TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier and 3 cruisers moved from 54 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
3 bombers and 3 fighters moved from Queensland to 46 Sea Zone
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 battleship, 3 bombers, 1 carrier, 3 cruisers, 6 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Units damaged: 2 battleships owned by the Japanese
Americans win with 3 bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 6 fighters and 1 tactical_bomber
Americans win with 3 bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 6 fighters and 1 tactical_bomber
Recording Battle Statistics
Non Combat Move - Americans
3 bombers moved from 46 Sea Zone to Queensland
1 bomber moved from 49 Sea Zone to Queensland
2 destroyers and 1 submarine moved from 10 Sea Zone to 64 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Alaska
2 aaGuns moved from Central United States to Eastern United States
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 harbour placed in Central America
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from Central United States: 1 infantry and 1 mech_infantry
EDIT: Americans player Adding units owned by PlayerID named:Americans to Southeast Mexico: 1 infantry and 1 mech_infantry
EDIT: Americans player Removing units owned by PlayerID named:Americans from 101 Sea Zone: 1 transport
EDIT: Americans player Adding units owned by PlayerID named:Americans to 64 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs