No problem. Take your time.
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech(rematch)
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Per your question about quiting, I suppose I could but lets give it a round or two. This is a strange game. Early bad luck and a strategic error set the poor axis back and they never got rolling
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Of course! It’s your prerogative… Just trying to save myself a few hours of “work” :-)
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ANZ4 with 28, buy ARM, FTR, BMB
Combat moves -
FIC - 2 INF (Sia) FTR (Bur)
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Yun - FTR (FIC) INF (Bur)
Tsi - 2 FTR (Bur)
Z33 - TP, CA (Z54) DD (Z62)
Car - INF, ART (Que)
NGu - ART (Dgu)
Sau - 2 INF (Nsw) INF, AA (Que)Z37
Rolling 2:
(3, 5)Fra4
NCM -
Egy - INF (Sud) -
ANZ collect 25, 25 on hand
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Germany
buy
ss
3inf
arm
mech
4inf
2art
art, 2infcm
sz125
ss,dd from 113
ftr, tacb from wgrepl
4inf pol
3arm ger
inf from romsmo
3inf from bel
2ftr, 2tacb from bel
bomb from romcc
125
A
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 1)1@3: (5)1@4: (2)
D
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (3) -
epl
A
Rolls: 5@1 3@3; Total Hits: 35@1: (3, 4, 5, 5, 5)3@3: (1, 2, 3)
D
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
smo
A
Rolls: 3@1 2@3 3@4; Total Hits: 33@1: (2, 6, 4)2@3: (2, 5)3@4: (1, 5, 2)
D
Rolls: 3@2; Total Hits: 13@2: (6, 1, 6) -
ncm
army from nov to bel
ftrs, tacbs in smo to bel
army in rom to bes, but 1 fin to bul
air in 125 to wgr
art from ger to pol
3trn from 116 to 113
dd from 114 to 113place
art, 2inf in nov
art, 2inf in rom
3inf france
arm, mech in ger
2inf,art in wgrcollect 58
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change, art from ger to wgr
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I mean change art going from ger to pol to ger to wgr
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and bmb to nov - got it
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R5 with 26, buy 8 INF (save 2)
Combat moves -
Arc - INF (Volo)
Smo - INF (Volo) INF, 2 FTR, TAC (Rus)
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (2, 2)2@3: (2, 4)1@4: (1)
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
FYI, I am going to attack your fleet off car for the game (or rather, if I lose you win). Before I lose you, what is order of loss? Right up combat value with hit points first?
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Rus - 2 FTR, TAC (Smo) AA (Volo) MECH, 4 ARM (Bry) ARM (Novo)
Bry - 5 INF, 4 ART (Rus)
Volo - INF (Novo)
Sam - 6 INF (Novo)
Novo - 11 INF, 2 AA (Tim)
Ura - 2 INF (Tim)Place 8 INF (Rus)
Collect 24, 26 on hand -
I would enjoy seeing it round by round and making choices round by round…
I promise I will check frequently so you won’t have to wait long. I hope you don’t mind. OK? -
oh, not a prob. You know me, easy.
So I’ll have to think about how I am going to do it first. It’s a big move. If I win, then the Axis gets some breathing room. If I fail, then…. :oops: The calc says a little more than 50% odds of victory. But as we know, the dice in naval battles can be very volatile.
It’ll be a few before I get it going.
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I’ll be checking regularly the rest of the night. Take your time





