XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 flag, 10 infantry
        Suiyuyan : 1 flag, 1 infantry
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 31 / 36
        Japanese : 58 / 61
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 18 / 0
        UK_Pacific : 5 / 3
        Italians : 16 / 19
        ANZAC : 16 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :6

    Combat Move - British
                1 bomber moved from Northwest Persia to Burma
                2 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 1 :  2/6 hits
                        Japanese roll dice for 2 infantry in Burma, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
                2 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
                1 cruiser moved from 81 Sea Zone to 94 Sea Zone
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 battleship moved from 55 Sea Zone to 33 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Egypt to Iraq

    Turn Complete - British

    Territory Summary for British :

    Burma : 1 flag, 2 infantry
        India : 1 flag, 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
        33 Sea Zone : 1 flag, 1 battleship
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 artillery and 1 infantry
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 artillery, 1 harbour and 4 infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        British Guiana : 1 flag, 1 infantry
        Malta : 1 flag, 1 aaGun and 1 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Algeria : 1 flag, 1 infantry
        94 Sea Zone : 1 flag, 1 cruiser
        Iraq : 1 flag, 1 mech_infantry
        Eastern Persia : 1 flag, 2 fighters and 1 tactical_bomber
        101 Sea Zone : 1 flag, 1 armour
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 31 / 36
        Japanese : 57 / 61
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 18 / 0
        UK_Pacific : 6 / 0
        Italians : 16 / 19
        ANZAC : 16 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :6

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 31 / 36
        Japanese : 57 / 61
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 16 / 19
        ANZAC : 16 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • every round that Sub does max damage effectively killing an inf. guess it doesn’t compensate for that bad luck in Java but come on.

  • '17

    heheheh

    I notice the UK battleship didn’t move btw … guessing you want it off CAR.

  • '17

    Oops, nevermind, I opened the Chinese map not the UK map.

    Ignore me!  :-D

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 94 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                2 fighters moved from Southern Italy to 94 Sea Zone
                1 bomber moved from Southern Italy to Bessarabia
                1 artillery moved from Romania to Bessarabia

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 1 :  2/2 hits
                        1 submarine owned by the Americans lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 94 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 cruiser
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 2 fighters in 94 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser in 94 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 submarine
                Battle in Bessarabia
                    Italians attack with 1 artillery and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 bomber in Bessarabia, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                2 fighters moved from 94 Sea Zone to Southern Italy
                2 aaGuns, 2 armour and 1 artillery moved from Eastern Poland to Bessarabia
                1 bomber moved from Bessarabia to Germany
                1 mech_infantry moved from Romania to Bessarabia
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to Tobruk

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 mech_infantrys placed in Northern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 31 / 36
        Japanese : 57 / 61
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 16 / 16
        ANZAC : 16 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from India to Northwest Persia
                1 fighter moved from 41 Sea Zone to India
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 cruiser moved from 55 Sea Zone to 33 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 31 / 36
        Japanese : 57 / 61
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 16 / 16
        ANZAC : 16 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 31 / 36
        Japanese : 57 / 61
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 15 / 16
        ANZAC : 16 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 1 :  2/5 hits
                        1 submarine owned by the Americans lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Baltic States to Bessarabia
                1 mech_infantry moved from Romania to Bessarabia
                1 aaGun, 10 armour, 9 artilleries and 24 infantry moved from Eastern Poland to Bessarabia
                1 armour moved from Novgorod to Baltic States
                1 artillery and 3 infantry moved from Novgorod to Baltic States
                1 artillery moved from Vyborg to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Poland to Eastern Poland
                1 artillery and 3 infantry moved from Germany to Poland
                1 aaGun moved from Greater Southern Germany to Northern Italy
                1 aaGun moved from Greater Southern Germany to Western Germany
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
                1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
                1 tactical_bomber moved from Western Germany to Scotland
                1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 3 infantry moved from 115 Sea Zone to Baltic States
                1 infantry moved from Western Germany to 112 Sea Zone
                2 tactical_bombers moved from Germany to Southern Italy
                1 infantry moved from Northern Italy to Western Germany
                2 bombers moved from Romania to Southern Italy
                1 tactical_bomber moved from Northern Italy to 109 Sea Zone
                2 transports moved from 125 Sea Zone to 113 Sea Zone
                2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from Western Germany to Scotland
                1 fighter moved from Western Germany to Scotland
                1 aaGun moved from Western Germany to 112 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 aaGun and 1 infantry moved from 109 Sea Zone to Scotland
                1 fighter moved from 109 Sea Zone to Scotland

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 carrier and 1 fighter placed in 109 Sea Zone
                2 artilleries and 7 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 31 / 36
        Japanese : 57 / 61
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 15 / 16
        ANZAC : 16 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 artillery and 2 infantry moved from Tsinghai to Kansu

    Combat - Russians
                Battle in Kansu
                    Russians attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Kansu, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Tsinghai to Shensi
                1 artillery moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Iraq to Egypt
                1 mech_infantry moved from Iraq to Caucasus
                1 fighter moved from Northwest Persia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                8 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Vologda to Western Ukraine
                2 infantry moved from Vologda to Smolensk
                11 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                5 mech_infantrys moved from Western Ukraine to Bryansk
                6 armour moved from Western Ukraine to Bryansk

    Place Units - Russians
                3 infantry placed in Western Ukraine
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 33 / 36
        Japanese : 56 / 61
        Americans : 52 / 72
        Chinese : 7 / 7
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 15 / 16
        ANZAC : 16 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Before we do Japan, is your team aware that Mongolia can no longer be activated now that the Soviets attacked Japanese-controlled territory bordering Mongolia in Kansu?


  • Now that you point it out, yes. Seems like we fucked up!  :oops:


  • Was there a rule change about that?

  • '17

    There haven’t been any changes to the Mongolia rules since last October.  However they tend to influence play most often in Amur and Manchuria rather than territories like Kansu or Timguska.

    You guys are welcome to redo your Soviet turn in order to do something different with those 3 units.

    Full rules from Larry Harris Game Design:
    Soviet/Japanese Non Aggression Pact: Due to their mutual border conflct with Japan in 1939, the Soviet Union and Mongolia have a special relationship. If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) that are still neutral are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union. In addition, the Mongolian territories will never become pro-Axis unless one or more of them is attacked by the Soviet Union.

  • '17

    The Mongolia rules are admittedly pretty tedious.


  • I admit I should have known that rule. But if you are kind enough to allow us to later it I’ve edited in a small change:
    art > shensi
    2 art stay in tsinghai

  • '17

    You are welcome to change the those units, but you should know that (if you fix it via edit that way) the program will still recognizes Russia as having already attacked Kansu and flipped the switch (so-to-speak).

    Would you rather replicate the Russian turn and repost?  Or would you rather we just activate Mongolia manually (via edit) if that becomes necessary in the future?


  • Ah yes. Since that was the only battle I’ll just redo the turn. Thanks.  :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians

    Non Combat Move - Russians
                6 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                11 infantry moved from Russia to Bryansk
                2 infantry moved from Vologda to Smolensk
                1 fighter moved from Vologda to Western Ukraine
                1 fighter moved from Northwest Persia to Western Ukraine
                1 mech_infantry moved from Iraq to Egypt
                1 mech_infantry moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Tsinghai to Shensi
                1 artillery moved from Kazakhstan to Tsinghai
                3 infantry moved from Ukraine to Western Ukraine
                8 infantry moved from Bryansk to Western Ukraine

    Place Units - Russians
                3 infantry placed in Western Ukraine
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 33 / 36
        Japanese : 57 / 61
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 15 / 16
        ANZAC : 16 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.8k

Users

40.4k

Topics

1.8m

Posts