice.
gl hf
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Germans
Germans buy 1 carrier, 4 fighters, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
4 mech_infantrys moved from Western Ukraine to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
18 armour, 15 artilleries, 24 infantry and 22 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
8 mech_infantrys moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter and 3 tactical_bombers moved from Western Ukraine to Russia
2 tactical_bombers moved from Novgorod to Russia
5 bombers and 2 fighters moved from Western Germany to 93 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Gibraltar
Battle in Morocco
Battle in 93 Sea Zone
Germans attack with 5 bombers and 2 fighters
British defend with 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans win, taking Gibraltar from British, taking Morocco from French with 5 bombers and 2 fighters remaining. Battle score for attacker is 42
Casualties for British: 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport
Battle in Russia
Germans attack with 19 armour, 15 artilleries, 2 fighters, 24 infantry, 34 mech_infantrys and 5 tactical_bombers
ANZAC defend with 2 fighters; British defend with 1 fighter and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 7 armour, 6 artilleries, 1 factory_major, 3 fighters, 45 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 19 armour, 4 artilleries, 2 fighters, 16 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 143
Casualties for ANZAC: 2 fighters
Casualties for Germans: 11 artilleries, 24 infantry and 18 mech_infantrys
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 7 armour, 6 artilleries, 3 fighters, 45 infantry, 7 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
2 fighters and 5 tactical_bombers moved from Russia to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
2 aaGuns moved from Bryansk to Russia
2 fighters moved from 93 Sea Zone to 91 Sea Zone
5 bombers moved from 93 Sea Zone to Western Germany
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Novgorod to Archangel
Place Units - Germans
2 mech_infantrys placed in Ukraine
1 carrier and 2 transports placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
3 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,2,5,5,2,2,3,3,6,3
Germans collect 58 PUs (2 lost to blockades); end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs
Dice Statistics:
Total
1 was rolled 61 times
2 was rolled 78 times
3 was rolled 59 times
4 was rolled 70 times
5 was rolled 68 times
6 was rolled 72 times
Average roll : 3.544
Median : 4.000
Variance : 0.614
Standard Deviation : 0.784
Total rolls : 408
Null / Other
2 was rolled 4 times
3 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14
Germans Combat
1 was rolled 43 times
2 was rolled 42 times
3 was rolled 26 times
4 was rolled 42 times
5 was rolled 38 times
6 was rolled 41 times
Average roll : 3.487
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 232
Russians Combat
1 was rolled 18 times
2 was rolled 28 times
3 was rolled 23 times
4 was rolled 28 times
5 was rolled 24 times
6 was rolled 27 times
Average roll : 3.628
Median : 4.000
Variance : 0.531
Standard Deviation : 0.728
Total rolls : 148
British Combat
2 was rolled 4 times
3 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
4 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 4 infantry
Italians defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Samara to Kazakhstan
Turn Complete - Russians
Back up and rolling with internet, let’s keep this game rolling!
GG
I’ll take my turn when I get home from work at approx. 6pm EST
Need OOL’s please?
Just one minor change. A ship was supposed to go up through sea zone 7 so that we can retreat there.
I thought I did that? oh I guess it was on the previous J8 template!
Good thing I caught it :-D
bbtilt, 1 ac tilt, 1tac bmbr, 5 subs, 2dds
Need OOL’s?
cru, tilt & take out 3 ac’s, anzac ftr, tac bmbr, 3 ftrs,
Going to let Tom finish my turn, I have to go out for a bit and I don’t want to delay!
OOL again.
remaining units: damaged bb, damaged ac, ftr