good luck
Void (Axis) Vs Randmacts (Allies) Global
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
4 infantry moved from Northern Territory to Western Australia
1 artillery moved from Northern Territory to Western Australia
3 fighters moved from Northern Territory to Western AustraliaPlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Combat Move - French
1 fighter moved from French Central Africa to Kenya
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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We’re out of power from a storm for a while, it may be a few days before my next turn.
V
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No probs Mate
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Here you go - I forgot to post again.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Politics - Russians
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Suiyuyan to Anhwe
Chinese take Anhwe from Japanese
18 infantry moved from Amur to Buryatia
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Non Combat Move - Russians
4 infantry moved from Bryansk to Ukraine
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Belarus to Novgorod
1 infantry moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
1 aaGun moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Amur to Buryatia
2 infantry moved from Sikang to ShensiPlace Units - Russians
1 armour placed in Novgorod
1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from Ceylon to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
8 fighters and 5 tactical_bombers moved from Yunnan to India
2 artilleries and 2 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
3 bombers moved from Kwangsi to India
1 artillery moved from Kweichow to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
Japanese take Midway from AmericansCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 armour
Chinese win with 1 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in India
Japanese attack with 2 artilleries, 3 bombers, 8 fighters, 6 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 harbour, 11 infantry and 2 tactical_bombers; UK_Pacific defend with 1 factory_major
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 3 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 artillery, 4 fighters and 6 infantry
Casualties for British: 3 aaGuns, 3 artilleries, 11 infantry and 2 tactical_bombersNon Combat Move - Japanese
3 bombers moved from India to Kwangsi
1 fighter and 2 tactical_bombers moved from India to Yunnan
6 infantry moved from Manchuria to Jehol
6 infantry moved from Korea to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
3 fighters and 3 tactical_bombers moved from India to YunnanPlace Units - Japanese
3 armour placed in French Indo China
1 artillery and 3 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
For expediency I made a choice for you and opted to not scramble your planes from India - they were much more effective for you in the land battle than taking on the fleet by themselves. But I can re-do the turn with a scramble if you like.
V
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Americans
Americans buy 3 armour, 11 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
6 infantry moved from Spain to Gibraltar
2 artilleries moved from Spain to Gibraltar
8 transports moved from 104 Sea Zone to 102 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 104 Sea Zone
1 infantry moved from 104 Sea Zone to Portugal
1 artillery moved from 104 Sea Zone to Portugal
1 bomber moved from United Kingdom to Southern France
3 armour moved from Spain to Gibraltar
2 fighters moved from 104 Sea Zone to Portugal
1 infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to GibraltarCombat - Americans
Battle in Portugal
Americans attack with 1 artillery, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 3 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Italians defend with 2 artilleries, 1 harbour and 4 infantry
Americans win, taking Gibraltar from Italians with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Italians: 2 artilleries and 4 infantry
Casualties for Americans: 2 infantry
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Southern France to Spain
2 fighters and 1 tactical_bomber moved from West Indies to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
2 fighters moved from Central America to 90 Sea Zone
2 fighters moved from 90 Sea Zone to Spain
7 armour moved from Western United States to Eastern United States
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Portugal to SpainPlace Units - Americans
3 armour placed in Western United States
10 infantry placed in Eastern United States
1 infantry placed in Western United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Shensi to Sikang
1 fighter moved from Kansu to Sikang
15 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to SuiyuyanCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 15 infantry
Japanese defend with 3 infantry
Chinese win, taking Szechwan from Japanese with 11 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - British
British buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Southern France
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Kenya
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport moved from 79 Sea Zone to 72 Sea ZoneCombat - British
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Southern France causes 6 damage total.Non Combat Move - British
1 bomber moved from Southern France to 105 Sea Zone
1 bomber moved from 105 Sea Zone to United Kingdom
2 transports moved from 104 Sea Zone to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 110 Sea Zone to 104 Sea Zone
7 infantry moved from 104 Sea Zone to Spain
1 artillery moved from 104 Sea Zone to SpainPlace Units - British
1 armour and 7 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Italians
Italians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Persia
2 infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
4 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 92 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Persia
Italians attack with 1 armour, 1 bomber and 2 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Persia from Neutral_Allies with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Persia to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 5 artilleries and 5 infantry
EDIT: Adding units owned by Italians to Southern France: 5 artilleries and 5 infantry
EDIT: Turning off Edit Mode
5 artilleries and 5 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from Western Australia to 56 Sea Zone
1 infantry moved from South Australia to Western AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 fighter moved from Kenya to Tanganyika TerritoryCombat - French
Non Combat Move - French
Turn Complete - French
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It looks like the neutral rule is still in effect. TripleA made me follow it when I took Sweden.
So remember for next time, your attack on Spain changes all other neutrals (except Mongolia) to Pro-Axis.
G4 attached.
V
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Politics - Russians
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
12 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Yenisey to Timguska
2 armour moved from Novgorod to Bryansk
1 armour moved from Russia to Bryansk
3 infantry moved from Volgograd to Caucasus
2 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 infantry moved from Smolensk to Belarus
2 infantry moved from Shensi to Szechwan
1 armour moved from Anhwe to SzechwanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Japanese
Japanese buy 5 armour, 2 factory_minors and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
6 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Jehol to 19 Sea Zone
2 transports moved from 39 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from Dutch
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Japanese take Java from Dutch
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 carrier and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 destroyer, 2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Japanese take Guam from AmericansCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 62
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Battle in Hawaiian Islands
Japanese attack with 1 armour, 1 artillery and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 56 Sea Zone and were removed
3 armour moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Kwangsi to India
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea ZonePlace Units - Japanese
3 armour placed in India
2 armour and 1 mech_infantry placed in French Indo China
1 factory_minor placed in Kiangsu
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 factory_minor, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to Venezuela
2 infantry moved from 89 Sea Zone to Venezuela
1 artillery moved from 89 Sea Zone to Venezuela
6 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 104 Sea Zone to 102 Sea Zone
5 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
5 armour, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 102 Sea Zone
2 armour, 2 infantry and 2 transports moved from 103 Sea Zone to 104 Sea Zone
3 armour moved from Western United States to Eastern United States
1 artillery moved from Portugal to Spain
2 artilleries moved from Gibraltar to Spain
3 armour moved from Gibraltar to Spain
5 infantry moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
1 bomber moved from Spain to VenezuelaCombat - Americans
Battle in Venezuela
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Venezuela to Central America
2 infantry moved from 104 Sea Zone to Spain
2 armour moved from 104 Sea Zone to Spain
1 cruiser moved from 104 Sea Zone to 102 Sea ZonePlace Units - Americans
1 factory_minor placed in Spain
2 armour, 2 artilleries and 6 infantry placed in Eastern United States
Americans undo move 2.
3 armour placed in Western United States
2 artilleries and 6 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Shensi
13 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Turn Complete - UK_Pacific