TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Hit Differential Summary :
Hun
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 2)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Hun2
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6)
Hun3
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
She - FTR (Hun) 2 INF (Sui)
Place 4 INF (She)
Collect 15, 15 on hand
India pays 5 for a researcher
Rolling 1:
(4)
Put a lot of thought into UK - need a break.
Very interested to see if uk decides to contest the Atlantic. It belongs to Germany anyway
I think the cruiser and wounded battleship will be “running” in different directions.
oh yeah?
UK, you ready to kill, kill, kill!
Sorry about the wait! I need a chunk of time to sit down and make all the decisions!
Could be tonight - depends on how late my volunteer shift actually goes…
Huge annual festival in my town this weekend. Second only to the State Fair itself…
Does the festival include A&A tournament? that would be awesome
Hehe - isn’t A&A great?
No, it’s this:
http://www.oldthreshers.com/
Some very cool stuff. I was especially interested in an 1857 linotype machine (makes typesetting pieces out of raw lead) that was in good working order and was demonstrated. And much, much more…
REALLY makes me appreciate being born in the late 20th century. Oh my goodness.
I take it UK is too scared to go? :wink:
That’s one possibility
or is it the italians who are scared of what the UK will do? :-(
hmm, looking at the again, interesting move with the USSR, given what Germany is or/is about to do…hmmm
Whew - went over it for awhile this afternoon and still haven’t decided everything yet.
Will look again tonight
UK1 with 28, buy DD, 2 FTR
India1 with 12, buy MECH, TP (save 1)
Combat moves -
Z96 - FTR (Mal) TAC (Z98)
Z124 - DD (Z111) BMB (UK)
Hol - 2 INF, FTR (Sco)
This feels dangerous…
Hol
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
Hol2
Rolls: 2@1 1@3; Total Hits: 32@1: (1, 1)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)