@mike64 if you can get to the triplea start page everything on the pbf should be filled out now. You’ll have to enter your password and maybe user name though…
W.W.II S.A. vs Kabloom
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Place Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Combat Move - British
Giving bonus movement to units
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
2 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to RhodesiaNon Combat Move - British
Place Units - British
7 infantry placed in United Kingdom
British undo move 1.
7 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Northern Italy to Egypt
1 armour, 1 artillery and 1 infantry moved from Yugoslavia to Romania
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 cruisers moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to YugoslaviaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Italians: 5 infantry and 1 mech_infantry
Italians win with 1 armour, 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Italians: 5 infantry and 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to AlexandriaPlace Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Politics - ANZAC
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from DutchCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from Shan State to Burma
1 infantry moved from Shan State to BurmaPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Politics - French
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Giving bonus movement to units
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
6 armour, 3 artilleries, 13 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
6 armour, 3 artilleries and 13 infantry moved from 110 Sea Zone to United Kingdom
2 bombers and 1 fighter moved from Western Germany to United Kingdom
2 fighters and 4 tactical_bombers moved from Holland Belgium to United Kingdom
2 infantry moved from Greece to Bulgaria
3 armour moved from Greece to Romania
1 mech_infantry moved from Yugoslavia to RomaniaCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 6 armour, 3 artilleries, 2 bombers, 5 fighters, 13 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 19 infantry and 1 mech_infantry
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 5 armour, 3 artilleries, 5 fighters, 13 infantry and 3 tactical_bombers
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 4 aaGuns, 1 armour, 1 artillery, 1 bomber, 4 fighters, 19 infantry and 1 mech_infantry
Germans win with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 5 armour, 3 artilleries, 5 fighters, 13 infantry and 3 tactical_bombers
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 4 aaGuns, 1 armour, 1 artillery, 1 bomber, 4 fighters, 19 infantry and 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
1 armour and 5 infantry placed in Western Germany
1 armour and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Politics - Russians
Notification to player Russians: Russia has joined the Allies, and declared war on the European Axis!
Trigger Russians War European Axis: Changing Relationship for Germans and Russians from Neutrality to War
Trigger Russians War European Axis: Changing Relationship for Italians and Russians from Neutrality to War
Trigger Russians War European Axis: Changing Relationship for Russians and British from Neutrality to Allied
Trigger Russians War European Axis: Changing Relationship for Russians and French from Neutrality to Allied
Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
5 infantry moved from Baltic States to Poland
7 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
7 infantry moved from Bessarabia to Romania
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 armour moved from Belarus to Slovakia Hungary
1 fighter moved from Novgorod to Poland
1 mech_infantry moved from Belarus to Slovakia Hungary
1 submarine moved from 110 Sea Zone to 109 Sea ZoneCombat - Russians
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Romania
Russians attack with 1 armour, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour, 1 artillery, 5 infantry and 1 mech_infantry; Italians defend with 2 armour, 1 artillery and 1 infantry
Germans win with 5 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -37
Casualties for Germans: 5 infantry
Casualties for Russians: 1 armour, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Slovakia Hungary
Russians attack with 1 armour, 7 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Russians win with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Battle in Poland
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Poland from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 artillery moved from Western Ukraine to Bessarabia
7 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Smolensk to Belarus
2 artilleries and 4 infantry moved from Novgorod to Baltic States
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Smolensk
2 infantry moved from Rostov to Ukraine
2 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
3 infantry moved from Buryatia to Amur
3 infantry moved from Yakut S.S.R. to Buryatia
3 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun and 3 infantry moved from Buryatia to Amur
1 fighter moved from Poland to BessarabiaPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
2 fighters moved from Kwangsi to 6 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Shensi
2 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Kweichow to Shensi
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
3 mech_infantrys moved from Kiangsu to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to Yunnan
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Japanese take Java from ANZAC
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
2 bombers moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Burma
2 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 8 infantry
retreated to Shensi
Chinese win with 3 infantry remaining. Battle score for attacker is -19
Casualties for Japanese: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Chinese: 5 infantry
Battle in Burma
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 fighter and 1 infantry; British defend with 2 artilleries and 3 infantry
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for British: 2 artilleries and 3 infantry
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for British: 2 artilleries and 3 infantry
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kwangtung
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
retreated to Kwangtung
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 3 mech_infantrys
Battle in 62 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 carrier, 2 destroyers and 1 fighter
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 carrier, 2 destroyers and 1 fighter
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Japanese
1 tactical_bomber moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Kwangtung to Yunnan
4 fighters and 3 tactical_bombers moved from Burma to Yunnan
2 bombers moved from India to Yunnan
1 tactical_bomber could not land in 62 Sea Zone and was removedPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
i dont see any reason why we should play this game any more there was no way you could have takwen my capital. i did all thge math so whats the sence the dice favor the axis thats why i would rather roll my own. theres no way you shopuld have bewen able to takje that from me i had 30 pieces on there chgeating fgucking game
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Politics - Americans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 88 Sea Zone to 87 Sea Zone
1 destroyer moved from 90 Sea Zone to 88 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 8 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Americans win with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Hawaiian Islands to Aleutian Islands
3 artilleries and 3 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - British
Giving bonus movement to units
1 infantry moved from Scotland to United Kingdom
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from India to French Indo China
1 tactical_bomber moved from India to Malaya
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
3 artilleries and 11 infantry moved from India to Burma
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Battle in Malaya
British attack with 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
British win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kenya
British attack with 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
British win with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the British
British win, taking 41 Sea Zone from Japanese with 1 battleship and 1 cruiser remaining. Battle score for attacker is 25
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 25
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Battle in French Indo China
British attack with 1 fighter
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in United Kingdom
British attack with 1 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British win, taking United Kingdom from Germans with 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
British win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Recording Battle StatisticsNon Combat Move - British
1 tactical_bomber moved from Malaya to BurmaTurn Complete - British
British collect 24 PUs (2 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Setting uses for triggers used this phase.Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Romania to Bessarabia
2 armour moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 artillery and 3 infantry moved from Northern Italy to Greater Southern Germany
2 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Syria
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
2 artilleries moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Alexandria to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Syria
1 battleship moved from 91 Sea Zone to 87 Sea Zone
1 cruiser moved from 92 Sea Zone to 88 Sea Zone
1 destroyer moved from 92 Sea Zone to 88 Sea ZoneCombat - Italians
Battle in Syria
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Slovakia Hungary
Italians attack with 1 armour and 3 infantry
Russians defend with 1 armour, 3 infantry and 1 mech_infantry
Italians win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Italians win with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Battle in 87 Sea Zone
Italians attack with 1 battleship
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Italians win with 1 battleship remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 88 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Italians win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Italians win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Bessarabia
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery, 1 fighter and 7 infantry
Russians win with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is -16
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour, 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries and 1 bomber
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Greece
1 fighter moved from Syria to GreecePlace Units - Italians
1 factory_minor placed in Egypt
1 armour, 2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
WOW !!! Did I mess up Japan, I think I didnt see something but thats the way the cookie crumbles
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 39 Sea Zone to 38 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Setting uses for triggers used this phase.Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 mech_infantry moved from Romania to Bessarabia
2 armour moved from Romania to Bessarabia
5 infantry moved from Germany to Poland
1 armour moved from Romania to Bessarabia
1 armour moved from Germany to Romania
2 infantry moved from Bulgaria to Romania
1 armour moved from Western Germany to Slovakia Hungary
2 bombers moved from Western Germany to Bessarabia
5 infantry moved from Western Germany to Germany
6 infantry moved from Finland to KareliaCombat - Germans
Battle in Karelia
Germans attack with 6 infantry
Russians defend with 2 infantry
Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Germans win with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in United Kingdom
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans captures 24PUs while taking British capital
Germans win, taking United Kingdom from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 86 Sea Zone
Germans attack with 1 destroyer
Americans defend with 3 transports
Germans win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Germans win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Poland
Germans attack with 5 infantry
Russians defend with 4 infantry
3 infantry owned by the Germans retreated to Germany
Russians win with 4 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Bessarabia
Germans attack with 3 armour, 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 1 artillery, 1 fighter and 6 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour, 1 artillery, 1 bomber and 1 mech_infantry
Casualties for Russians: 1 artillery, 1 fighter and 6 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour, 1 artillery, 1 bomber and 1 mech_infantry
Casualties for Russians: 1 artillery, 1 fighter and 6 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from Bessarabia to Germany
1 tactical_bomber moved from United Kingdom to 91 Sea Zone
10 transports moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
2 artilleries and 6 infantry placed in Germany
1 armour, 1 artillery, 1 fighter and 5 infantry placed in Western Germany
2 infantry placed in Germany
2 armour placed in Western Germany
1 infantry placed in France
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Setting uses for triggers used this phase.
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
12 infantry moved from Amur to Korea
6 infantry moved from Buryatia to Amur
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Volgograd to Rostov
2 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
3 infantry moved from Vyborg to Finland
1 artillery and 4 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
1 armour moved from Russia to BelarusCombat - Russians
Battle in Korea
Russians attack with 12 infantry
Japanese defend with 5 infantry
Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 5 infantry
Casualties for Russians: 2 infantry
Russians win with 10 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 5 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Russians attack with 1 artillery and 4 infantry
Germans defend with 4 infantry
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 4 infantry
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour; Italians defend with 1 armour
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour
Battle in Finland
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
Place Units - Russians
1 armour, 1 fighter and 1 infantry placed in Novgorod
Russians undo move 1.
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 fighter and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs