TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
For the Axis it is.Â
I was referring to your comment about the R1 purchase :-)
I meant that, compared to the 5 IPC’s on R1 the bomber has been a bigger “waste” :lol:
yeah, never a good thing to lose a bomber…
you think you’ll posting tonight? if not, I’ll not bother to swing back.
No, not going to make it tonight. Hopefully tomorrow
US2 with 53, buy a researcher
Rolling 1:
(2)
With 48, buy INF, SS, 3 TP, 2 DD (save 2)
NCM -
WUS - INF, ART, MECH (CUS)
Z63 - CA, TP, INF, AA (Z51)
Z39 - SS, DD (Z41)
Haw - INF, ARM (WUS) TAC (Z30)
Z26 - 2 SS, CV (Z10) FTR (Haw) FTR (WUS)
Z10 - TP (Z26)
Z54 - 2 SS, DD (Z26) CV, FTR (Z30) FTR (Haw)
Place 2 TP, DD (Z101)
Place INF (CUS)
Place SS, TP, DD (Z10)
Collect 52, 54 on hand
I moved the subs twice. That’s what happens when I move things into an area, and then out.
2 subs are now in 26, 1 in 54
uk tonight?
Yes, I think I have enough gas in the tank -
I think I know what I’m doing with China…
China2 with 15, buy INF, 3 ART
NCM -
Sze - 7 INF, FTR (She) 5 INF (Yun)
Place INF, 3 ART (Sze)
Collect 14, 14 on hand
Great! I’ll stay up for Italy.
I’ll try not to take too long
India2 with 22, pays 5 for a researcher
Rolling 1:
(3)
my only hope to get back all those german ftrs luck stole from me is your non-productive research… but then I say that and US will get shipyards, again! :-(
UK2 with 36, buy 5 INF, SS, TP, DD
India2 with 17, buy INF, ART, MECH, ARM
Combat moves -
Gib - INF (Sco) 2 INF, ARM (UK)
Z92 - BMB (UK)
Irq - 2 INF, ART (TrJ) MECH, ARM (Egy) INF, MECH (Ind) BB (Z39)
Z98 - FTR, TAC (TrJ) FTR (Z81)
Sud - INF (Egy) transported
Sud - CA (Z76) TAC (Z81)
Sud
Rolls: 1@1 2@3; Total Hits: 21@1: (2)2@3: (3, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
Some exciting battles this time!
Irq
Rolls: 4@1 2@2 1@3 1@4; Total Hits: 14@1: (5, 2, 2, 3)2@2: (5, 6)1@3: (1)1@4: (6)
Rolls: 3@2; Total Hits: 13@2: (1, 6, 6)
Gib
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 1, 5)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Yeah, I live and die by tech.
Irq2
Rolls: 3@1 2@2 1@3; Total Hits: 03@1: (4, 3, 3)2@2: (5, 3)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Irq3
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (6, 3)2@2: (5, 1)1@3: (6)
Rolls: 2@2; Total Hits: 02@2: (5, 3)
Yet another Battlemap crash :-(
Very tough battle
Irq4
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (3, 5)2@2: (3, 6)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
Z92
Rolls: 1@4; Total Hits: 11@4: (1)
Rolls: 1@3; Total Hits: 01@3: (6)
Yes!!! I would have been very disappointed if that failed
Irq5
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (3, 4)2@2: (4, 5)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
Z98
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 3)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
After all that trouble in Iraq, a stellar UK round of dice!
After coming out tough, the Iraqis ran out of bullets… Miraculously I only lose 2 infantry, which could have easily happened in a 1 round battle…
Whew. Well, I certainly paid my dues in other battles in various games the past 2 days… This is something I can sleep well on.
Noncoms now
Oh, wow. I just realized I could have taken in fighter(s) to Z92 because Algeria is still there. Lucky for me I got away with it - I would really be kicking myself if the bomber had been shot down and then I saw it like that…. :roll:
Whew!!