XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Urals to Yenisey
                      Italians take Yenisey from Russians
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Tambov
                2 fighters moved from Ukraine to Tambov
                1 armour moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Smolensk to Archangel
                1 bomber moved from Novgorod to Rostov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters and 1 mech_infantry in Tambov, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
                    Italians win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Rostov
                    Italians attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Rostov, round 1 :  2/4 hits
                        Russians roll dice for 1 artillery in Rostov, round 1 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Bryansk to Rostov
                1 fighter moved from Tambov to Ukraine
                1 fighter moved from Tambov to Ukraine
                1 bomber moved from Rostov to Southern Italy
                2 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 artillery and 1 infantry placed in Ukraine
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,2,4,3,2,5,4,2
                Italians collect 17 PUs (10 lost to blockades); end with 19 PUs total

    Production/PUs Summary :

    Germans : 54 / 67
        Russians : 21 / 35
        Japanese : 64 / 72
        Americans : 52 / 72
        Chinese : 3 / 4
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 27 / 19
        ANZAC : 12 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from Persia to India
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer, 1 fighter and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Production/PUs Summary :

    Germans : 54 / 67
        Russians : 21 / 35
        Japanese : 61 / 72
        Americans : 52 / 72
        Chinese : 3 / 4
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 27 / 19
        ANZAC : 15 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Purchase Units - Germans
                Germans buy 7 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                2 infantry moved from Urals to Vologda
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Rostov
                3 tactical_bombers moved from Urals to Vologda
                2 bombers moved from Urals to Vologda

    Combat - Germans
                Battle in Vologda
                    Germans attack with 2 bombers, 2 infantry and 3 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Vologda, round 1 :  2/7 hits
                        Russians roll dice for 2 infantry in Vologda, round 1 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                    Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 infantry moved from Novgorod to Archangel
                1 armour moved from Urals to Nenetsia
                1 armour moved from Nenetsia to Archangel
                4 artilleries and 6 infantry moved from Eastern Poland to Belarus
                1 aaGun, 4 artilleries and 9 infantry moved from Scotland to United Kingdom
                2 submarines moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                3 transports moved from 125 Sea Zone to 113 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 7 transports moved from 111 Sea Zone to 113 Sea Zone
                2 bombers moved from Vologda to Novgorod
                1 infantry moved from Bulgaria to Greece
                2 mech_infantrys moved from Yugoslavia to Greece
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                2 armour moved from Bryansk to Archangel
                1 fighter moved from 111 Sea Zone to 113 Sea Zone
                1 fighter and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
                2 infantry moved from Western Germany to France
                1 fighter moved from Bryansk to Novgorod
                1 fighter moved from Bryansk to Novgorod
                1 tactical_bomber moved from Vologda to Rostov
                2 tactical_bombers moved from Vologda to Rostov
                1 artillery moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 aaGun moved from Northern Italy to France
                1 aaGun moved from Northern Italy to Western Germany
                1 fighter moved from Bryansk to Archangel
                1 aaGun moved from Bryansk to Belarus
                1 aaGun, 8 armour, 20 artilleries, 48 infantry and 4 mech_infantrys moved from Bryansk to Rostov

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                3 infantry placed in United Kingdom
                1 artillery and 2 infantry placed in Novgorod
                3 artilleries and 6 infantry placed in Western Germany
                Germans undo move 4.
                2 infantry placed in Yugoslavia
                4 artilleries and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5,1,6,5,6,3,6
                Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 15 / 35
        Japanese : 61 / 72
        Americans : 52 / 72
        Chinese : 3 / 4
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 27 / 19
        ANZAC : 15 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 5 PUs;

    Combat Move - Russians
                1 infantry and 2 mech_infantrys moved from Timguska to Yenisey
                2 armour moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                2 armour moved from Evenkiyskiy to Yenisey
                1 infantry moved from Timguska to Urals
                      Russians take Urals from Italians
                3 armour and 5 mech_infantrys moved from Novosibirsk to Archangel
                2 infantry moved from Kazakhstan to Caucasus
                2 infantry moved from Kazakhstan to Volgograd
                1 fighter moved from Kazakhstan to Caucasus
                2 fighters and 1 tactical_bomber moved from Russia to Archangel
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Italians
                1 armour moved from Smolensk to Archangel
                1 fighter moved from Russia to Volgograd
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 1 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 1 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Yenisey
                    Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
                    Italians defend with 1 armour
                        Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Yenisey, round 1 :  1/5 hits
                        Italians roll dice for 1 armour in Yenisey, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yenisey
                    Russians win, taking Yenisey from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Archangel
                    Russians attack with 4 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 armour, 1 fighter and 3 infantry; Italians defend with 1 armour
                        Russians roll dice for 4 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Archangel, round 1 :  6/12 hits
                        Italians roll dice for 4 armour, 1 fighter and 3 infantry in Archangel, round 1 :  3/8 hits
                        3 infantry owned by the Germans , 2 armour owned by the Germans , 3 mech_infantrys owned by the Russians and 1 armour owned by the Italians lost in Archangel
                    4 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Smolensk
                    Italians win with 1 armour and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Germans: 2 armour and 3 infantry
                    Casualties for Russians: 3 mech_infantrys
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Caucasus to Samara
                5 infantry moved from Kazakhstan to Samara
                1 aaGun and 5 infantry moved from Novosibirsk to Samara
                1 aaGun, 1 artillery and 1 infantry moved from Timguska to Novosibirsk
                1 aaGun, 4 artilleries and 34 infantry moved from Russia to Smolensk
                1 aaGun and 10 infantry moved from Russia to Vologda
                4 artilleries and 14 infantry moved from Russia to Samara
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs

    Production/PUs Summary :

    Germans : 55 / 78
        Russians : 23 / 37
        Japanese : 60 / 72
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 24 / 19
        ANZAC : 15 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    For some reason it didn’t register with me that those mech/tank on NOVO could hit ARCH … definitely wouldn’t have played it like if I realized :lol:

  • '22 '21 '19 '18 '17 '16

    I did not notice a blockade roll for Russia from Japanese sub in z80. Is this a miss from the program? It typically shows all the rolls.


  • I have them so I don’t know what’s wrong with yours.


  • I have the emails that is and since there was no convoydamage I guess it isn’t mentioned in the history.

  • '22 '21 '19 '18 '17 '16

    Oh yeah, the emails. Thanks for that. It is in there. Strange that it doesn’t show up on the stats. Be nice to see that as well.

    Stay calm and carry on!

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Kansu to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Tsinghai to Kansu
                6 artilleries and 6 infantry moved from Yunnan to Burma
                1 artillery moved from Shan State to Burma
                1 armour and 9 mech_infantrys moved from Hunan to Burma
                3 armour moved from French Indo China to Burma
                3 armour moved from Malaya to Burma
                2 bombers moved from Philippines to Celebes
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Anhwe to Hopei
                1 fighter moved from Kiangsu to Hopei
                3 fighters moved from Philippines to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
                3 fighters and 5 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 7 armour, 7 artilleries, 6 infantry and 9 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 7 armour, 7 artilleries, 6 infantry and 9 mech_infantrys in Burma, round 1 :  8/29 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 7 armour, 7 artilleries, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters, 5 tactical_bombers and 1 transport
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters, 5 tactical_bombers and 1 transport in 44 Sea Zone, round 1 :  3/9 hits
                        1 submarine owned by the Americans , 1 transport owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Japanese win with 3 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 5 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 :  3/7 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 1 :  3/4 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 1 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Japanese
                2 bombers moved from Celebes to Shan State
                2 battleships, 3 carriers and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
                2 carriers moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Hopei to Hunan
                1 aaGun moved from Yunnan to Burma
                2 fighters moved from 42 Sea Zone to 37 Sea Zone
                3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Shan State
                3 fighters and 5 tactical_bombers moved from 44 Sea Zone to Shan State
                1 mech_infantry moved from Kiangsu to Hunan
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Jehol to Manchuria
                1 artillery moved from Jehol to Manchuria
                1 infantry moved from Jehol to Chahar

    Place Units - Japanese
                1 destroyer and 1 transport placed in 37 Sea Zone
                1 fighter placed in French Indo China
                1 airfield placed in Shan State
                1 transport placed in 6 Sea Zone
                1 infantry placed in Malaya
                1 artillery and 1 mech_infantry placed in French Indo China
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 infantry
        Kiangsu : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Manchuria : 1 flag, 1 artillery and 2 infantry
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 fighter and 1 mech_infantry
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 2 infantry
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 artillery and 3 infantry
        Shan State : 1 flag, 1 airfield, 2 bombers, 6 fighters and 7 tactical_bombers
        Burma : 1 flag, 1 aaGun, 7 armour, 7 artilleries, 6 infantry and 9 mech_infantrys
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag, 2 infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 transport
        43 Sea Zone : 1 flag
        46 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
        6 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 1 submarine and 1 transport
        55 Sea Zone : 1 flag, 1 destroyer
        80 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 55 / 78
        Russians : 23 / 37
        Japanese : 66 / 71
        Americans : 52 / 72
        Chinese : 2 / 4
        British : 18 / 0
        UK_Pacific : 5 / 3
        Italians : 24 / 19
        ANZAC : 12 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Do you guys want to keep playing this match as teams even after we’re forced to move on to the next round?


  • I don’t mind finishing the game. Can’t speak for my teammates.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 destroyer, 2 infantry, 3 submarines, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Denmark
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                4 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 cruiser and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
                4 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 carriers moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone

    Combat - Americans
                Battle in Norway
                Battle in Denmark
                Battle in 46 Sea Zone
                    Americans attack with 5 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 5 fighters in 46 Sea Zone, round 1 :  4/5 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win, taking Norway from Germans, taking Denmark from Germans with 4 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 55 Sea Zone
                    Americans attack with 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 :  2/5 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 46 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
                1 carrier and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 4 submarines and 3 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 46 Sea Zone to Caroline Islands
                1 fighter moved from 46 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from Eastern United States to Gibraltar
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 3 carriers, 1 fighter, 1 infantry and 1 transport moved from 104 Sea Zone to 92 Sea Zone
                1 aaGun, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 armour and 1 infantry moved from Algeria to Morocco

    Place Units - Americans
                2 infantry placed in Central United States
                1 tactical_bomber placed in Eastern United States
                2 tactical_bombers placed in Western United States
                1 transport placed in 101 Sea Zone
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 50 / 78
        Russians : 23 / 37
        Japanese : 66 / 71
        Americans : 57 / 77
        Chinese : 2 / 4
        British : 18 / 0
        UK_Pacific : 5 / 3
        Italians : 24 / 19
        ANZAC : 12 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                7 infantry moved from Shensi to Suiyuyan
                7 infantry moved from Shensi to Kansu

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 7 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 7 infantry in Suiyuyan, round 1 :  2/7 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Chinese attack with 7 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 7 infantry in Kansu, round 1 :  1/7 hits
                        Japanese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Production/PUs Summary :

    Germans : 50 / 78
        Russians : 23 / 37
        Japanese : 63 / 71
        Americans : 57 / 77
        Chinese : 5 / 6
        British : 18 / 0
        UK_Pacific : 5 / 3
        Italians : 24 / 19
        ANZAC : 12 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Combat Move - British

    Non Combat Move - British
                1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                3 aaGuns, 5 artilleries, 1 fighter and 16 infantry moved from India to West India
                1 fighter moved from West India to Iraq
                1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers moved from Eastern Persia to Iraq
                2 fighters moved from Iraq to Egypt
                1 battleship moved from 54 Sea Zone to 33 Sea Zone

    Turn Complete - British

    Production/PUs Summary :

    Germans : 50 / 78
        Russians : 23 / 37
        Japanese : 63 / 71
        Americans : 57 / 77
        Chinese : 5 / 6
        British : 18 / 0
        UK_Pacific : 5 / 0
        Italians : 24 / 19
        ANZAC : 12 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 infantry


  • I assumed you didn’t want to scramble in sz112, feel free to play out the battle if I was incorrect.  :-)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 1 :  1/5 hits
                        Russians roll dice for 2 infantry in Caucasus, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Ukraine to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Yugoslavia to Northern Italy
                1 bomber moved from Caucasus to Romania
                1 aaGun moved from Rostov to Caucasus
                1 aaGun moved from Rostov to Caucasus
                1 artillery and 1 infantry moved from Ukraine to Bryansk

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,5,4,6,5,1,6,4
                Italians collect 21 PUs (5 lost to blockades); end with 21 PUs total

    Production/PUs Summary :

    Germans : 50 / 78
        Russians : 21 / 37
        Japanese : 63 / 71
        Americans : 57 / 77
        Chinese : 5 / 6
        British : 18 / 0
        UK_Pacific : 5 / 5
        Italians : 26 / 21
        ANZAC : 12 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I’d be okay too but you’ll probably win if you keep playing solidly

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