XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :5

    Combat Move - British
                2 fighters, 3 infantry and 1 tactical_bomber moved from India to Burma
                1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 battleship moved from 56 Sea Zone to 55 Sea Zone
                1 infantry moved from Morocco to Algeria

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 1 :  1/6 hits
                        Japanese roll dice for 2 infantry in Burma, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in Burma
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 :  4/6 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in 98 Sea Zone
                    British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Italians Submerged
                        British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 1 :  2/4 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                    British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 bomber moved from 98 Sea Zone to Northwest Persia
                2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
                2 fighters and 1 tactical_bomber moved from Burma to India

    Turn Complete - British

    Territory Summary for British :

    Burma : 1 flag, 2 infantry
        India : 1 flag, 3 aaGuns, 1 airfield, 4 artilleries, 2 fighters, 1 harbour, 16 infantry and 1 tactical_bomber
        55 Sea Zone : 1 flag, 1 battleship
        Eastern United States : 1 flag, 1 armour
        Belgian Congo : 1 flag, 1 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 artillery, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        British Guiana : 1 flag, 1 infantry
        Malta : 1 flag, 1 aaGun and 1 infantry
        Algeria : 1 flag, 1 infantry
        Eastern Persia : 1 flag
        101 Sea Zone : 1 flag, 1 artillery and 1 infantry
        81 Sea Zone : 1 flag, 1 cruiser
        Northwest Persia : 1 flag, 1 bomber
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 45 / 62
        Russians : 42 / 49
        Japanese : 57 / 59
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 18 / 0
        UK_Pacific : 6 / 0
        Italians : 15 / 22
        ANZAC : 15 / 17
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :5

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 45 / 62
        Russians : 42 / 49
        Japanese : 57 / 59
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 15 / 22
        ANZAC : 15 / 17
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I’ll call a pause, we may alter our ncm…


  • If it doesn’t matter to Italy whether the British bb is in sz55 or sz46 feel free to proceed with Italy otherwise I ask that you wait until our team has discussed this issue and potentially altered our ncm.

  • '17

    It probably doesn’t matter to Italy.

    You can reserve the right to move it if Italy goes before you decide.


  • Splendid.  :-)


  • Would you be okay if we maybe redid the turn there’s somthing wrong that we won’t be able to change with moving around a few NCM or would this be too much in your opinion.
    We’re not quite decided if it’s really necessary but if you won’t allow it it’s a mood point anyway.


  • To be more specific it was the American turn that went a little of course due to miscommunication. So the “turn” we are asking to redo is the whole US-China-UK turn.


  • …well, I think it will if we say what we want to change. We had some miscommunication, one saying “that seazone is safe” and the other one doing moves, thinking he meant another seazone.

    What we actually want to change is putting the small Newguinea-fleet to sz55 (NothernTerr-Seazone), where the rest of the fleet is standing. That means in the Newguinea-Battle we have only 1inf 1art 1tac (tac from Queensland to Car-sz55), we would reroll that battle (ingame we won it with 1inf 1art 2fgt) with forum-dice.

    But it’s a question of you allowing that. If you say “no”, we’ll have to say goodbye to our small fleet and continue.


  • Another example of miscommunication the proposed seazone was sz54 since that fleet can’t reach sz55. :-)

  • '17

    Since one of your land units hit and 3 planes weren’t actually necessary, I don’t see the need to re-roll New Guinea.  If you adjust your fleet positions based on the freedom of not having sent fighters from SZ56, that’s fine with me.

    I hope that’s cool with kilroy (if not, we can let Gargantua decide) … in the meantime you can post an adjusted map.


  • I’ll get to it soon.


  • So here’s our modified map as you can see we just moved over the ships from Z46 to Z54.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                1 artillery moved from Slovakia Hungary to Romania
                1 bomber moved from Southern Italy to Romania
                2 armour, 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 1 artillery and 1 infantry in Eastern Poland, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Romania, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Romania, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Libya
                    Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 1 :  0/7 hits
                        French roll dice for 1 infantry in Libya, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Libya
                        Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Libya, round 2 :  2/6 hits
                        French roll dice for 1 infantry in Libya, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
                    Italians win, taking Libya from French with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                3 fighters moved from Greece to Southern Italy
                2 aaGuns moved from Slovakia Hungary to Eastern Poland
                1 bomber moved from Romania to Southern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 artilleries and 2 infantry placed in Northern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,2,3
                Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 38 / 49
        Japanese : 57 / 59
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 17 / 19
        ANZAC : 15 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Wow this really doesn’t seem to be the round to take on some minor single defenders.


  • Thanks for being good sports :-)


  • Yeah thanks. I hope we can make it up some time when you screw up.

  • '22 '21 '19 '18 '17 '16

    …it’s only a matter of time…  and of course we would be OK with the move. G40 is so complex and even tougher with a team… via email!  Sure is fun though and don’t want to swing a game because of some obvious miscue.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from 55 Sea Zone to Java
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Tanganyika Territory to Kenya
                      ANZAC take Kenya from Italians

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Java, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Java to 55 Sea Zone
                1 cruiser moved from 56 Sea Zone to 55 Sea Zone
                1 destroyer moved from 56 Sea Zone to 42 Sea Zone
                2 fighters moved from 55 Sea Zone to India
                1 infantry moved from New Zealand to 63 Sea Zone

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French

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