@Most:
Nice work V. I have no idea what I’m doing in this game but your notes in this thread have been a great help. I love Napoleonic history and am loving this game so far. What a great way to introduce players to new games.
Very glad you like it. This is the whole point of this “tournament”: to get people to try new games and have a ton of fun.
For the previous question about convoy income, here is a longer explanation:
There have been several iterations of how convoys work according to A&A, and Napoleonic uses the version from the first A&A Europe game.
The rules are this:
1. The original owner (the person who controlled it at the beginning of the game) receives the income from a convoy zone, so long as he still controls it.
2. If anyone else controls it, then no-one gets any income from it.
3. You can only conquer a convoy zone with a unit that has some attack power greater than zero. You can only attack it during combat move.
So, lets say France’s income is 56, and UK’s income is 50, and France currently owns a 6 value convoy zone.
Now, UK conquers this zone. The new incomes are 50 for France, and 50 for UK.
This is because France loses 6, while UK gains nothing.
If France conquers it back (or an ally liberates it), then France goes back up to 56, and UK still stays at 50.
There are some national objectives at the end of France, UK, and Spain’s turns. They are not related to the convoys at all actually. Basically, it was decided during balancing that the incomes of some players needed to be reduced for balancing reasons. So, for example, France receives -6 income every turn, no matter what (France could control every territory and sea zone on the board, or France could control nothing except for Paris. No matter what, France will get -6 per turn). This balancing was done over the course of 2-3 years of playing, so trust me: the game is very balanced.