I have not played Japan very often but I am not one to hit the US right off. I like to secure China and the DEI first. Cripple or take India and pressure the ANZAC’s is next while harrassing the US with landings in Alaska and the Philipeans. Alaska doesn’t really mean that much but most US palyers will not want Japanese forces in North America. Once Japan’s IPC level is up and I can build more capitol ships and planes, that is when I move to really hit the US fleet. An Aggressive US player will make this stratagy much harder to pull off though. the game I am currently playing, the Japan player did hit the Hawaiian fleet on round one and took it on round two. The US player has been so focused on the Japan player that the Italians have taken Brazil and the Germans have landed in the West Indies and convoy raided the east coast of the US. Britain has had no help and is barely hanging on. The round 1 DOW can work if you have the right kind of player in position. To give the US player credit, he has begun to make some better playes and is pushing back but he is having to regain alot of lost ground which really help the axis players be more aggressive.
Questions on how to play Japan
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As USA I’m a strong believer in:
Bombers, Bombers and Bombers.
1. You can relocate them easily.
2. Japan will have a lot of problems splitting his fleet.
3. If Germany built a Navy, it would not last much. Same with Italy.Bombers cost 12. Bombers can attack land and sea. Bombers can IC bombard. Bombers have attack 4.
Compare them to a cruiser now.Bombers can change a 90% battle to a 40%/30% battle, letting you hold India or Russia one more turn.
Strongly agree.
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I am more of a carrier fighter guy. best bang for the buck in defense… in fact it costs more to kill it than it does to produce it.
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The starting carriers that Japan has, definitely makes them one of my favorite countries to play. As the United States, I try to match the number of carriers Japan has.
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@Cow:
I am more of a carrier fighter guy. best bang for the buck in defense… in fact it costs more to kill it than it does to produce it.
Carrier 16 fighters 20 = 36
2 ss 12 and 2bmb 24 = 36
and 2@2 is better than 1@2 and 2 hits
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@Cow:
I am more of a carrier fighter guy. best bang for the buck in defense… in fact it costs more to kill it than it does to produce it.
Carrier 16 fighters 20 = 36
2 ss 12 and 2bmb 24 = 36
and 2@2 is better than 1@2 and 2 hits
He said defense.
so technically it is 1/1/1/1 vs 4/4/2 +soaker
(even though in reality that wouldn’t make sense, i know that)
About the cost to kill it, you have a point though
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did you calculate 2 subs 2 bomber vs carrier 2 fighter? Defender still wins since subs cant hit air and you would expect 1 hit with the sub on the first round leaving the carrier to die to bombers and then the fighters kill the bombers.
sure I guess it is a win if subs linger and fighters crash n burn. plus the sub bomber thing means you are losing transports everytime you need to take back an island.
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If you’re not usind DDs I will send subs alone.
Islands and frasport are not my concern. Anzac will take care of it. And if you dare to split your fleet to take back islands, you’re doomed to be sunk. Usa doesnt need to hold the position in neither pac nor atl if you can sink anything that leaves tokyo bay. Also remember you can easily relocate bombers and that you can use them on land.