@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Ancients for 1945 vs. Meglomaniacs
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looks good, thx for all the work.
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No problem
Have been working on this J3… I think I’m close…
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Close but so far away.
I just sent a detailed PM to Jim about my plans and asked him for input. So I’m working on it, and it won’t be too long. Just wanted to let you guys on the other team know that progress is being made and you can be playing again before too long.
I’ve found Japan to have the most number and most difficult decisions to make in G40 of all the powers. At least for me.
I’m up to it, I just want to try things that have a good chance of actually succeeding so we all have the most enjoyable game experience. -
Point of playing this as non-tournament is to give everyone all the time he needs :)
So no worries! -
@alexgreat:
Point of playing this as non-tournament is to give everyone all the time he needs :)
So no worries!OK, thanks
I know how much time is invested in a single game of 1940, so I want to put quality moves out there :-) -
Haven’t heard from Jim yet…
It’s not that I can’t move without his input. Hopefully either way the J3 move finally gets posted tomorrow or in the next few days, here… Fun is the name of the gameThanks, guys
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I’m here. I’m looking at it.
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PM sent.
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Gamerman, you can send me your draft for my unbiased review, if there are still doubts. :lol:
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:-)
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Sorry for the wait, guys…
I have a hot one going with Karl and I’ve never been past round 4 in a Global 1940 game in all its iterations, so being in round 9 in a hotly contested game is pretty exciting and getting my top priority… And it takes a lot of hours…
But I have quite a bit of time every day too, so…thanks for your patience
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Very aware you guys are waiting on me - sorry to leave you wondering
I’m hoping to get 'er done here tonight -
Or…. :|
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:-D
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It’s bugging me every day, though, so you know!
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J3 with 53, buy 3 INF, ART, MECH, 3 TP, NB
Combat moves -
Sui - INF (Hop)
Mal - 2 INF, ART (Hon) ART (Phi) (35-36-37) INF (Jav) INF (Bor) (42-43-37) FTR, TAC (Z35) 3 FTR, 4 TAC, 2 BMB (Kwa) TAC (Z42)
Bur - INF (Yun)
Sum - INF (Cel) ART (Jav) CA (Z44) BB, 2 FTR (Z42)
Z45 - TAC (Z42)Mal
Rolls: 2@1 4@2 6@3 6@4; Total Hits: 72@1: (6, 6)4@2: (6, 5, 5, 5)6@3: (5, 5, 2, 1, 6, 1)6@4: (3, 3, 3, 2, 6, 6)
Rolls: 4@2; Total Hits: 24@2: (1, 6, 2, 5) -
Sum
Rolls: 2@2 3@3 1@4; Total Hits: 42@2: (6, 4)3@3: (3, 1, 2)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Bur - INF (Shn) INF, ART, MECH, ARM (Yun)
Z41 - CV (Z42) 2 FTR (Sum) SS, DD (Z56)
Shn - ART (Yun) INF (FIC) 4 FTR, 6 TAC, 2 BMB (Mal)
Kwa - INF (Hon) ART (Hun)
FIC - 2 INF (Jpn) INF, ART (Gua) INF, ART (Phi) TP orig 43, TAC (Z45)
Z37 - DD, CV (Z42) CV (Z35) 3 FTR, TAC (Z6)
Z36 - CA, dBB (Z21) CV (Z6)
Hun - INF (Kwe) 6 INF, ART, AA (Anh)
Anh - 2 INF (Jeh)
Jeh - 2 INF (Man)Place NB (FIC)
Place 3 INF, ART, MECH, 3 TP (Jpn)
Collect 65, 65 on hand -
The game is not forgotten. Taking the advantage of the slow going game and still discussing a right Allies response to the terrible Pacific situation. Good Japan move guys.
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Credit Gamerman for that.





