Hi to all,
…well, here we are. I’m sorry that you guys had to proceed without a normal game ending, but it’s not your fault (and I personally think you were ahead in that game anyway).
So, next round. (if you guys want a few days break, no problem. No need to hurry). We would like to bid for sides, so if you agree, we can just do it in this thread and then use the thread for the game.
I’m not sure I understood the bidding procedure. I think it goes like that, correct me if I’m wrong:
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We make a roll which team starts bidding. Call that “Team A” and the other one “Team B”.
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Team A makes initial bid, for instance: Axis vs Allies+3. Team B now has two options:
a) Call. Now Team A plays Axis. Before the game, Team B can edit the bid (3 IPC in this example) worth of units to any Allied territory. For instance, 1 French Infantry is added to SouthernFrance. It is not allowed to place a British Infantry in SouthernFrance, the powers must match. Instead of adding units, the IPC can be given to any Allied power (for instance the British can start with 31 IPC instead of 28). Or split them to multiple powers. Ships can be added to any seazone where that power already has at least one ship.
b) Raise. Team B makes a higher bid, for instance: Axis vs Allies+5.
Then A can either call (Team A Allies, add 5 IPC anywhere ; Team B Axis) or raise again, until someone Calls.
Right that way? Do we want to allow negative bets (which means: For instance, I bid Axis-10 vs Allies+3, and if you call, I’ll remove 1 AAgun from Rome and 1 AAgun from Tokyo (or subtract 10IPC from any Axis power), then you add 3IPCs)? How do we compare bids like “Axis-10 vs Allies+3” and “Axis vs Allies+5”, which one is higher? I think the easiest way is just banning negative bets.
So, if I got the bidding procedure right (and you agree to bid), you can roll a die to determine who makes first bet. We’ll discuss our bidding in the meantime :)