@The_Good_Captain someone’s striving to reach the final 🙂
CUP 2012 Revised Europe vs Commonwealth Moo Vs. Func
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I love triple a, our game has so much more progression than the other ones.
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Southern Europe
1 infantry moved from Germany to Southern Europe
1 infantry moved from Germany to Southern Europe
1 infantry moved from Germany to Southern Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 fighter moved from Germany to Western Europe
1 fighter moved from Germany to Western Europe
2 fighters moved from Germany to Balkans
1 bomber moved from Germany to Balkans
1 infantry moved from Germany to Southern Europe
1 infantry moved from Germany to Southern Europe
1 infantry moved from Germany to BalkansCombat - Germans
Battle in Balkans
Germans attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Balkans, round 1 : 2/5 hits
British roll dice for 1 infantry in Balkans, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Balkans
Germans win, taking Balkans from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Southern Europe
Germans attack with 6 infantry
Americans defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
Germans roll dice for 6 infantry in Southern Europe, round 1 : 0/6 hits
Americans roll dice for 1 armour and 1 infantry in Southern Europe, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Southern Europe
Germans roll dice for 5 infantry in Southern Europe, round 2 : 0/5 hits
Americans roll dice for 1 armour and 1 infantry in Southern Europe, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Southern Europe
Germans roll dice for 3 infantry in Southern Europe, round 3 : 2/3 hits
Americans roll dice for 1 armour and 1 infantry in Southern Europe, round 3 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Southern Europe
Germans win, taking Southern Europe from Americans with 3 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Western Europe
Germans attack with 2 fighters and 5 infantry
British defend with 1 aaGun, 3 armour and 1 infantry
AA guns fire in Western Europe : 1/2 hits
1 fighter owned by the Germans lost in Western Europe
Germans roll dice for 1 fighter and 5 infantry in Western Europe, round 1 : 0/6 hits
British roll dice for 3 armour and 1 infantry in Western Europe, round 1 : 2/4 hits
2 infantry owned by the Germans lost in Western Europe
Germans roll dice for 1 fighter and 3 infantry in Western Europe, round 2 : 1/4 hits
British roll dice for 3 armour and 1 infantry in Western Europe, round 2 : 3/4 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Western Europe
retreated to Western Europe
British win with 3 armour remaining. Battle score for attacker is -22
Casualties for Germans: 1 fighter and 5 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Western Europe to Germany
1 bomber and 2 fighters moved from Balkans to GermanyPlace Units - Germans
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 19 PUs; end with 19 PUs totalProduction/PUs Summary :
Russians : 26 / 26
Germans : 19 / 19
British : 36 / 48
Japanese : 48 / 55
Americans : 37 / 43 -
Sigh… such horrible luck in such crucial time :|
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And it’s only round 6… my jap game seems nice still, but my german gameplay is a bit rusty :-)
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you got to buy more artillery, since you are not giving me an attack, you force me to stack up near you and defend.
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I attack berlin, going to assume you lose the bomber… but my hits were 2 under the average… which is not too bad I guess. you can add it back later if you would have kept it.
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Purchase Units - British
British buy 4 armour, 1 factory and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
4 transports moved from 5 Sea Zone to 6 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from United Kingdom to 6 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 5 Sea Zone to Germany
2 armour, 1 artillery and 6 infantry moved from Eastern Europe to Germany
3 armour moved from Western Europe to Germany
3 fighters moved from Eastern Europe to Germany
1 bomber moved from Caucasus to Germany
1 infantry moved from Eastern Canada to Western Canada
2 armour moved from Belgian Congo to Trans-Jordan
3 infantry moved from Belgian Congo to Anglo EgyptCombat - British
Battle in Germany
British attack with 7 armour, 3 artilleries, 1 bomber, 3 fighters and 10 infantry
Germans defend with 2 aaGuns, 1 bomber, 1 factory, 3 fighters and 19 infantry
AA guns fire in Germany : 1/4 hits
1 fighter owned by the British lost in Germany
British roll dice for 7 armour, 3 artilleries, 1 bomber, 2 fighters and 10 infantry in Germany, round 1 : 6/23 hits
Germans roll dice for 1 bomber, 3 fighters and 19 infantry in Germany, round 1 : 13/23 hits
10 infantry owned by the British , 1 bomber owned by the Germans , 5 infantry owned by the Germans and 3 artilleries owned by the British lost in Germany
British roll dice for 7 armour, 1 bomber and 2 fighters in Germany, round 2 : 4/10 hits
Germans roll dice for 3 fighters and 14 infantry in Germany, round 2 : 5/17 hits
5 armour owned by the British and 4 infantry owned by the Germans lost in Germany
1 bomber owned by the British and 2 fighters owned by the British retreated
British roll dice for 2 armour in Germany, round 3 : 0/2 hits
Germans roll dice for 3 fighters and 10 infantry in Germany, round 3 : 8/13 hits
2 armour owned by the British lost in Germany
Germans win with 3 fighters and 10 infantry remaining. Battle score for attacker is -45
Casualties for Germans: 1 bomber and 9 infantry
Casualties for British: 7 armour, 3 artilleries, 1 fighter and 10 infantry
Battle in Trans-Jordan
British attack with 2 armour
Japanese defend with 1 infantry
British roll dice for 2 armour in Trans-Jordan, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Trans-Jordan
British win, taking Trans-Jordan from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - British
2 fighters moved from Germany to 5 Sea Zone
1 bomber moved from Germany to CaucasusPlace Units - British
4 armour and 4 infantry placed in United Kingdom
1 factory placed in NorwayTurn Complete - British
British collect 37 PUs; end with 38 PUs totalTerritory Summary for British :
Eastern Europe : 1 flag
Norway : 1 flag, 1 factory
Trans-Jordan : 1 flag, 1 armour
United Kingdom : 1 flag, 1 aaGun, 4 armour, 1 factory and 4 infantry
Western Europe : 1 flag, 1 aaGun
Caucasus : 1 flag, 1 aaGun and 1 bomber
Algeria : 1 flag
Libya : 1 flag
Anglo Egypt : 1 flag, 3 infantry
Western Canada : 1 flag, 1 infantry
5 Sea Zone : 1 flag, 1 carrier, 2 fighters and 4 transportsProduction/PUs Summary :
Russians : 26 / 26
Germans : 19 / 19
British : 37 / 38
Japanese : 47 / 55
Americans : 37 / 43 -
damn you rolled so many hits with 2s. :(
I tried to end it because russia goes right after and I had 24 attackers to 23 defenders. About even, dice calculator says 58%.
I remembered after the battle started that I can’t retreat in revised like I can in AA50… just the air retreats.
Dang, this is rough. Was hoping for a closer fight in the event I lost… at least get you down to 3 inf 3 fighters or something reasonable for russia to hit (though japan flies in, I would still attack, at least try to kill the infantry)
Oh damn. I am screwed lol.
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I might have to wait for 3 turns for america or something to take berlin… damn your japan stalling my americans!
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I was going to concede right now, but the game looks pretty close. Germany only has 13 guys, russia has 9 next to it… and uk can drop 8 on it.
Japan not stacked up next to russia for at least two turns. Japan could hit usa, but that still a grind too.
Damn, the dice hit you hard, but got me harder back!
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the dice is nuts for both of us this game lol.
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True, weird dice for both. Also, I’m not very happy with my gameplay with Germany, it’s true that I had to buy more artillery. At least, I’m happy with Japan, the “Polar Express” is my trademark tactic :-)
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Yeah well I am kickin you out of here or making you commit.
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Win or lose, I had fun.
I been in garg’s global tournament and it isn’t very fun. Maybe because I like to rush from time to time and I don’t have a rush partner so it is really off. >,<
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I just feel like, I am trying to play like it is low luck in those global games… when it is a dice game. I play enough low luck games on the triplea lobby… for dice games I want to gamble a little. I am a gambler’s gambler you could say.
Either way, I was a round ahead of schedule considering you didn’t buy much arty or armor, so I was able to advance each round toward berlin and cut germany’s income off. You will get your income this round :)
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship and 1 transport moved from 55 Sea Zone to 52 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 52 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Western Canada
2 artilleries, 1 bomber and 12 infantry moved from Alaska to Western Canada
2 fighters moved from 63 Sea Zone to Western Canada
1 fighter moved from Buryatia S.S.R. to Western Canada
3 transports moved from 63 Sea Zone to 62 Sea Zone
2 artilleries and 4 infantry moved from Buryatia S.S.R. to 62 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Western Canada
2 artilleries, 4 infantry and 3 transports moved from 62 Sea Zone to 63 Sea Zone
2 artilleries and 4 infantry moved from 63 Sea Zone to Western Canada
2 fighters moved from 34 Sea Zone to Anglo Egypt
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 armour moved from India to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Anglo EgyptCombat - Japanese
Battle in Anglo Egypt
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 3 infantry
Japanese roll dice for 1 battleship in Anglo Egypt, round 1 : 1/1 hits
1 infantry owned by the British lost in Anglo Egypt
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Anglo Egypt, round 1 : 2/4 hits
British roll dice for 2 infantry in Anglo Egypt, round 1 : 0/2 hits
2 infantry owned by the British lost in Anglo Egypt
Japanese win, taking Anglo Egypt from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Western Canada
Japanese attack with 4 artilleries, 1 bomber, 3 fighters and 19 infantry
British defend with 1 infantry; Americans defend with 3 armour, 2 artilleries and 13 infantry
Japanese roll dice for 1 battleship in Western Canada, round 1 : 1/1 hits
1 infantry owned by the British lost in Western Canada
Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters and 19 infantry in Western Canada, round 1 : 7/27 hits
British roll dice for 3 armour, 2 artilleries and 13 infantry in Western Canada, round 1 : 4/18 hits
4 infantry owned by the Japanese and 7 infantry owned by the Americans lost in Western Canada
Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters and 15 infantry in Western Canada, round 2 : 9/23 hits
British roll dice for 3 armour, 2 artilleries and 6 infantry in Western Canada, round 2 : 5/11 hits
2 artilleries owned by the Americans , 5 infantry owned by the Japanese , 1 armour owned by the Americans and 6 infantry owned by the Americans lost in Western Canada
Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters and 10 infantry in Western Canada, round 3 : 4/18 hits
British roll dice for 2 armour in Western Canada, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 armour owned by the Americans lost in Western Canada
Japanese win, taking Western Canada from British with 4 artilleries, 1 bomber, 3 fighters and 9 infantry remaining. Battle score for attacker is 35
Casualties for Japanese: 10 infantry
Casualties for British: 1 infantry
Casualties for Americans: 3 armour, 2 artilleries and 13 infantryNon Combat Move - Japanese
2 fighters moved from Anglo Egypt to 34 Sea Zone
2 infantry moved from French Indochina to India
1 aaGun moved from China to French Indochina
1 armour moved from India to French Indochina
1 armour moved from Sinkiang to French Indochina
2 infantry moved from Sinkiang to China
1 fighter moved from 34 Sea Zone to India
1 bomber and 3 fighters moved from Western Canada to Alaska
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
4 infantry moved from Japan to 60 Sea Zone
4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 bomber moved from Alaska to Buryatia S.S.R.Place Units - Japanese
3 infantry placed in French Indochina
2 armour placed in Alaska
1 transport placed in 60 Sea Zone
1 fighter and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs totalProduction/PUs Summary :
Russians : 26 / 26
Germans : 19 / 19
British : 34 / 38
Japanese : 50 / 50
Americans : 37 / 43 -
Mmmm… I don’t like LL very much, one can use too much to secure results. I’m maybe a bit too used to AABattlemap, that gives a slower gameplay, and I’m noticing the diference, it’s a similar case. TripleA is indeed the nearest you can get to real gameplay without a real board, and A&A, specially Revised, is designed mainly to play on real board, he he :-)
Also, I’m much better with Polar Express than defending with Germany. I forget easily how to defend right with germans unless I play them a lot, but I didn’t forgot much of the tactics needed to attack America with Japan
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It is a fast game we got going.
I play both ll and dice. Just I have a very conservative partner for garg’s dice tournament so I am grinding it out looking for every income advantage etc lol.
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loool. I just looked at the map. I was like how did you get so many guys there. LOOOOOOL. I just now realized you can shuffle from bury to west canada.
well I guess I got to do a suicide run.
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 14 Sea Zone to 12 Sea Zone
2 transports moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from Libya to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Southern Europe
1 infantry moved from Kazakh S.S.R. to Sinkiang
Americans take Sinkiang from Japanese
3 transports moved from 2 Sea Zone to 9 Sea ZoneCombat - Americans
Battle in Southern Europe
Americans attack with 1 armour and 1 infantry
Germans defend with 1 aaGun, 1 factory and 3 infantry
Americans roll dice for 1 battleship in Southern Europe, round 1 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Southern Europe, round 1 : 0/2 hits
Germans roll dice for 3 infantry in Southern Europe, round 1 : 1/3 hits
1 infantry owned by the Americans lost in Southern Europe
Americans roll dice for 1 armour in Southern Europe, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Southern Europe, round 2 : 1/3 hits
1 armour owned by the Americans lost in Southern Europe
Germans win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Americans
Place Units - Americans
1 artillery and 5 infantry placed in Eastern United States
8 infantry placed in Western United States
Americans undo move 2.
4 infantry placed in Western United States
4 infantry placed in Western United States
Americans undo move 1.
1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 17 infantry
Sinkiang : 1 flag, 1 infantry
West Russia : 1 flag
Eastern United States : 1 flag, 1 artillery, 1 factory and 5 infantry
7 Sea Zone : 1 flag, 2 transports
5 Sea Zone : 1 flag, 1 carrier and 1 destroyer
12 Sea Zone : 1 flag, 1 transport
9 Sea Zone : 1 flag, 3 transports
14 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 26 / 26
Germans : 19 / 19
British : 34 / 38
Japanese : 48 / 50
Americans : 39 / 39
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