I am a retired gentleman with a few games going who would like to play a little more against people. There seems to be a pattern where the player who loses does not want to play again. I have played several games that I lost and did not want to play again. I have won against several players and they did not want to play again. There are a few like Dawgoneit who love to play and will not quit playing you. What I would like to try is sort of an automatic bid improvement for the losing player. For example: I lose a G41 with no bid then if we play again same sides then I get a 10 or 20 bid sort of depending on how bad I got beat. I win at 20 we go to 10. I win at 10 we go to no bid.
If you want to play without the bid improvement just let me know and we can do it the more common way.
TOTAL WORLD WAR - December 1941
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NVM! Just found the answer!
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Aircraft may only battle subs if a Destroyer is present.
Subs do not stop naval movements.
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Just for anyone who has looked at T.W.W. and plays it.
We are just in the process of putting the finishing touches into the new 2.5 version.
The game has undergone some more dramatic changes.
Below is a short list of some of those…
1) New National Power. The “Exiled Allies” shall be a Minor Belligerent of the British. It is a combination of the: (Free) French , Norwegians, Danish, Netherlands, Polish and Belgium.
2) Automatic unit triggers. Some Liberated territories will automatically release units for different countries. ie. Paris will spawn E.A. units, Syria will spawn Vichy units, Algeria will spawn E.A. units, Iraq will spawn German units, etc. etc.
3) Roughly 20 new territories. Some areas of the map have been expanded to better balance game-play. United States and Canada have been completely revamped to better reflect National divisions. A few slight additions to the European theater. Additions to the East of Asia and some Sea Zone changes that are designed to compliment other changes in the game.
4) Several Island chains in the Pacific have been relocated slightly in order to allow attacks from 2 different Sea Zones. Also 2 key Island chains have been increased to 2 P.U. in value in order to promote greater interest in the Mid Pacific due to possibility of production placement.
5) China has been pretty much re-created as a National power (only 1 change to the map in China). The Chinese will now have 2 Lend & Lease Territories. Eastern Szechwan will allow the British & Americans to provide units and Altay which will allow Russian Units to be given. However, like the Russians All other Allied Powers will not be able to enter Chinese territories unless it is to liberate them from Axis Aggression.
6) China will now have limited Research & Development capabilities.
7) Some unit changes have been done to create better value and purpose for each.
8) Some slight terrain effects have been altered to create better balance.
9) Some slight P.U. modifications to territories around the map.
10) Buildings will have the ability to have more Hit Points via Research & Development.
11) Minor Belligerents will have the ability to produce specific units after the Major Belligerent has completed successful Research & Development.
12) Whole new set of visual upgrades to the game. Some re-designed unit images and a fresh new look for the entire Map.
13) Some Starting setup changes to account for some of the changes above and to achieve a better game balance.
Keep an eye out at Triple A for the new Download.
Thanks, Hepps





