Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech(rematch)
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ok, so bad luck in 106, 111, average in 110, good in France and ok in yugo… I’ll take it.
ncm
ftr in yugo to sita
all other air to wgr, except 2 ftr to 112
inf in pol to ger
2inf in den to wgr
inf from nor to fin
inf from rom to bul
all ships to 112place
cv, ss, dd in 112collect 49+19=68
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so the Royal Navy lives to fight another day, but the RAF has been bled…
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The French vow…. one day… one day the wrongs will be righted!
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They wish! Nazi’s plunder the Louvre… Napoleon’s body is turned into a marionette! :evil:
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Your starting map needs a pro-Allied marker for Eire and Crete
It also needs another victory city marker for UK Pacific and USA
Both same as last time
My map will be correct -
hmmm… yeah that map was posted on the forum as Alpha 3 but had missing stuff I think for neutrals… good catch
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R1 with 37, buy a researcher
Rolling 1:
(3) -
Russia! researches?
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With 32, buy 4 INF, 2 ART, BMB
NCM -
Yak - 6 INF
Bry - 12 INF, 2 AA
Nov - FTR, TAC (Rus) 2 INF (Kar) 3 INF (Vyb)
Ros - 2 INF (Cau)
Bry - MECH, ARM (Vol) INF, ART, 2 AA (Rus) 3 INF (Suk) INF, ART (Nuk)
Bel - 3 INF (Bal) 3 INF, ART, 2 AA (Nov) INF (Arc) MECH, ARM (Rus)
Z112 - SS (Z127)
Nuk - 2 INF (Bes) 2 INF (EPl)Place INF, 2 ART (Nov)
Place 3 INF (SUk)
Place BMB (Rus)
Collect 37, 37 on hand -
Russia! researches?
Yes, I was trying to get “new sadistic torture methods”, but then I realized (too late) they didn’t have that one.
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Japan
buys
3trn
inf
save2Declare War on USSR
cm
trn from 6 get inf on iwo, lands in sfetrn in 19 gets inf on oki and lands on sib
inf from kor into amu
yun
3inf,art from kwa
ftr, tacb from ksu
2bomb from Japanhun
3inf, art from ksi
2ft, 2tacb from man
ftr from forarmy from jeh into cha
army from sha into anh
cc
yun
A
Rolls: 2@1 2@2 1@3 2@4; Total Hits: 22@1: (5, 3)2@2: (2, 4)1@3: (6)2@4: (6, 3)
D
Rolls: 4@2; Total Hits: 34@2: (2, 3, 2, 2) -
ugh….
one more attack at 4
Rolls: 1@4; Total Hits: 11@4: (2) -
ok yun again
A
Rolls: 1@2 1@3 3@4; Total Hits: 31@2: (2)1@3: (1)3@4: (5, 3, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
yun taken with art
hun
A
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 32@1: (4, 5)2@2: (3, 6)3@3: (4, 1, 1)2@4: (4, 6)
D
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
what is going on with the Chinese… they are supposed to roll over
ncm
army in man to amu
2inf from kor to amu
inf from kor to amu
ftr from oki to kwa
air in hun to kwa
air in yun to kwa
fleet from 33 to 36
fleet in 19 to 36
cc from 20 to 36
ftr from kor to ksi
trn from 20 to 6, move arm, inf to kro
cv, tacb, ftr from 6 to 36
2tacb, 2ftr from japan to man
dd from 6 to 16place all in/around japan
collect 43+2=45
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did I forget to move the army from ksu to ksi?
if so, I will move it there
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map - corrected
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what is going on with the Chinese… they are supposed to roll over
This is what I like to see when I come to look at your move
Extra impressive about your game 1 win is that Japan didn’t attack until round 4. Â You weren’t even going for a Japan win at that point. Â
Although, I guess that makes it impressive for me for containing Italy and harassing Germany so much when USA couldn’t go to Europe until round 4.
Anyway, ironic that it was a J4 attack and Japan wins (and yes I did dis Japan around round 3 because the Allies seemed so strong  :oops:) and Italy still gets smashed fast.





