@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech(rematch)
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AAAAGH!! Crash. Start over
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Ahhhh, beautiful. I think I’ve got it.
Game on!
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Ok. What was the move? No combat I gues
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R3 with 35, buy 9 INF, 2 ART
Combat moves -
Hun - 2 FTR, TAC (Nov)
EPl - 7 INF, 2 ART (Nuk) 2 ARM (Nov) 2 ART (Bel)Hun
Rolls: 2@3 1@4; Total Hits: 12@3: (2, 4)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
EPl
Rolls: 3@1 8@2 2@3; Total Hits: 53@1: (6, 1, 2)8@2: (3, 1, 1, 4, 6, 2, 3, 2)2@3: (4, 6) -
Way too much agonizing went into that move
But it looks like I got the dice’s blessing :-)What do you lose in EPl?
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Well, we all know I’m retreating to Nuk so you can decide whenever.
EPl defense
Rolls: 6@2; Total Hits: 16@2: (3, 3, 3, 2, 5, 5) -
Woohoo! Now I’m glad I went for those risky moves
Retreat 6 INF, 4 ART, 2 ARM to NUk
NUk - 2 FTR, TAC (Hun) 2 INF, 2 AA (Bry) ARM (SUk)
Arc - INF, AA (Nov) INF (Bel)
Bry - INF (Bel)
Volo - ARM (Nov)
Smo - 11 INF, ART (Bel) 2 MECH, 2 ARM (Nov) 2 ARM (SUk)
Novo - 2 INF (Kan)
Kan - INF (Olg)
Tim - 6 INF (Yen)
Yen - 12 INF, 2 AA (Yak)
Olg - INF (Dza)
Z125 - SS (Z109)Place 3 INF (Suk)
Place 6 INF, 2 ART (Rus)
Collect 34, 34 on handI assumed loss of AA. Swap out an artillery for it if you want in EPl
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hmm, I’ll keep the art over aa
Japan
buy
7inf
miIC
dd
artcm
army in Bury to yak
inf from buy to cmo
inf from hop to sui
inf from kwa to yun
inf from hun to kwe
ncm
inf from sik to bury
inf from sib to amu
army in kwa to hun
3trn in 6 to 36, drop 5inf, aa in kwa
ftrs in hun to kwa
ss from 36 to 6
dd from 6 to 36place
miIC in KSU
rest in around Japancollect 49
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whoops one missed ncm – inf from man to buy
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Ha! I checked 5 minutes ago in case you were waiting on a casualty choice or something, and was surprised to see no posts yet. But then voila there is is a few minutes after 11… Our daily schedules seem to be in sync
Maybe I can spoil you with a move within hours… but I know you won’t hold your breath
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and 4 TP from 36 to 6
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USA3 with 54, buy a researcher
Rolling 1:
(1) -
With 49, buy INF, ARM, SS, DD, 2 TP, CA
NCM -
Z10 - TP (Z26)
Haw - 2 INF, 2 AA (WUS)
Z56 - SS (Z54)
Z60 - DD (Z39)
Z54 - 2 SS, CV, FTR, CA, BB (Z26) INF, ART, TAC (Haw) INF, AA, TP, CA (Z63)
Haw - FTR (Z26)
Z26 - SS, DD (Z10)
CUS - MECH (WUS)
WUS - INF (CUS)
EUS - BMB (Haw)Place TP, CA (Z101)
Place INF, ARM (CUS)
Place SS, TP, DD (Z10)
Declare war on Germany, Italy, and Japan
Complexes upgrade
Collect 77, 77 on hand -
China3 with 14, buy 4 INF (save 2)
Combat moves -
Yun - 2 INF, ART (Sik)
Hun - INF, FTR (Yun)Yun
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (5, 1)
Rolls: 1@2; Total Hits: 01@2: (3) -
Kwe
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
Kwe2
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (4)
Kwe3
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3)
Tigers retreat immediately if defense hits -
Sze - FTR (Kwe)
Place 4 INF (Sze)
Collect 13, 15 on hand -
UK3, India with 21 buy a researcher
Rolling 1:
(4) -
UK3 with 36, buy ARM, 2 TP, CV
India3 with 16, buy MECH, FTR (save 2)Combat moves -
Con - 2 INF (Rho) BMB (Fwa) FTR, TAC (Z81) FTR, TAC (Alx)
Ken - INF (Sud)
Eth - INF (Cpr) TP orig 79Con
Rolls: 2@1 2@3 3@4; Total Hits: 32@1: (1, 5)2@3: (6, 2)3@4: (3, 6, 5)
Rolls: 3@2; Total Hits: 13@2: (2, 5, 5) -
Fea - FTR, TAC (Con)
Z81 - FTR, TAC (Con) BB (Z80)
TrJ - INF, ART, MECH, ARM (Irq) 2 INF (Cpr)
Z76 - DD (Z79) DD (Z39)
Bur - 6 INF, 2 ART, 3 AA, MECH, ARM (Ind)
Ind - 2 INF (Wind)
Egy - 3 INF, ART, AA (Alx) BMB (Con) MECH (Irq)
Gib - INF, ART (Que) FTR (UK)
Z125 - SS (Z109)
Z91 - 2 DD, CA, BB (Z109)
Z110 - DD (Z119) CA (Z109)Forgot walkin to Ksi with 1 INF…. we’ve been allowing minor ones like this…
Place MECH, FTR (Ind)
Place 2 TP, CV (Z110)
Place ARM (UK)
Collect 38, 38 on hand
Collect 26, 28 on hand





