Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Egy
2 inf, 1 rt, 2 arm
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (6)2@2: (6, 4)2@3: (2, 3)
1 arm, 1 ftr
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)
Ukr
4 inf, 1 bom
Rolls: 4@1 1@4; Total Hits: 34@1: (3, 6, 1, 1)1@4: (4)
2 arm
Rolls: 2@3; Total Hits: 12@3: (1, 6)
Results
kar - taken, walk-in
sz 13 - cleared with 4 ftrs
sz 15 - cleared wol
egy - taken with 1 inf, 1 rt, 2 arm
ukr - taken with 3 inf, 1 bom
Non-Combat Move
4 ftrs to we (sz 13)
1 ftr to lib (sz 15)
1 bom to we (ukr)
2 inf to ee from nor via trn
2 inf to ee from bel
1 inf to we from se
1 arm to ee from se
3 inf, 2 arm to ee from ger
1 arm to ee from blk
1 inf, 1 rt to lib from alg
Placement
9 inf, 1 rt on Ger
3 inf on SE
Collect 42
ok i always got confused about the subs rules in this game, and as i read them again. i’m still not sure.
so planes can attack subs, and subs have to stay for 1 rd of battle, and after that they can retreat?
sorry forgot to add your bid units, but had them on my board. totally forgot about saudi cash spot, nice
UK rd 1
30 buck, 1 ac + 1 dd 28 bucks damn, save 2
COMBAT
2 fig + 1 bom uk> sz 5
1 sub 40>45
2 inf aus> newg, 1 tran 40>47 ha ha
1 ac + 1 dd + 1 tran + 1 fig 35>59
DICEY
newg
2 inf
Rolls: 2@1 ; Total Hits: 02@1: (4, 4)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (6)
rd 2
Rolls: 2@1 ; Total Hits: 02@1: (4, 6)
Rolls: 1@2 ; Total Hits: 01@2: (6)
rd 3
Rolls: 2@1 ; Total Hits: 12@1: (1, 4)
Rolls: 1@2 ; Total Hits: 11@2: (1)
yea is that 5 bucks NO
sz 45
attack
Rolls: 1@2 ; Total Hits: 01@2: (4)
Rolls: 1@2 ; Total Hits: 01@2: (6)
so now i think you can retreat if ya want
sz 59
1 ac + 1 dd + 1 fig + 1 tran
Rolls: 1@2 1@3 1@3 ; Total Hits: 21@2: (3)1@3: (2)1@3: (1)
1 tran
Rolls: 1@1 ; Total Hits: 11@1: (1)
sz 59 cleared 1 tran lost
sz 5
2 fig + 1 bom
Rolls: 2@3 1@4 ; Total Hits: 32@3: (1, 3)1@4: (3)
1 tran + 1 dd + 2 sub
Rolls: 1@1 1@3 ; Total Hits: 01@1: (6)1@3: (4)
ok i always got confused about the subs rules in this game, and as i read them again. i’m still not sure.
so planes can attack subs, and subs have to stay for 1 rd of battle, and after that they can retreat?
Forgot about the subs too. Yeah, that’s right. Subs can be fodder from planes but can’t fire back if I remember correctly. They can submerge or stay and take the fodder hits.
so now i think you can retreat if ya want
Right, I think that is correct. Technically I think it might be submerge. So, yeah, I’d submerge.
Sub submerges in Sz 45
DD stays to fight in Sz 5
ouch. Â ok i guess you can choose casualites
NCM
1 inf per> ind
1 inf trjo> per
1 bb + 1 tran sz 2>8
1 tran sz 1>8, Â 1 arm w can> uk
1 inf w can> e can
MOBILIZE
1 ac + 1 dd sz 8
COLLECT Â 29 + 2 saved = 31
as for sz 45 & sz 5
sz 45 my sub will fight until the end, go ahead and roll, or submerge
sz 5 Â my planes will also fight until the end, so if you keep 1 dd go ahead and roll, and if you submerge 1 sub, Â land planes in uk
map
ok
sz 5
Rolls: 2@3 1@4 ; Total Hits: 22@3: (1, 1)1@4: (6)
Rolls: 1@3 ; Total Hits: 01@3: (4)
that was a whooping, sz 5 cleared 0 loss
map
That was. As I recall, usually UK loses a couple ftrs there.
Japan Round 1
Buy 3 trns, 2 inf
Combat Move
1) Sz 52 - sub, ac, ftr vs. 1 sub (sz 46), 1 ac (sz 50), 1 dd (sz 50), 2 ftrs (sz 50, jap), 1 bb (sz 60)
2) Sz 47 vs. 1 bom (jap)
3) Sz 59 vs. 1 ac (sz 37), 1 bb (sz 37), 3 ftrs (2 sz 37, 1 fic)
4) Chi - 2 inf, 1 ftr vs. 7 inf (2 man, 3 kwa, 2 fic), 1 ftr (man)
I forgot, I had to look up, acs defend at 3 in Revised.
Sz 52
1 ac, 1 sub, 1 dd, 2 ftrs, 1 bb
Rolls: 1@1 1@2 3@3 1@4; Total Hits: 31@1: (2)1@2: (3)3@3: (2, 1, 4)1@4: (1)
1 sub, 1 ac, 1 ftr
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (1)1@4: (3)
What the frack.
Sz 47
bom
Rolls: 1@4; Total Hits: 01@4: (5)
trn
Rolls: 1@1; Total Hits: 01@1: (4)
Sz 47
bom
Rolls: 1@4; Total Hits: 11@4: (2)
trn
Rolls: 1@1; Total Hits: 11@1: (1)
Curse stupid transports!!!
Sz 59
1 ac, 3 ftrs, 1 bb
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (2)3@3: (5, 2, 3)1@4: (3)
1 dd, 1 ca, 1 ftr
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (4)
Chi
7 inf, 1 ftr
Rolls: 7@1 1@3; Total Hits: 27@1: (6, 5, 4, 2, 1, 6, 2)1@3: (1)
2 inf, 1 ftr
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 1)1@4: (6)