I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
Ukr
4 inf, 1 bom
Rolls: 4@1 1@4; Total Hits: 34@1: (3, 6, 1, 1)1@4: (4)
2 arm
Rolls: 2@3; Total Hits: 12@3: (1, 6)
Results
kar - taken, walk-in
sz 13 - cleared with 4 ftrs
sz 15 - cleared wol
egy - taken with 1 inf, 1 rt, 2 arm
ukr - taken with 3 inf, 1 bom
Non-Combat Move
4 ftrs to we (sz 13)
1 ftr to lib (sz 15)
1 bom to we (ukr)
2 inf to ee from nor via trn
2 inf to ee from bel
1 inf to we from se
1 arm to ee from se
3 inf, 2 arm to ee from ger
1 arm to ee from blk
1 inf, 1 rt to lib from alg
Placement
9 inf, 1 rt on Ger
3 inf on SE
Collect 42
ok i always got confused about the subs rules in this game, and as i read them again. i’m still not sure.
so planes can attack subs, and subs have to stay for 1 rd of battle, and after that they can retreat?
sorry forgot to add your bid units, but had them on my board. totally forgot about saudi cash spot, nice
UK rd 1
30 buck, 1 ac + 1 dd 28 bucks damn, save 2
COMBAT
2 fig + 1 bom uk> sz 5
1 sub 40>45
2 inf aus> newg, 1 tran 40>47 ha ha
1 ac + 1 dd + 1 tran + 1 fig 35>59
DICEY
newg
2 inf
Rolls: 2@1 ; Total Hits: 02@1: (4, 4)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (6)
rd 2
Rolls: 2@1 ; Total Hits: 02@1: (4, 6)
Rolls: 1@2 ; Total Hits: 01@2: (6)
rd 3
Rolls: 2@1 ; Total Hits: 12@1: (1, 4)
Rolls: 1@2 ; Total Hits: 11@2: (1)
yea is that 5 bucks NO
sz 45
attack
Rolls: 1@2 ; Total Hits: 01@2: (4)
Rolls: 1@2 ; Total Hits: 01@2: (6)
so now i think you can retreat if ya want
sz 59
1 ac + 1 dd + 1 fig + 1 tran
Rolls: 1@2 1@3 1@3 ; Total Hits: 21@2: (3)1@3: (2)1@3: (1)
1 tran
Rolls: 1@1 ; Total Hits: 11@1: (1)
sz 59 cleared 1 tran lost
sz 5
2 fig + 1 bom
Rolls: 2@3 1@4 ; Total Hits: 32@3: (1, 3)1@4: (3)
1 tran + 1 dd + 2 sub
Rolls: 1@1 1@3 ; Total Hits: 01@1: (6)1@3: (4)
ok i always got confused about the subs rules in this game, and as i read them again. i’m still not sure.
so planes can attack subs, and subs have to stay for 1 rd of battle, and after that they can retreat?
Forgot about the subs too. Yeah, that’s right. Subs can be fodder from planes but can’t fire back if I remember correctly. They can submerge or stay and take the fodder hits.
so now i think you can retreat if ya want
Right, I think that is correct. Technically I think it might be submerge. So, yeah, I’d submerge.
Sub submerges in Sz 45
DD stays to fight in Sz 5
ouch. Â ok i guess you can choose casualites
NCM
1 inf per> ind
1 inf trjo> per
1 bb + 1 tran sz 2>8
1 tran sz 1>8, Â 1 arm w can> uk
1 inf w can> e can
MOBILIZE
1 ac + 1 dd sz 8
COLLECT Â 29 + 2 saved = 31
as for sz 45 & sz 5
sz 45 my sub will fight until the end, go ahead and roll, or submerge
sz 5 Â my planes will also fight until the end, so if you keep 1 dd go ahead and roll, and if you submerge 1 sub, Â land planes in uk
map
ok
sz 5
Rolls: 2@3 1@4 ; Total Hits: 22@3: (1, 1)1@4: (6)
Rolls: 1@3 ; Total Hits: 01@3: (4)
that was a whooping, sz 5 cleared 0 loss
map
That was. As I recall, usually UK loses a couple ftrs there.
Japan Round 1
Buy 3 trns, 2 inf
Combat Move
1) Sz 52 - sub, ac, ftr vs. 1 sub (sz 46), 1 ac (sz 50), 1 dd (sz 50), 2 ftrs (sz 50, jap), 1 bb (sz 60)
2) Sz 47 vs. 1 bom (jap)
3) Sz 59 vs. 1 ac (sz 37), 1 bb (sz 37), 3 ftrs (2 sz 37, 1 fic)
4) Chi - 2 inf, 1 ftr vs. 7 inf (2 man, 3 kwa, 2 fic), 1 ftr (man)
I forgot, I had to look up, acs defend at 3 in Revised.
Sz 52
1 ac, 1 sub, 1 dd, 2 ftrs, 1 bb
Rolls: 1@1 1@2 3@3 1@4; Total Hits: 31@1: (2)1@2: (3)3@3: (2, 1, 4)1@4: (1)
1 sub, 1 ac, 1 ftr
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (1)1@4: (3)
What the frack.
Sz 47
bom
Rolls: 1@4; Total Hits: 01@4: (5)
trn
Rolls: 1@1; Total Hits: 01@1: (4)
Sz 47
bom
Rolls: 1@4; Total Hits: 11@4: (2)
trn
Rolls: 1@1; Total Hits: 11@1: (1)
Curse stupid transports!!!
Sz 59
1 ac, 3 ftrs, 1 bb
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (2)3@3: (5, 2, 3)1@4: (3)
1 dd, 1 ca, 1 ftr
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (4)
Chi
7 inf, 1 ftr
Rolls: 7@1 1@3; Total Hits: 27@1: (6, 5, 4, 2, 1, 6, 2)1@3: (1)
2 inf, 1 ftr
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 1)1@4: (6)
Chi
6 inf, 1 ftr
Rolls: 6@1 1@3; Total Hits: 06@1: (3, 2, 2, 5, 5, 4)1@3: (6)
1 ftr
Rolls: 1@4; Total Hits: 01@4: (5)