Airbases with 3 or more damage are not operational. Presumably this applies to rockets too.
I also read that they fire independently.
You are correct on both issues.
:-)
If you capture a naval base on your turn, and you have ships adjacent to it that haven’t moved. During NCM do they recieve the boost?
If you capture a naval base on your turn, and you have ships adjacent to it that haven’t moved. During NCM do they recieve the boost?
nope, to able to get move bonus, u have to control it at the start of your turn.
Good, that was my gut feeling, but I wanted to hear it again. :)
If you capture a naval base on your turn, and you have ships adjacent to it that haven’t moved. During NCM do they recieve the boost?
nope, to able to get move bonus, u have to control it at the start of your turn.
The rules does not say anything about that… In my team the ships get a boost. What does Larry say about this
If you capture a naval base on your turn, and you have ships adjacent to it that haven’t moved.� During NCM do they recieve the boost?
nope, to able to get move bonus, u have to control it at the start of your turn.
The rules does not say anything about that… In my team the ships get a boost. What does Larry say about this
It is in the rules.
@rulebook:
If a territory is captured, any facilities there are also captured. The capturing player can use them on the turn after they
are captured.