good luck
Void (Axis) Vs Randmacts (Allies) Global
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Americans
Americans buy 3 armour, 11 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
6 infantry moved from Spain to Gibraltar
2 artilleries moved from Spain to Gibraltar
8 transports moved from 104 Sea Zone to 102 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 104 Sea Zone
1 infantry moved from 104 Sea Zone to Portugal
1 artillery moved from 104 Sea Zone to Portugal
1 bomber moved from United Kingdom to Southern France
3 armour moved from Spain to Gibraltar
2 fighters moved from 104 Sea Zone to Portugal
1 infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to GibraltarCombat - Americans
Battle in Portugal
Americans attack with 1 artillery, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 3 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Italians defend with 2 artilleries, 1 harbour and 4 infantry
Americans win, taking Gibraltar from Italians with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Italians: 2 artilleries and 4 infantry
Casualties for Americans: 2 infantry
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Southern France to Spain
2 fighters and 1 tactical_bomber moved from West Indies to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
2 fighters moved from Central America to 90 Sea Zone
2 fighters moved from 90 Sea Zone to Spain
7 armour moved from Western United States to Eastern United States
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Portugal to SpainPlace Units - Americans
3 armour placed in Western United States
10 infantry placed in Eastern United States
1 infantry placed in Western United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Shensi to Sikang
1 fighter moved from Kansu to Sikang
15 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to SuiyuyanCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 15 infantry
Japanese defend with 3 infantry
Chinese win, taking Szechwan from Japanese with 11 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - British
British buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Southern France
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Kenya
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport moved from 79 Sea Zone to 72 Sea ZoneCombat - British
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Southern France causes 6 damage total.Non Combat Move - British
1 bomber moved from Southern France to 105 Sea Zone
1 bomber moved from 105 Sea Zone to United Kingdom
2 transports moved from 104 Sea Zone to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 110 Sea Zone to 104 Sea Zone
7 infantry moved from 104 Sea Zone to Spain
1 artillery moved from 104 Sea Zone to SpainPlace Units - British
1 armour and 7 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Italians
Italians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Persia
2 infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
4 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 92 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Persia
Italians attack with 1 armour, 1 bomber and 2 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Persia from Neutral_Allies with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Persia to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 5 artilleries and 5 infantry
EDIT: Adding units owned by Italians to Southern France: 5 artilleries and 5 infantry
EDIT: Turning off Edit Mode
5 artilleries and 5 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from Western Australia to 56 Sea Zone
1 infantry moved from South Australia to Western AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 fighter moved from Kenya to Tanganyika TerritoryCombat - French
Non Combat Move - French
Turn Complete - French
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It looks like the neutral rule is still in effect. TripleA made me follow it when I took Sweden.
So remember for next time, your attack on Spain changes all other neutrals (except Mongolia) to Pro-Axis.
G4 attached.
V
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Politics - Russians
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
12 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Yenisey to Timguska
2 armour moved from Novgorod to Bryansk
1 armour moved from Russia to Bryansk
3 infantry moved from Volgograd to Caucasus
2 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 infantry moved from Smolensk to Belarus
2 infantry moved from Shensi to Szechwan
1 armour moved from Anhwe to SzechwanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Japanese
Japanese buy 5 armour, 2 factory_minors and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
6 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Jehol to 19 Sea Zone
2 transports moved from 39 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from Dutch
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Japanese take Java from Dutch
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 carrier and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 destroyer, 2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Japanese take Guam from AmericansCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 62
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Battle in Hawaiian Islands
Japanese attack with 1 armour, 1 artillery and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 56 Sea Zone and were removed
3 armour moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Kwangsi to India
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea ZonePlace Units - Japanese
3 armour placed in India
2 armour and 1 mech_infantry placed in French Indo China
1 factory_minor placed in Kiangsu
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 factory_minor, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to Venezuela
2 infantry moved from 89 Sea Zone to Venezuela
1 artillery moved from 89 Sea Zone to Venezuela
6 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 104 Sea Zone to 102 Sea Zone
5 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
5 armour, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 102 Sea Zone
2 armour, 2 infantry and 2 transports moved from 103 Sea Zone to 104 Sea Zone
3 armour moved from Western United States to Eastern United States
1 artillery moved from Portugal to Spain
2 artilleries moved from Gibraltar to Spain
3 armour moved from Gibraltar to Spain
5 infantry moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
1 bomber moved from Spain to VenezuelaCombat - Americans
Battle in Venezuela
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Venezuela to Central America
2 infantry moved from 104 Sea Zone to Spain
2 armour moved from 104 Sea Zone to Spain
1 cruiser moved from 104 Sea Zone to 102 Sea ZonePlace Units - Americans
1 factory_minor placed in Spain
2 armour, 2 artilleries and 6 infantry placed in Eastern United States
Americans undo move 2.
3 armour placed in Western United States
2 artilleries and 6 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Shensi
13 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
3 fighters moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 3 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 1 artillery, 5 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 cruiser and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Trans-Jordan to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 armour moved from Persia to Turkey
Italians take Turkey from Neutral_True
1 artillery moved from Greece to Turkey
1 bomber moved from Trans-Jordan to Southern Italy
3 fighters moved from Normandy Bordeaux to FrancePlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern France: 5 artilleries and 5 infantry
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns, 5 artilleries and 5 infantry
EDIT: Adding units owned by Italians to Southern France: 2 aaGuns
EDIT: Turning off Edit Mode
2 artilleries and 8 infantry placed in Northern Italy
1 factory_minor placed in IraqTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 fighter and 5 infantry moved from Western Australia to Northern TerritoryNon Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from Tanganyika Territory to Belgian Congo
1 destroyer moved from 72 Sea Zone to 70 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 armour and 18 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Denmark to Holland Belgium
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 fighters moved from Denmark to 114 Sea Zone
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 artilleries and 18 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
2 artilleries moved from Romania to Eastern Poland
13 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from Holland Belgium to Denmark
2 fighters moved from 114 Sea Zone to Denmark
1 tactical_bomber moved from Holland Belgium to Western Germany
5 infantry moved from France to Southern France
7 artilleries moved from France to Southern France
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
2 armour moved from Germany to Slovakia Hungary
3 armour moved from Western Germany to France
1 armour moved from Western Germany to France
5 infantry moved from Germany to Poland
2 armour and 7 infantry moved from Norway to Finland
7 infantry moved from Sweden to FinlandPlace Units - Germans
1 armour and 2 infantry placed in France
8 infantry placed in Western Germany
8 infantry placed in Romania
Germans undo move 2.
3 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
I’ve achieved an Axis victory - 6 victory cities in the Pacific.
Do you want to continue to play it out for a few rounts? Europe has some interesting things going on.
V
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
4 artilleries, 23 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bessarabia
3 fighters moved from Novgorod to Bessarabia
3 armour moved from Bryansk to Bessarabia
4 armour and 6 infantry moved from Caucasus to Turkey
1 infantry moved from Belarus to Novgorod
3 infantry moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Manchuria
12 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 armour moved from Szechwan to Shensi
2 infantry moved from Szechwan to ShensiCombat - Russians
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 aaGun
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Turkey
Russians attack with 4 armour and 6 infantry
Italians defend with 1 armour, 1 artillery and 8 infantry
3 armour owned by the Russians retreated to Caucasus
Italians win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 armour and 6 infantry
Casualties for Italians: 5 infantry
Battle in Bessarabia
Russians attack with 3 armour, 4 artilleries, 3 fighters, 23 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 13 infantry
Russians win, taking Bessarabia from Germans with 3 armour, 4 artilleries, 3 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 13 infantry
Casualties for Russians: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 fighters moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
3 infantry moved from Volgograd to CaucasusPlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 armour placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
Lets punch it out for a bit longer, but in the mean time, do you want to start another game, I learnt alot in that game. I’ll play Axis this time if your keen I’ll start up a new thread and we’ll get straight into it.
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sure thing - let’s swap with the same bid. But let’s start that one after we’ve exhausted this one.
I’m starting another game and don’t want to get swamped.
V