No problem. Take your time.
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech(rematch)
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My home-made calculator has you clearing it with a couple of airplanes left over (but I’m calculating conservatively for me), so I think I agree with your calculator pretty much
And yeah - seems you need not just a victory but a lopsided one to make it a game… :-)
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Ok Japan!
Well, I think the Axis need to make a break through now or it will be a long slow downhill ride. So, Japan is going to roll some tech. I need luck, like I did not have luck early on. I am counting on the fabled idea that luck travels in circles… (although I admit while it does it seems to do so between games not with in them) If no luck, well then the fates have spoken.
Japan
buy 5 dice!
roll:
Rolls: 5@6; Total Hits: 55@6: (6, 5, 5, 4, 5) -
got one! Ok! That’s all I need!
Doing shipyards chart.
Rolls: 1@6; Total Hits: 11@6: (1)(please! anything but 4!)
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super subs? huh, ok. Not the best but ok
Long range aircraft would have been the ticket!
buy with 30
6inf
2sscm
inf from yen to eveinf from hop to she
inf from dza to olg
inf from sui to kan
inf from jav to sum on trn in 42
cel
inf, art from phi on trn from bor
2inf from phi and bor on trn from 35anh
2inf, 2art from hopfic
inf from kwa
5tacb55
dd from 42
ss from 37sz22
dd from 16
ss from 633
cv, ss, dd, 2 ftr from 35
4ftr from 42
ftr, tacb from 6
2tacb (swtiching out on ftrs on cv in 35), 2 bomb from kwawill start on small stuff first, try to shake out the crazy dice
cc
55
A
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
D
Rolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (3) -
cel
A
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 5)2@2: (4, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
cel
A
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 2)2@2: (6, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
cel
A
Rolls: 2@1 2@2; Total Hits: 22@1: (6, 1)2@2: (4, 1)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
22
A
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
lose ss,
anh
A
Rolls: 4@2; Total Hits: 04@2: (6, 4, 6, 4)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
anh
A
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 1)2@2: (3, 4)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
fic
A
Rolls: 1@1 5@3; Total Hits: 21@1: (4)5@3: (5, 6, 6, 3, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
fic holds
ok sz 33 for the Axis loss!!!
A
Rolls: 1@2 8@3 5@4; Total Hits: 71@2: (4)8@3: (2, 2, 3, 5, 6, 1, 5, 2)5@4: (5, 3, 6, 5, 2)ool?
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7, ok about average.
ool?
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Yeah, I was anticipating 8
Damage BB and CV, lose CV, 2 SS, ANZ DD -
ok, you got to roll bad for this work! blah…
D
Rolls: 2@1 4@2 4@3 4@4; Total Hits: 62@1: (1, 2)4@2: (5, 6, 4, 1)4@3: (2, 4, 3, 4)4@4: (6, 4, 6, 3) -
ok!
I lose cv, dd, ss, 2ftr
r2!
A
Rolls: 5@3 5@4; Total Hits: 55@3: (1, 3, 3, 4, 4)5@4: (6, 5, 5, 1, 4)ok, got a feeling luck will run away! :-(
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bah! just less than average! why? why? why?
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Would love to keep carrier although you’re probably going to give up, but I gotta try to save the transports,
whatever,Lose carrier, destroyer, ANZ CA, 2 USA CA
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ok, this is the roll of fate. I have a feeling you ace this!
D
Rolls: 2@2 4@3 4@4; Total Hits: 72@2: (6, 1)4@3: (2, 3, 3, 6)4@4: (4, 1, 4, 5) -
This time your feeling was right…… A good feeling for me to forget about the fateful Z46…
GG Karl, and it’s a shame we can only play 2 league games that count per year!
Hmmmm… But you know… we COULD start another game now and if it ENDS after November 1 it goes on next year’s league…





