sent a chat so we don’t clutter up this thread
XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery and 2 infantry moved from Tsinghai to KansuCombat - Russians
Battle in Kansu
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Kansu, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
1 artillery moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Northwest Persia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
8 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Vologda to Western Ukraine
2 infantry moved from Vologda to Smolensk
11 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
5 mech_infantrys moved from Western Ukraine to Bryansk
6 armour moved from Western Ukraine to BryanskPlace Units - Russians
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 53 / 65
Russians : 33 / 36
Japanese : 56 / 61
Americans : 52 / 72
Chinese : 7 / 7
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 15 / 16
ANZAC : 16 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Before we do Japan, is your team aware that Mongolia can no longer be activated now that the Soviets attacked Japanese-controlled territory bordering Mongolia in Kansu?
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Now that you point it out, yes. Seems like we fucked up! :oops:
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Was there a rule change about that?
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There haven’t been any changes to the Mongolia rules since last October. However they tend to influence play most often in Amur and Manchuria rather than territories like Kansu or Timguska.
You guys are welcome to redo your Soviet turn in order to do something different with those 3 units.
Full rules from Larry Harris Game Design:
Soviet/Japanese Non Aggression Pact: Due to their mutual border conflct with Japan in 1939, the Soviet Union and Mongolia have a special relationship. If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) that are still neutral are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union. In addition, the Mongolian territories will never become pro-Axis unless one or more of them is attacked by the Soviet Union. -
The Mongolia rules are admittedly pretty tedious.
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I admit I should have known that rule. But if you are kind enough to allow us to later it I’ve edited in a small change:
art > shensi
2 art stay in tsinghai -
You are welcome to change the those units, but you should know that (if you fix it via edit that way) the program will still recognizes Russia as having already attacked Kansu and flipped the switch (so-to-speak).
Would you rather replicate the Russian turn and repost? Or would you rather we just activate Mongolia manually (via edit) if that becomes necessary in the future?
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Ah yes. Since that was the only battle I’ll just redo the turn. Thanks. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
6 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Russia to Bryansk
11 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Smolensk
1 fighter moved from Vologda to Western Ukraine
1 fighter moved from Northwest Persia to Western Ukraine
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Tsinghai to Shensi
1 artillery moved from Kazakhstan to Tsinghai
3 infantry moved from Ukraine to Western Ukraine
8 infantry moved from Bryansk to Western UkrainePlace Units - Russians
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 53 / 65
Russians : 33 / 36
Japanese : 57 / 61
Americans : 52 / 72
Chinese : 6 / 7
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 15 / 16
ANZAC : 16 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
2 infantry moved from Yunnan to Burma
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hopei
1 tactical_bomber moved from Kweichow to Hopei
1 bomber moved from Malaya to Burma
1 tactical_bomber moved from Malaya to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 61 Sea Zone
4 fighters moved from 37 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Kweichow to 35 Sea Zone
1 fighter moved from Malaya to 35 Sea Zone
1 bomber moved from Java to Malaya
1 bomber moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Kweichow
1 mech_infantry moved from Kiangsu to Chahar
2 infantry moved from Shantung to Kiangsu
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Hopei to KiangsuPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
2 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Malaya
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 factory_minor, 5 infantry and 1 tactical_bomber
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Yunnan : 1 flag, 1 aaGun, 2 artilleries, 1 bomber and 3 infantry
Kweichow : 1 flag, 1 armour, 3 artilleries, 4 infantry, 7 mech_infantrys and 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 1 mech_infantry
Anhwe : 1 flag, 1 artillery
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
39 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 2 carriers, 4 destroyers and 4 fighters
61 Sea Zone : 1 flag, 1 submarine
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 53 / 65
Russians : 32 / 36
Japanese : 64 / 69
Americans : 52 / 72
Chinese : 5 / 7
British : 18 / 0
UK_Pacific : 5 / 3
Italians : 15 / 16
ANZAC : 12 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
all, I forgot to NCM blockers into position. Attached is the revised saved game. I used edit mode to place the destroyers. Sorry for the inconvenience.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to 93 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Caroline Islands to 23 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 93 Sea Zone
Americans attack with 7 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 23 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
2 fighters moved from 23 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 88 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone
2 carriers and 1 cruiser moved from 91 Sea Zone to 88 Sea Zone
2 destroyers, 1 submarine and 1 transport moved from 101 Sea Zone to 88 Sea Zone
2 bombers moved from Western United States to Gibraltar
1 bomber moved from Amur to Western United States
7 fighters moved from 93 Sea Zone to Gibraltar
2 infantry moved from Central United States to Eastern United States
1 submarine moved from 105 Sea Zone to 103 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 mech_infantry and 1 transport moved from 30 Sea Zone to 27 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 fighter placed in Western United States
1 fighter and 4 infantry placed in Eastern United States
1 carrier and 4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Queensland : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Celebes : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag, 1 transport
30 Sea Zone : 1 flag, 1 carrier and 1 submarine
27 Sea Zone : 1 flag, 1 mech_infantry and 1 transport
54 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 flag, 2 aaGuns and 1 factory_major
Eastern United States : 1 flag, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Gibraltar : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 bombers, 7 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
93 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 flag, 1 destroyer
101 Sea Zone : 1 flag, 1 carrier, 4 submarines and 2 transports
Brazil : 1 flag
103 Sea Zone : 1 flag, 1 submarine
91 Sea Zone : 1 flag, 1 destroyer
88 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 53 / 65
Russians : 32 / 36
Japanese : 61 / 69
Americans : 55 / 75
Chinese : 5 / 7
British : 18 / 0
UK_Pacific : 5 / 3
Italians : 15 / 16
ANZAC : 12 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 flag, 11 infantry
Suiyuyan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 53 / 65
Russians : 32 / 36
Japanese : 60 / 69
Americans : 55 / 75
Chinese : 6 / 7
British : 18 / 0
UK_Pacific : 5 / 3
Italians : 15 / 16
ANZAC : 12 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 fighters and 1 tactical_bomber moved from Eastern Persia to Burma
1 bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 1 : 4/9 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Algeria to TunisiaTurn Complete - British
Territory Summary for British :
Burma : 1 flag, 1 infantry
India : 1 flag, 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 2 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
54 Sea Zone : 1 flag, 1 battleship
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 artillery and 1 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 1 harbour and 5 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Malta : 1 flag, 1 aaGun and 1 infantry
Tunisia : 1 flag, 1 infantry
Eastern Persia : 1 flag, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Suriname : 1 flag
88 Sea Zone : 1 flag, 1 armour and 1 infantryProduction/PUs Summary :
Germans : 53 / 65
Russians : 32 / 36
Japanese : 59 / 69
Americans : 55 / 75
Chinese : 6 / 7
British : 18 / 0
UK_Pacific : 6 / 0
Italians : 15 / 16
ANZAC : 12 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 53 / 65
Russians : 32 / 36
Japanese : 59 / 69
Americans : 55 / 75
Chinese : 6 / 7
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 15 / 16
ANZAC : 12 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 1 mech_infantry moved from Bessarabia to Ukraine
1 bomber moved from Germany to Ukraine
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to LibyaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Ukraine
Italians attack with 2 artilleries, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Italians roll dice for 2 artilleries, 1 bomber and 1 mech_infantry in Ukraine, round 1 : 3/4 hits
Russians roll dice for 3 infantry in Ukraine, round 1 : 2/3 hits
3 infantry owned by the Russians , 1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 1 : 0/5 hits
French roll dice for 1 infantry in Libya, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Libya, round 2 : 1/4 hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
2 armour moved from Bessarabia to Baltic States
2 aaGuns moved from Bessarabia to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs totalProduction/PUs Summary :
Germans : 53 / 65
Russians : 30 / 36
Japanese : 59 / 69
Americans : 55 / 75
Chinese : 6 / 7
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 18 / 18
ANZAC : 12 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from India to Eastern Persia
1 fighter moved from Northwest Persia to Eastern PersiaPlace Units - ANZAC
2 transports placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 artillery placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 53 / 65
Russians : 30 / 36
Japanese : 55 / 69
Americans : 55 / 75
Chinese : 6 / 7
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 18 / 18
ANZAC : 16 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Southern Italy to Archangel
1 bomber moved from Southern Italy to BelarusCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 aaGun, 11 armour, 9 artilleries, 24 infantry and 3 mech_infantrys moved from Bessarabia to Eastern Poland
4 artilleries and 7 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Archangel to Novgorod
3 fighters and 1 tactical_bomber moved from Scotland to Novgorod
1 armour moved from Baltic States to Novgorod
2 artilleries and 6 infantry moved from Baltic States to Eastern Poland
2 tactical_bombers moved from Southern Italy to Eastern Poland
1 fighter and 2 tactical_bombers moved from 109 Sea Zone to Western Germany
2 transports moved from 115 Sea Zone to 112 Sea Zone
1 bomber moved from Belarus to Novgorod
1 artillery and 2 infantry moved from France to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 3 infantry moved from Scotland to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
4 artilleries and 6 infantry placed in Germany
2 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsProduction/PUs Summary :
Germans : 53 / 63
Russians : 30 / 36
Japanese : 55 / 69
Americans : 55 / 75
Chinese : 6 / 7
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 18 / 18
ANZAC : 16 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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