CUP 2012 Revised Europe vs Commonwealth Moo Vs. Func


  • TripleA Turn Summary for game: World War II Revised, version: 1.3.5

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to Balkans
                1 infantry moved from Germany to Southern Europe
                1 infantry moved from Germany to Southern Europe
                1 infantry moved from Germany to Southern Europe
                1 infantry moved from Germany to Southern Europe
                1 infantry moved from Germany to Western Europe
                1 infantry moved from Germany to Western Europe
                1 infantry moved from Germany to Western Europe
                1 infantry moved from Germany to Western Europe
                1 infantry moved from Germany to Western Europe
                1 fighter moved from Germany to Western Europe
                1 fighter moved from Germany to Western Europe
                2 fighters moved from Germany to Balkans
                1 bomber moved from Germany to Balkans
                1 infantry moved from Germany to Southern Europe
                1 infantry moved from Germany to Southern Europe
                1 infantry moved from Germany to Balkans

    Combat - Germans
                Battle in Balkans
                    Germans attack with 1 bomber, 2 fighters and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Balkans, round 1 :  2/5 hits
                        British roll dice for 1 infantry in Balkans, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Balkans
                    Germans win, taking Balkans from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Southern Europe
                    Germans attack with 6 infantry
                    Americans defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
                        Germans roll dice for 6 infantry in Southern Europe, round 1 :  0/6 hits
                        Americans roll dice for 1 armour and 1 infantry in Southern Europe, round 1 :  1/2 hits
                        1 infantry owned by the Germans lost in Southern Europe
                        Germans roll dice for 5 infantry in Southern Europe, round 2 :  0/5 hits
                        Americans roll dice for 1 armour and 1 infantry in Southern Europe, round 2 :  2/2 hits
                        2 infantry owned by the Germans lost in Southern Europe
                        Germans roll dice for 3 infantry in Southern Europe, round 3 :  2/3 hits
                        Americans roll dice for 1 armour and 1 infantry in Southern Europe, round 3 :  0/2 hits
                        1 armour owned by the Americans and 1 infantry owned by the Americans lost in Southern Europe
                    Germans win, taking Southern Europe from Americans with 3 infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Western Europe
                    Germans attack with 2 fighters and 5 infantry
                    British defend with 1 aaGun, 3 armour and 1 infantry
                        AA guns fire in Western Europe :  1/2 hits
                        1 fighter owned by the Germans lost in Western Europe
                        Germans roll dice for 1 fighter and 5 infantry in Western Europe, round 1 :  0/6 hits
                        British roll dice for 3 armour and 1 infantry in Western Europe, round 1 :  2/4 hits
                        2 infantry owned by the Germans lost in Western Europe
                        Germans roll dice for 1 fighter and 3 infantry in Western Europe, round 2 :  1/4 hits
                        British roll dice for 3 armour and 1 infantry in Western Europe, round 2 :  3/4 hits
                        1 infantry owned by the British and 3 infantry owned by the Germans lost in Western Europe
                    retreated to Western Europe
                    British win with 3 armour remaining. Battle score for attacker is -22
                    Casualties for Germans: 1 fighter and 5 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Western Europe to Germany
                1 bomber and 2 fighters moved from Balkans to Germany

    Place Units - Germans
                9 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 19 PUs; end with 19 PUs total

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 19 / 19
        British : 36 / 48
        Japanese : 48 / 55
        Americans : 37 / 43


  • Sigh… such horrible luck in such crucial time  :|


  • And it’s only round 6… my jap game seems nice still, but my german gameplay is a bit rusty  :-)

  • TripleA

    you got to buy more artillery, since you are not giving me an attack, you force me to stack up near you and defend.

  • TripleA

    I attack berlin, going to assume you lose the bomber… but my hits were 2 under the average… which is not too bad I guess. you can add it back later if you would have kept it.

  • TripleA

    TripleA Turn Summary for game: World War II Revised, version: 1.3.5

    Game History

    Round :6

    Purchase Units - British
                British buy 4 armour, 1 factory and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                4 transports moved from 5 Sea Zone to 6 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from United Kingdom to 6 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 5 Sea Zone to Germany
                2 armour, 1 artillery and 6 infantry moved from Eastern Europe to Germany
                3 armour moved from Western Europe to Germany
                3 fighters moved from Eastern Europe to Germany
                1 bomber moved from Caucasus to Germany
                1 infantry moved from Eastern Canada to Western Canada
                2 armour moved from Belgian Congo to Trans-Jordan
                3 infantry moved from Belgian Congo to Anglo Egypt

    Combat - British
                Battle in Germany
                    British attack with 7 armour, 3 artilleries, 1 bomber, 3 fighters and 10 infantry
                    Germans defend with 2 aaGuns, 1 bomber, 1 factory, 3 fighters and 19 infantry
                        AA guns fire in Germany :  1/4 hits
                        1 fighter owned by the British lost in Germany
                        British roll dice for 7 armour, 3 artilleries, 1 bomber, 2 fighters and 10 infantry in Germany, round 1 :  6/23 hits
                        Germans roll dice for 1 bomber, 3 fighters and 19 infantry in Germany, round 1 :  13/23 hits
                        10 infantry owned by the British , 1 bomber owned by the Germans , 5 infantry owned by the Germans and 3 artilleries owned by the British lost in Germany
                        British roll dice for 7 armour, 1 bomber and 2 fighters in Germany, round 2 :  4/10 hits
                        Germans roll dice for 3 fighters and 14 infantry in Germany, round 2 :  5/17 hits
                        5 armour owned by the British and 4 infantry owned by the Germans lost in Germany
                    1 bomber owned by the British and 2 fighters owned by the British retreated
                        British roll dice for 2 armour in Germany, round 3 :  0/2 hits
                        Germans roll dice for 3 fighters and 10 infantry in Germany, round 3 :  8/13 hits
                        2 armour owned by the British lost in Germany
                    Germans win with 3 fighters and 10 infantry remaining. Battle score for attacker is -45
                    Casualties for Germans: 1 bomber and 9 infantry
                    Casualties for British: 7 armour, 3 artilleries, 1 fighter and 10 infantry
                Battle in Trans-Jordan
                    British attack with 2 armour
                    Japanese defend with 1 infantry
                        British roll dice for 2 armour in Trans-Jordan, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Trans-Jordan, round 1 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in Trans-Jordan
                    British win, taking Trans-Jordan from Japanese with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - British
                2 fighters moved from Germany to 5 Sea Zone
                1 bomber moved from Germany to Caucasus

    Place Units - British
                4 armour and 4 infantry placed in United Kingdom
                1 factory placed in Norway

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs total

    Territory Summary for British :

    Eastern Europe : 1 flag
        Norway : 1 flag, 1 factory
        Trans-Jordan : 1 flag, 1 armour
        United Kingdom : 1 flag, 1 aaGun, 4 armour, 1 factory and 4 infantry
        Western Europe : 1 flag, 1 aaGun
        Caucasus : 1 flag, 1 aaGun and 1 bomber
        Algeria : 1 flag
        Libya : 1 flag
        Anglo Egypt : 1 flag, 3 infantry
        Western Canada : 1 flag, 1 infantry
        5 Sea Zone : 1 flag, 1 carrier, 2 fighters and 4 transports

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 19 / 19
        British : 37 / 38
        Japanese : 47 / 55
        Americans : 37 / 43

  • TripleA

    damn you rolled so many hits with 2s. :(

    I tried to end it because russia goes right after and I had 24 attackers to 23 defenders. About even, dice calculator says 58%.

    I remembered after the battle started that I can’t retreat in revised like I can in AA50… just the air retreats.

    Dang, this is rough. Was hoping for a closer fight in the event I lost… at least get you down to 3 inf 3 fighters or something reasonable for russia to hit (though japan flies in, I would still attack, at least try to kill the infantry)

    Oh damn. I am screwed lol.

  • TripleA

    I might have to wait for 3 turns for america or something to take berlin… damn your japan stalling my americans!

  • TripleA

    I was going to concede right now, but the game looks pretty close. Germany only has 13 guys, russia has 9 next to it… and uk can drop 8 on it.

    Japan not stacked up next to russia for at least two turns. Japan could hit usa, but that still a grind too.

    Damn, the dice hit you hard, but got me harder back!

  • TripleA

    the dice is nuts for both of us this game lol.


  • True, weird dice for both. Also, I’m not very happy with my gameplay with Germany, it’s true that I had to buy more artillery. At least, I’m happy with Japan, the “Polar Express” is my trademark tactic  :-)

  • TripleA

    Yeah well I am kickin you out of here or making you commit.

  • TripleA

    Win or lose, I had fun.

    I been in garg’s global tournament and it isn’t very fun. Maybe because I like to rush from time to time and I don’t have a rush partner so it is really off. >,<

  • TripleA

    I just feel like, I am trying to play like it is low luck in those global games… when it is a dice game. I play enough low luck games on the triplea lobby… for dice games I want to gamble a little. I am a gambler’s gambler you could say.

    Either way, I was a round ahead of schedule considering you didn’t buy much arty or armor, so I was able to advance each round toward berlin and cut germany’s income off. You will get your income this round :)


  • TripleA Turn Summary for game: World War II Revised, version: 1.3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 battleship and 1 transport moved from 55 Sea Zone to 52 Sea Zone
                1 infantry moved from Hawaiian Islands to 52 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 52 Sea Zone to 55 Sea Zone
                1 infantry moved from 55 Sea Zone to Western Canada
                2 artilleries, 1 bomber and 12 infantry moved from Alaska to Western Canada
                2 fighters moved from 63 Sea Zone to Western Canada
                1 fighter moved from Buryatia S.S.R. to Western Canada
                3 transports moved from 63 Sea Zone to 62 Sea Zone
                2 artilleries and 4 infantry moved from Buryatia S.S.R. to 62 Sea Zone
                2 infantry moved from Japan to 60 Sea Zone
                2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to Western Canada
                2 artilleries, 4 infantry and 3 transports moved from 62 Sea Zone to 63 Sea Zone
                2 artilleries and 4 infantry moved from 63 Sea Zone to Western Canada
                2 fighters moved from 34 Sea Zone to Anglo Egypt
                1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from India to 35 Sea Zone
                1 armour moved from India to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 armour and 1 infantry moved from 34 Sea Zone to Anglo Egypt

    Combat - Japanese
                Battle in Anglo Egypt
                    Japanese attack with 1 armour, 2 fighters and 1 infantry
                    British defend with 3 infantry
                        Japanese roll dice for 1 battleship in Anglo Egypt, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Anglo Egypt
                        Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Anglo Egypt, round 1 :  2/4 hits
                        British roll dice for 2 infantry in Anglo Egypt, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Anglo Egypt
                    Japanese win, taking Anglo Egypt from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in Western Canada
                    Japanese attack with 4 artilleries, 1 bomber, 3 fighters and 19 infantry
                    British defend with 1 infantry; Americans defend with 3 armour, 2 artilleries and 13 infantry
                        Japanese roll dice for 1 battleship in Western Canada, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Western Canada
                        Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters and 19 infantry in Western Canada, round 1 :  7/27 hits
                        British roll dice for 3 armour, 2 artilleries and 13 infantry in Western Canada, round 1 :  4/18 hits
                        4 infantry owned by the Japanese and 7 infantry owned by the Americans lost in Western Canada
                        Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters and 15 infantry in Western Canada, round 2 :  9/23 hits
                        British roll dice for 3 armour, 2 artilleries and 6 infantry in Western Canada, round 2 :  5/11 hits
                        2 artilleries owned by the Americans , 5 infantry owned by the Japanese , 1 armour owned by the Americans and 6 infantry owned by the Americans lost in Western Canada
                        Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters and 10 infantry in Western Canada, round 3 :  4/18 hits
                        British roll dice for 2 armour in Western Canada, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 2 armour owned by the Americans lost in Western Canada
                    Japanese win, taking Western Canada from British with 4 artilleries, 1 bomber, 3 fighters and 9 infantry remaining. Battle score for attacker is 35
                    Casualties for Japanese: 10 infantry
                    Casualties for British: 1 infantry
                    Casualties for Americans: 3 armour, 2 artilleries and 13 infantry

    Non Combat Move - Japanese
                2 fighters moved from Anglo Egypt to 34 Sea Zone
                2 infantry moved from French Indochina to India
                1 aaGun moved from China to French Indochina
                1 armour moved from India to French Indochina
                1 armour moved from Sinkiang to French Indochina
                2 infantry moved from Sinkiang to China
                1 fighter moved from 34 Sea Zone to India
                1 bomber and 3 fighters moved from Western Canada to Alaska
                1 transport moved from 63 Sea Zone to 60 Sea Zone
                1 transport moved from 63 Sea Zone to 60 Sea Zone
                4 infantry moved from Japan to 60 Sea Zone
                4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
                1 bomber moved from Alaska to Buryatia S.S.R.

    Place Units - Japanese
                3 infantry placed in French Indochina
                2 armour placed in Alaska
                1 transport placed in 60 Sea Zone
                1 fighter and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 19 / 19
        British : 34 / 38
        Japanese : 50 / 50
        Americans : 37 / 43


  • Mmmm… I don’t like LL very much, one can use too much to secure results. I’m maybe a bit too used to AABattlemap, that gives a slower gameplay, and I’m noticing the diference, it’s a similar case. TripleA is indeed the nearest you can get to real gameplay without a real board, and A&A, specially Revised, is designed mainly to play on real board, he he  :-)

    Also, I’m much better with Polar Express than defending with Germany. I forget easily how to defend right with germans unless I play them a lot, but I didn’t forgot much of the tactics needed to attack America with Japan

  • TripleA

    It is a fast game we got going.

    I play both ll and dice. Just I have a very conservative partner for garg’s dice tournament so I am grinding it out looking for every income advantage etc lol.

  • TripleA

    loool. I just looked at the map. I was like how did you get so many guys there. LOOOOOOL. I just now realized you can shuffle from bury to west canada.

    well I guess I got to do a suicide run.

  • TripleA

    TripleA Turn Summary for game: World War II Revised, version: 1.3.5

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 14 Sea Zone to 12 Sea Zone
                2 transports moved from 5 Sea Zone to 7 Sea Zone
                1 armour and 1 infantry moved from Libya to 14 Sea Zone
                1 armour and 1 infantry moved from 14 Sea Zone to Southern Europe
                1 infantry moved from Kazakh S.S.R. to Sinkiang
                      Americans take Sinkiang from Japanese
                3 transports moved from 2 Sea Zone to 9 Sea Zone

    Combat - Americans
                Battle in Southern Europe
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 aaGun, 1 factory and 3 infantry
                        Americans roll dice for 1 battleship in Southern Europe, round 1 :  0/1 hits
                        Americans roll dice for 1 armour and 1 infantry in Southern Europe, round 1 :  0/2 hits
                        Germans roll dice for 3 infantry in Southern Europe, round 1 :  1/3 hits
                        1 infantry owned by the Americans lost in Southern Europe
                        Americans roll dice for 1 armour in Southern Europe, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Southern Europe, round 2 :  1/3 hits
                        1 armour owned by the Americans lost in Southern Europe
                    Germans win with 3 infantry remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Americans

    Place Units - Americans
                1 artillery and 5 infantry placed in Eastern United States
                8 infantry placed in Western United States
                Americans undo move 2.
                4 infantry placed in Western United States
                4 infantry placed in Western United States
                Americans undo move 1.
                1 artillery and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 39 PUs; end with 39 PUs total

    Territory Summary for Americans :

    Midway : 1 flag, 1 infantry
        Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 17 infantry
        Sinkiang : 1 flag, 1 infantry
        West Russia : 1 flag
        Eastern United States : 1 flag, 1 artillery, 1 factory and 5 infantry
        7 Sea Zone : 1 flag, 2 transports
        5 Sea Zone : 1 flag, 1 carrier and 1 destroyer
        12 Sea Zone : 1 flag, 1 transport
        9 Sea Zone : 1 flag, 3 transports
        14 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 19 / 19
        British : 34 / 38
        Japanese : 48 / 50
        Americans : 39 / 39

  • TripleA

    TripleA Turn Summary for game: World War II Revised, version: 1.3.5

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 4 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 armour, 2 artilleries and 2 infantry moved from Eastern Europe to Germany
                1 fighter moved from Kazakh S.S.R. to Balkans

    Combat - Russians
                Battle in Germany
                    Russians attack with 5 armour, 2 artilleries and 2 infantry
                    Germans defend with 2 aaGuns, 1 factory, 3 fighters and 10 infantry
                        Russians roll dice for 5 armour, 2 artilleries and 2 infantry in Germany, round 1 :  2/9 hits
                        Germans roll dice for 3 fighters and 10 infantry in Germany, round 1 :  5/13 hits
                        2 infantry owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Germany
                        Russians roll dice for 4 armour in Germany, round 2 :  3/4 hits
                        Germans roll dice for 3 fighters and 8 infantry in Germany, round 2 :  7/11 hits
                        4 armour owned by the Russians and 3 infantry owned by the Germans lost in Germany
                    Germans win with 3 fighters and 5 infantry remaining. Battle score for attacker is -24
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 5 armour, 2 artilleries and 2 infantry
                Battle in Balkans
                    Russians attack with 1 fighter
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter in Balkans, round 1 :  1/1 hits
                        Germans roll dice for 1 infantry in Balkans, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Balkans
                    Russians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Balkans to Ukraine S.S.R.
                1 artillery and 2 infantry moved from Caucasus to Ukraine S.S.R.
                1 aaGun moved from Eastern Europe to Ukraine S.S.R.
                2 infantry moved from Persia to Caucasus
                2 artilleries and 2 infantry moved from Kazakh S.S.R. to Caucasus
                1 infantry moved from Evenki National Okrug to Russia
                1 infantry moved from Novosibirsk to Russia
                1 artillery and 3 infantry moved from Russia to Caucasus

    Place Units - Russians
                4 armour placed in Caucasus
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Caucasus : 1 flag, 4 armour, 3 artilleries, 1 factory and 7 infantry
        Ukraine S.S.R. : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 2 infantry
        Belorussia : 1 flag
        Russia : 1 flag, 1 aaGun, 1 factory and 4 infantry
        5 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 19 / 19
        British : 34 / 38
        Japanese : 48 / 50
        Americans : 39 / 39

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