sent a chat so we don’t clutter up this thread
XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Urals to Yenisey
Italians take Yenisey from Russians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Tambov
2 fighters moved from Ukraine to Tambov
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Archangel
1 bomber moved from Novgorod to RostovCombat - Italians
Battle in Tambov
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Tambov, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Rostov, round 1 : 2/4 hits
Russians roll dice for 1 artillery in Rostov, round 1 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Bryansk to Rostov
1 fighter moved from Tambov to Ukraine
1 fighter moved from Tambov to Ukraine
1 bomber moved from Rostov to Southern Italy
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 1 infantry placed in Ukraine
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,2,4,3,2,5,4,2
Italians collect 17 PUs (10 lost to blockades); end with 19 PUs totalProduction/PUs Summary :
Germans : 54 / 67
Russians : 21 / 35
Japanese : 64 / 72
Americans : 52 / 72
Chinese : 3 / 4
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 27 / 19
ANZAC : 12 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Persia to India
1 artillery and 1 infantry moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 destroyer, 1 fighter and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
Production/PUs Summary :
Germans : 54 / 67
Russians : 21 / 35
Japanese : 61 / 72
Americans : 52 / 72
Chinese : 3 / 4
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 27 / 19
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Germans
Germans buy 7 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
2 infantry moved from Urals to Vologda
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
3 tactical_bombers moved from Urals to Vologda
2 bombers moved from Urals to VologdaCombat - Germans
Battle in Vologda
Germans attack with 2 bombers, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Vologda, round 1 : 2/7 hits
Russians roll dice for 2 infantry in Vologda, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 infantry moved from Novgorod to Archangel
1 armour moved from Urals to Nenetsia
1 armour moved from Nenetsia to Archangel
4 artilleries and 6 infantry moved from Eastern Poland to Belarus
1 aaGun, 4 artilleries and 9 infantry moved from Scotland to United Kingdom
2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
3 transports moved from 125 Sea Zone to 113 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 7 transports moved from 111 Sea Zone to 113 Sea Zone
2 bombers moved from Vologda to Novgorod
1 infantry moved from Bulgaria to Greece
2 mech_infantrys moved from Yugoslavia to Greece
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 armour moved from Bryansk to Archangel
1 fighter moved from 111 Sea Zone to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
2 infantry moved from Western Germany to France
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Novgorod
1 tactical_bomber moved from Vologda to Rostov
2 tactical_bombers moved from Vologda to Rostov
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 fighter moved from Bryansk to Archangel
1 aaGun moved from Bryansk to Belarus
1 aaGun, 8 armour, 20 artilleries, 48 infantry and 4 mech_infantrys moved from Bryansk to RostovPlace Units - Germans
2 artilleries and 1 infantry placed in France
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Novgorod
3 artilleries and 6 infantry placed in Western Germany
Germans undo move 4.
2 infantry placed in Yugoslavia
4 artilleries and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5,1,6,5,6,3,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 60 / 78
Russians : 15 / 35
Japanese : 61 / 72
Americans : 52 / 72
Chinese : 3 / 4
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 27 / 19
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;Combat Move - Russians
1 infantry and 2 mech_infantrys moved from Timguska to Yenisey
2 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 armour moved from Evenkiyskiy to Yenisey
1 infantry moved from Timguska to Urals
Russians take Urals from Italians
3 armour and 5 mech_infantrys moved from Novosibirsk to Archangel
2 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Archangel
1 fighter moved from Russia to Volgograd
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from JapaneseCombat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 1 : 2/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 1 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yenisey
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Yenisey, round 1 : 1/5 hits
Italians roll dice for 1 armour in Yenisey, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yenisey
Russians win, taking Yenisey from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 4 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 1 fighter and 3 infantry; Italians defend with 1 armour
Russians roll dice for 4 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Archangel, round 1 : 6/12 hits
Italians roll dice for 4 armour, 1 fighter and 3 infantry in Archangel, round 1 : 3/8 hits
3 infantry owned by the Germans , 2 armour owned by the Germans , 3 mech_infantrys owned by the Russians and 1 armour owned by the Italians lost in Archangel
4 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Smolensk
Italians win with 1 armour and 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour and 3 infantry
Casualties for Russians: 3 mech_infantrys
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Caucasus to Samara
5 infantry moved from Kazakhstan to Samara
1 aaGun and 5 infantry moved from Novosibirsk to Samara
1 aaGun, 1 artillery and 1 infantry moved from Timguska to Novosibirsk
1 aaGun, 4 artilleries and 34 infantry moved from Russia to Smolensk
1 aaGun and 10 infantry moved from Russia to Vologda
4 artilleries and 14 infantry moved from Russia to Samara
1 mech_infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUsProduction/PUs Summary :
Germans : 55 / 78
Russians : 23 / 37
Japanese : 60 / 72
Americans : 52 / 72
Chinese : 4 / 4
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 24 / 19
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
For some reason it didn’t register with me that those mech/tank on NOVO could hit ARCH … definitely wouldn’t have played it like if I realized :lol:
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I did not notice a blockade roll for Russia from Japanese sub in z80. Is this a miss from the program? It typically shows all the rolls.
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I have them so I don’t know what’s wrong with yours.
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I have the emails that is and since there was no convoydamage I guess it isn’t mentioned in the history.
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Oh yeah, the emails. Thanks for that. It is in there. Strange that it doesn’t show up on the stats. Be nice to see that as well.
Stay calm and carry on!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Tsinghai to Kansu
6 artilleries and 6 infantry moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
1 armour and 9 mech_infantrys moved from Hunan to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
2 bombers moved from Philippines to Celebes
1 infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter moved from Kiangsu to Hopei
3 fighters moved from Philippines to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 5 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 7 armour, 7 artilleries, 6 infantry and 9 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 armour, 7 artilleries, 6 infantry and 9 mech_infantrys in Burma, round 1 : 8/29 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 7 artilleries, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 5 tactical_bombers and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 3 fighters, 5 tactical_bombers and 1 transport in 44 Sea Zone, round 1 : 3/9 hits
1 submarine owned by the Americans , 1 transport owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 3 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 3/7 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 1 : 3/4 hits
ANZAC roll dice for 1 artillery in Celebes, round 1 : 0/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
2 bombers moved from Celebes to Shan State
2 battleships, 3 carriers and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Hopei to Hunan
1 aaGun moved from Yunnan to Burma
2 fighters moved from 42 Sea Zone to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Shan State
3 fighters and 5 tactical_bombers moved from 44 Sea Zone to Shan State
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 infantry moved from Jehol to ChaharPlace Units - Japanese
1 destroyer and 1 transport placed in 37 Sea Zone
1 fighter placed in French Indo China
1 airfield placed in Shan State
1 transport placed in 6 Sea Zone
1 infantry placed in Malaya
1 artillery and 1 mech_infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Manchuria : 1 flag, 1 artillery and 2 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 fighter and 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 2 infantry
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery and 3 infantry
Shan State : 1 flag, 1 airfield, 2 bombers, 6 fighters and 7 tactical_bombers
Burma : 1 flag, 1 aaGun, 7 armour, 7 artilleries, 6 infantry and 9 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 2 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 flag
46 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
6 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 1 submarine and 1 transport
55 Sea Zone : 1 flag, 1 destroyer
80 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 55 / 78
Russians : 23 / 37
Japanese : 66 / 71
Americans : 52 / 72
Chinese : 2 / 4
British : 18 / 0
UK_Pacific : 5 / 3
Italians : 24 / 19
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Do you guys want to keep playing this match as teams even after we’re forced to move on to the next round?
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I don’t mind finishing the game. Can’t speak for my teammates.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Americans
Americans buy 1 destroyer, 2 infantry, 3 submarines, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
1 cruiser and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea ZoneCombat - Americans
Battle in Norway
Battle in Denmark
Battle in 46 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters in 46 Sea Zone, round 1 : 4/5 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Norway from Germans, taking Denmark from Germans with 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 46 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 4 submarines and 3 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Eastern United States to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 3 carriers, 1 fighter, 1 infantry and 1 transport moved from 104 Sea Zone to 92 Sea Zone
1 aaGun, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Algeria to MoroccoPlace Units - Americans
2 infantry placed in Central United States
1 tactical_bomber placed in Eastern United States
2 tactical_bombers placed in Western United States
1 transport placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 50 / 78
Russians : 23 / 37
Japanese : 66 / 71
Americans : 57 / 77
Chinese : 2 / 4
British : 18 / 0
UK_Pacific : 5 / 3
Italians : 24 / 19
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
7 infantry moved from Shensi to Suiyuyan
7 infantry moved from Shensi to KansuCombat - Chinese
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 1 : 2/7 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Kansu, round 1 : 1/7 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalProduction/PUs Summary :
Germans : 50 / 78
Russians : 23 / 37
Japanese : 63 / 71
Americans : 57 / 77
Chinese : 5 / 6
British : 18 / 0
UK_Pacific : 5 / 3
Italians : 24 / 19
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Combat Move - British
Non Combat Move - British
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 aaGuns, 5 artilleries, 1 fighter and 16 infantry moved from India to West India
1 fighter moved from West India to Iraq
1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers moved from Eastern Persia to Iraq
2 fighters moved from Iraq to Egypt
1 battleship moved from 54 Sea Zone to 33 Sea ZoneTurn Complete - British
Production/PUs Summary :
Germans : 50 / 78
Russians : 23 / 37
Japanese : 63 / 71
Americans : 57 / 77
Chinese : 5 / 6
British : 18 / 0
UK_Pacific : 5 / 0
Italians : 24 / 19
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry -
I assumed you didn’t want to scramble in sz112, feel free to play out the battle if I was incorrect. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Caucasus, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 fighters moved from Ukraine to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Caucasus to Romania
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Ukraine to BryanskPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,5,4,6,5,1,6,4
Italians collect 21 PUs (5 lost to blockades); end with 21 PUs totalProduction/PUs Summary :
Germans : 50 / 78
Russians : 21 / 37
Japanese : 63 / 71
Americans : 57 / 77
Chinese : 5 / 6
British : 18 / 0
UK_Pacific : 5 / 5
Italians : 26 / 21
ANZAC : 12 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’d be okay too but you’ll probably win if you keep playing solidly
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