Varn H (allies) vs. ?????? (axis), Spring 1942, via Battlemap


  • Kar twlo inf

    Sz13 attack(1)3ftr
    DiceRolls: 3@3; Total Hits: 33@3: (2, 1, 2)

    defend CC
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • Sz2 attack(1)sub
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    defend sub
    DiceRolls: 1@1; Total Hits: 01@1: (5)

    the rest ftr bmr
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)

    defend BB
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • Try that again

    Sz2 attack(2)sub
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    defend sub
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    the rest ftr bmr
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)

    defend BB
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • Well thats dicey for ya,one round nothing the next everything!(lol)

    Sz2 cwlo sub,ftr

    Non Combat
    2ftr Egy to Lib
    inf,art Alg to Lib
    3ftr sz13 to WEu
    bmr sz2 to Nwy
    DD sz5 to sz3
    2sub sz5 to sz7
    2inf Bel to EEu
    2inf,art,tank Ukr to EEu
    2inf,tank Blk to EEu
    inf,tank Ger to EEu
    2tank WEu to EEu
    inf SEu to WEu
    art SEu to Blk

    Build placement
    4inf,4tank Ger
    inf,tank SEu

    Collect income
    Earned 42 saved 0=42 IPC’s

    Varn v Flip G1.AAM


  • Round 1, UK

    Purchase: $30 on hand
    –-Factory x1 
    —TOTAL: -$15, +15 remaining

    Combat Movement:
    —SZ 35 Carrier to SZ 59 (auto-kill transport)
    —SZ 35 Transport load India Infantry x1, proceed to SZ 34, load Persia Infantry x1, unload both in EGYPT
    —TransJordan Infantry x1 to EGYPT
    —SZ 35 Fighter to EGYPT
    —SZ 35 Cruiser to SZ 34 for shore bombardment in EGYPT
    —Great Britain Fighter x1 and Bomber x1 to SZ 3
    —Great Britain Fighter x1 to SZ 5 (auto-kill transport)


  • Round 1, UK; continued

    Combat EGYPT, Attacker, Round 1:  Fighter x1, Infantry x3, Cruiser Bombardment x1
    DiceRolls: 3@1 2@3; Total Hits: 13@1: (2, 1, 3)2@3: (6, 6)

    Combat EGYPT, Defender, Round 1: Tank x2
    DiceRolls: 2@3; Total Hits: 12@3: (3, 6)


  • Round 1, UK; continued

    EGYPT round 1:
    Attacker loses Infantryx1.
    Defender loses Tank x1.

    Combat EGYPT, Attacker, Round 2:  Fighter x1, Infantry x2
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (6)

    Combat EGYPT, Defender, Round 2: Tank x1
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • Round 1, UK; continued

    EGYPT round 2:
    Attacker loses Infantryx1.

    Combat EGYPT, Attacker, Round 3:  Fighter x1, Infantry x1
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)

    Combat EGYPT, Defender, Round 3: Tank x1
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • Round 1, UK; continued

    EGYPT round 3:
    Defender loses Tankx1.

    UK liberates EGYPT with loss of Infantry x2!


  • Round 1, UK; continued

    Combat SZ 3, Attacker, Round 1:  Fighter x1, Bomber x1
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)

    Combat SZ 3, Defender, Round 1: Destroyer x1
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Round 1, UK; continued

    SZ 3, Round 1:
    Defender loses Destroyer x1.

    SZ 3 cleared by RAF without losses!


  • Round 1, UK; continued

    Non-Combat Movement:
    –-SZ 40 Transport to SZ 41, load New Zealand Infantry x1, return to SZ 40 and unload in AUSTRALIA
    —SZ 40 Sub x1 to SZ 47
    —SZ 1 Transport to SZ 10
    —South Africa Infantry x1 to RHODESIA
    —SZ 3 Fighter x1 return to UK
    —SZ 5 Fighter x1 return to UK
    —SZ 3 Bomber to CAUCASUS
    —Egypt Fighter x1 to RHODESIA
    —Western Canada Infantry x1 to EASTERN CANADA

    Mobilize:
    —Factory to South Africa

    Collect Income: collect $30, total $45 in hand

    Summary:
    —Rhodesia: Infantry x1, Fighter x1
    —SZ 34: Cruiser x1, Transport x1
    —SZ 40: Transport x1
    —SZ 47: Sub x1
    —SZ 10: Transport x1
    —Caucasus: Bomber x1
    —SZ 59: Carrier x1
    —India: Infantry x2
    —Eastern Canada: Tank x1, Infantry x1
    —UK: Fighter x2, Infantry x2, Artillery x1, Tank x1
    —Australia: Infantry x4


  • Japan’s Turn!

    Varn v Flip UK01.AAM


  • Have you and Malachi taken a look at Second Edition 1942 yet?

    I hadn’t checked the site for two months, logged on one day and saw 1941 and 1942 SE were both new. I kind of thought they were going to do a Global 1940 Second Edition before a Spring 1942 Second Edition.

    Map for 1942 SE looks pretty cool. Not sure why they changed the AA Gun mechanics to the global mechanic. I like the idea of a realistic KJF with the India factory in place from the get go, also more countries in Asia for Japan to slog through on the way to Moscow, and more European countries for Germany to try and defend. Read that it was even harder for the allies to get a KGF going however due to extra German forces on the board on turn one.

    I kind of like the version we are playing, though. Never thought it would become obsolete (and hope it doesn’t)!


  • I actually went and picked up both new games,41-42 2nd
    haven’t opened 41 & I have 42 setup right now(just checking it out against myself)I haven’t seen the CRUNCH for a bit but would like to have a face to face with him soon
    I agree with the setup,there’s a lot of potential for the allies.Tho they say the axis are still to strong.Sure would love to try a game.
    Cant wait till they get it setup here,I think it will be on Triplea before they add it to the battelmap.

    Triplea is a cool site & you can also still use this forum to play games(I could explain to you how it all works if your interested in the future)

    For now this game in my opinion is the simplest & must fun to play!
    Sooooooo(to Japan)


  • Japan 1
    Builds
    With 30
    3TT=21
    DD=8
    save 1

    Combat
    inf(Wak)via TT sz60(51) land Bry(unoccupied)

    2inf,ftr Man to Chi
    3inf Kwa to Chi
    ftr Jpn to Chi
    ftr FIC to Chi vs 2inf,ftr

    BB sz60 to sz59 vs CV

    BB,CV(2ftr)sz37 to sz34 vs CC,TT

    sub sz45 to sz52
    CC,ftr sz50 to sz52
    bmr Jpn to sz52 vs CV(ftr)sub?

    Chi attack(1)5inf 3ftr
    DiceRolls: 5@1 3@3; Total Hits: 15@1: (2, 1, 2, 2, 3)3@3: (4, 6, 4)

    defend 2inf ftr
    DiceRolls: 2@2 1@4; Total Hits: 22@2: (2, 1)1@4: (6)


  • Chi attack(2)3inf 3ftr
    DiceRolls: 3@1 3@3; Total Hits: 13@1: (6, 6, 3)3@3: (3, 5, 4)

    defend inf ftr
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1)


  • Chi attack(3)2inf 3ftr
    DiceRolls: 2@1 3@3; Total Hits: 12@1: (1, 4)3@3: (4, 5, 6)

    defend ftr
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • SZ59 attack(1)BB
    DiceRolls: 1@4; Total Hits: 01@4: (5)

    defend CV
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Chi twlo 3inf

    BB retreats to sz60

    SZ34 attack(1)CV(2ftr)BB
    DiceRolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (1, 6)1@4: (2)

    defend CC
    DiceRolls: 1@3; Total Hits: 11@3: (1)

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