Void (Axis) Vs Randmacts (Allies) Global

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                4 infantry moved from Northern Territory to Western Australia
                1 artillery moved from Northern Territory to Western Australia
                3 fighters moved from Northern Territory to Western Australia

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Combat Move - French
                1 fighter moved from French Central Africa to Kenya
                1 infantry moved from French Central Africa to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French

  • '13

    We’re out of power from a storm for a while, it may be a few days before my next turn.

    V

  • 2007 AAR League

    No probs Mate

  • '13

    Here you go - I forgot to post again.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Politics - Russians

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Suiyuyan to Anhwe
                      Chinese take Anhwe from Japanese
                18 infantry moved from Amur to Buryatia
                1 submarine moved from 115 Sea Zone to 114 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                4 infantry moved from Bryansk to Ukraine
                3 infantry moved from Volgograd to Caucasus
                3 infantry moved from Belarus to Novgorod
                1 infantry moved from Russia to Smolensk
                1 armour moved from Russia to Bryansk
                1 aaGun moved from Yakut S.S.R. to Yenisey
                1 aaGun moved from Amur to Buryatia
                2 infantry moved from Sikang to Shensi

    Place Units - Russians
                1 armour placed in Novgorod
                1 artillery and 1 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                1 armour placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                2 infantry moved from Ceylon to 39 Sea Zone
                1 artillery and 3 infantry moved from 39 Sea Zone to India
                8 fighters and 5 tactical_bombers moved from Yunnan to India
                2 artilleries and 2 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                3 bombers moved from Kwangsi to India
                1 artillery moved from Kweichow to Anhwe
                1 mech_infantry moved from Yunnan to Anhwe
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 armour and 1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
                1 armour and 1 infantry moved from 25 Sea Zone to Midway
                      Japanese take Midway from Americans

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 armour
                    Chinese win with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in India
                    Japanese attack with 2 artilleries, 3 bombers, 8 fighters, 6 infantry and 5 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 harbour, 11 infantry and 2 tactical_bombers; UK_Pacific defend with 1 factory_major
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery, 3 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 artillery, 4 fighters and 6 infantry
                    Casualties for British: 3 aaGuns, 3 artilleries, 11 infantry and 2 tactical_bombers

    Non Combat Move - Japanese
                3 bombers moved from India to Kwangsi
                1 fighter and 2 tactical_bombers moved from India to Yunnan
                6 infantry moved from Manchuria to Jehol
                6 infantry moved from Korea to Manchuria
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Yunnan to Hunan
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                3 fighters and 3 tactical_bombers moved from India to Yunnan

    Place Units - Japanese
                3 armour placed in French Indo China
                1 artillery and 3 infantry placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

  • '13

    For expediency I made a choice for you and opted to not scramble your planes from India - they were much more effective for you in the land battle than taking on the fleet by themselves.  But I can re-do the turn with a scramble if you like.

    V

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 3 armour, 11 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                6 infantry moved from Spain to Gibraltar
                2 artilleries moved from Spain to Gibraltar
                8 transports moved from 104 Sea Zone to 102 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 104 Sea Zone
                1 infantry moved from 104 Sea Zone to Portugal
                1 artillery moved from 104 Sea Zone to Portugal
                1 bomber moved from United Kingdom to Southern France
                3 armour moved from Spain to Gibraltar
                2 fighters moved from 104 Sea Zone to Portugal
                1 infantry moved from Spain to Gibraltar
                1 mech_infantry moved from Spain to Gibraltar

    Combat - Americans
                Battle in Portugal
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 3 armour, 2 artilleries, 7 infantry and 1 mech_infantry
                    Italians defend with 2 artilleries, 1 harbour and 4 infantry
                    Americans win, taking Gibraltar from Italians with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 artilleries and 4 infantry
                    Casualties for Americans: 2 infantry
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern France to Spain
                2 fighters and 1 tactical_bomber moved from West Indies to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
                2 fighters moved from Central America to 90 Sea Zone
                2 fighters moved from 90 Sea Zone to Spain
                7 armour moved from Western United States to Eastern United States
                1 cruiser moved from 104 Sea Zone to 110 Sea Zone
                2 fighters moved from Portugal to Spain

    Place Units - Americans
                3 armour placed in Western United States
                10 infantry placed in Eastern United States
                1 infantry placed in Western United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                2 infantry moved from Shensi to Sikang
                1 fighter moved from Kansu to Sikang
                15 infantry moved from Shensi to Szechwan
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Suiyuyan

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 15 infantry
                    Japanese defend with 3 infantry
                    Chinese win, taking Szechwan from Japanese with 11 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Shensi

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Purchase Units - British
                British buy 1 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Southern France
                1 infantry moved from Spain to Normandy Bordeaux
                      British take Normandy Bordeaux from Germans
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 armour moved from Kenya to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour moved from Anglo Egyptian Sudan to Kenya
                1 transport moved from 79 Sea Zone to 72 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport moved from 79 Sea Zone to 72 Sea Zone

    Combat - British
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: harbour
                    Bombing raid in Southern France causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Southern France to 105 Sea Zone
                1 bomber moved from 105 Sea Zone to United Kingdom
                2 transports moved from 104 Sea Zone to 110 Sea Zone
                7 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 110 Sea Zone to 104 Sea Zone
                7 infantry moved from 104 Sea Zone to Spain
                1 artillery moved from 104 Sea Zone to Spain

    Place Units - British
                1 armour and 7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Persia
                2 infantry moved from Iraq to Persia
                1 armour moved from Iraq to Persia
                4 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 92 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 armour, 1 bomber and 2 infantry
                    Neutral_Allies defend with 2 infantry
                    Italians win, taking Persia from Neutral_Allies with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Neutral_Allies: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Persia to Trans-Jordan
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 5 artilleries and 5 infantry
                EDIT: Adding units owned by Italians to Southern France: 5 artilleries and 5 infantry
                EDIT: Turning off Edit Mode
                5 artilleries and 5 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 62 Sea Zone to 56 Sea Zone
                2 fighters moved from Western Australia to 56 Sea Zone
                1 infantry moved from South Australia to Western Australia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 destroyer moved from 79 Sea Zone to 72 Sea Zone
                1 fighter moved from Kenya to Tanganyika Territory

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '13

    It looks like the neutral rule is still in effect.  TripleA made me follow it when I took Sweden.

    So remember for next time, your attack on Spain changes all other neutrals (except Mongolia) to Pro-Axis.

    G4 attached.

    V

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Politics - Russians

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                12 infantry moved from Buryatia to Yakut S.S.R.
                1 aaGun moved from Yenisey to Timguska
                2 armour moved from Novgorod to Bryansk
                1 armour moved from Russia to Bryansk
                3 infantry moved from Volgograd to Caucasus
                2 armour moved from Ukraine to Caucasus
                1 armour moved from Ukraine to Caucasus
                1 armour moved from Bryansk to Caucasus
                1 infantry moved from Smolensk to Belarus
                2 infantry moved from Shensi to Szechwan
                1 armour moved from Anhwe to Szechwan

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Volgograd
                3 infantry placed in Novgorod
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 5 armour, 2 factory_minors and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 artillery moved from India to West India
                      Japanese take West India from UK_Pacific
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                1 armour moved from Midway to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                6 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Jehol to 19 Sea Zone
                2 transports moved from 39 Sea Zone to 38 Sea Zone
                2 artilleries and 2 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                      Japanese take Sumatra from Dutch
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                      Japanese take Java from Dutch
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                      Japanese take Celebes from Dutch
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                      Japanese take Borneo from UK_Pacific
                1 carrier and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 carrier and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 39 Sea Zone to 56 Sea Zone
                1 infantry moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 destroyer, 2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                      Japanese take Guam from Americans

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 56 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
                    ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                    Units damaged: 1 carrier owned by the ANZAC
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win with 2 battleships, 1 carrier, 2 cruisers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 62
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                Battle in Hawaiian Islands
                    Japanese attack with 1 armour, 1 artillery and 4 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber could not land in 56 Sea Zone and were removed
                3 armour moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                1 bomber moved from Kwangsi to India
                2 bombers moved from Kwangsi to Philippines
                1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone

    Place Units - Japanese
                3 armour placed in India
                2 armour and 1 mech_infantry placed in French Indo China
                1 factory_minor placed in Kiangsu
                1 factory_minor placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 factory_minor, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                1 armour moved from 89 Sea Zone to Venezuela
                2 infantry moved from 89 Sea Zone to Venezuela
                1 artillery moved from 89 Sea Zone to Venezuela
                6 transports moved from 102 Sea Zone to 101 Sea Zone
                1 transport moved from 104 Sea Zone to 102 Sea Zone
                5 armour moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                5 armour, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 102 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 103 Sea Zone to 104 Sea Zone
                3 armour moved from Western United States to Eastern United States
                1 artillery moved from Portugal to Spain
                2 artilleries moved from Gibraltar to Spain
                3 armour moved from Gibraltar to Spain
                5 infantry moved from Gibraltar to Spain
                1 mech_infantry moved from Gibraltar to Spain
                1 bomber moved from Spain to Venezuela

    Combat - Americans
                Battle in Venezuela
                    Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Venezuela to Central America
                2 infantry moved from 104 Sea Zone to Spain
                2 armour moved from 104 Sea Zone to Spain
                1 cruiser moved from 104 Sea Zone to 102 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Spain
                2 armour, 2 artilleries and 6 infantry placed in Eastern United States
                Americans undo move 2.
                3 armour placed in Western United States
                2 artilleries and 6 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi
                1 infantry moved from Suiyuyan to Shensi
                13 infantry moved from Szechwan to Shensi
                1 infantry moved from Sikang to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Turn Complete - UK_Pacific

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