@SuperbattleshipYamato Alright just send it when ready no rush.
TOTAL WORLD WAR - December 1941
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This is a tripleA game?
I -might- be interested, but turns would be slow I expect.
Can I play Nazi Germany?
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This is a tripleA game?
I -might- be interested, but turns would be slow I expect.
Can I play Nazi Germany?
Yeah this is a slow game. But play forum I think solves that :D
There will be also a lot of Scrambling, because in this game you can scramble to adjacent territories, not just sea.
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Do you still need to be at an Airbase?
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Yes!
Please read the rules, if you like them we could start a 1v1.
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WTF Noll this game is Crazy!!
I’m in… but I won’t start until the weekend. (I have tournament games to plan, and this has QUITE a learning curve)
Be patient…
Also, could I invite a partner to join me?
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Noll,
Tech? Or No Tech? Advantages? Or No Advantages?
I think we had better play with the damn notices of events…
Anything else? Dice game obviously.
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And your email please?
I’ll post a turn sometime over the weekend, once i’m caught up with all my other games.
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Yes you can invite a partner!
Tech ON (otherwise each country get a fixed tech each turn)
Notices OFF
Politics ON
Advantages ON:)
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Question…
If I spend $5 to convince “Spain” to join me… and I fail, do I get a chance at 2/10 the next turn? or is the chance still 1/10?
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still 1/10
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Gargantua, Although the game has a bit of a slower pace, once you gain familiarity with it it moves a bit faster.
Reading the Game Manual is pretty an essential part of getting to know this game. There are so many new things that it really is a departure from anything A&A.
Playing on the Triple A lobby is also a good way to get familiar with the game. Seeing other peoples games can help a lot. Plus (as long as they don’t mind) you can ask questions in real time.
I’m there quite often. So if you have a question drop in an give me a slap. I have no issue with explaining anything that is not clear. A tactical guide is also in the works for the near future to help get people up to speed.
Cheers, hepster.
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Thanks Hep!
I’ve been reviewing the rules all day! :P And the units etc, I really like what you guys have organized, this is a great game - with lots of complexities/niceties, without the frustrating stupidities - Really looking forward to playing Noll.
I also see what you mean about it getting faster/easier. the board did seem to shrink as I started to see what was really going on. :P
Hoping to post G1 tomorrow! Damn you guys for making it impossible to place 2 research facilities on the first turn of the game! :P
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Eheheheheh!
There will be a lot of scrambling asking eachturn, so it will take some time to get past 1full round. But the game is WELL worth it!
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Guys let me know how this goes as a play-by-forum.
To me it seems like it would be a lengthy headache due to all the scrambling and intercepting requests.
I’d be very interested in knowing how you manage.
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Garg is not the fastest player there so this game is not reliable source
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I apologize… all my games are in cryostatis atm.
12 hour work days atm :( Â just trying to get to the light at the end of the tunnel!
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Can subs ALONE be hit by air?
Or say I attack a cruiser with subs, can you scramble to defend it or no?
I am trying to figure out my first turn and the rules aren’t clear on that point.
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NVM! Just found the answer!
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Aircraft may only battle subs if a Destroyer is present.
Subs do not stop naval movements.





