CUP 2012 Revised Europe vs Commonwealth Moo Vs. Func


  • The freaking forum didin’t adjust summer time … I thought you posted a hour ago  :lol:

  • TripleA

    oh man I am so screwed. Can barely win 95% battles…

    This is going to be a desperate game, I should have waited 5 minutes to get your message! Then I could have rolled on triple a with marty servers. I always get screwed rolling on the forum lol. THE FORUM IS TRYIN TO KILL ME MAN!

    DiceRolls: 8@1 2@2 1@3; Total Hits: 28@1: (2, 2, 2, 4, 5, 4, 5, 1)2@2: (6, 2)1@3: (6)

    DiceRolls: 4@2 1@3; Total Hits: 14@2: (6, 5, 4, 5)1@3: (2)

    west russia battle!

  • TripleA

    Oh thank god, only lost an infantry so far in this fight.

    DiceRolls: 7@1 2@2 1@3; Total Hits: 37@1: (5, 1, 2, 4, 6, 5, 3)2@2: (2, 4)1@3: (1)

    DiceRolls: 2@2 1@3; Total Hits: 12@2: (5, 2)1@3: (4)

  • TripleA

    ok woo, thought I would lose like 6 guys, it was only a 99% battle this time, which is only 4% better than the last one.

    ok sec going to edit in results then we roll on triplea for the rest of this lol.

  • TripleA

    here you go, put your email in the thingy. I forgot to do that.

    my email is james.ornellas@hotmail.com

    I don’t need to tell you good luck since you got that in spades. I will tell myself to have fun, because I am off to a really hard start. Man, I swear if I try to sink the baltic fleet with 2 fighters and a bomber and I lose that too… I don’t know what kind of crazyness ima do for this game.

    I just got to hope you get diced somewhere too. LOL.

    Well, this game might turn out like the movies, USA wins WWII, everyone else just sucked lol.

    revisedr1.tsvg

  • Liaison TripleA '11 '10

    Howcome it use to be…

    james.holmes@hotmail.com  ? Cow? ;)

  • TripleA

    less than 1/10 games this happens to me, out of those games I seen worse. This is going to be rough for me though.

    Well, have fun func, you got a tremendous opportunity with that standard russia attack fail.

    ~

    John Holmes, is cool, he thought he was the joker, it is not his fault he turned skitzo.

  • TripleA

    It don’t matter what I do, if I can’t win a battle baby!

  • TripleA

    I was going to concede if my russian fighter lost to your german fighter or if it ended in a draw, which is why I kept going even at that point.

    But the game decided that wouldn’t be traumatizing for me, so it let me win.


  • Great… now I must download TripleA 1.6  :? … and it only lefts 15 minutes for Spain-Russia olimpics basketball semifinal … I’ll probably have to delay this move a bit


  • I checked and my bid is not there!  :lol:

  • TripleA

    Another traumatizing battle is when uk sends destroyer and carrier vs a lone japanese transport… and loses. Oh do I hate that too, because I even send the carrier as insurance just to make sure that thing died and I still lose. That is probably worse. considering 1 transport shuffles 2 units a round towards russia, even harder to recover from that one.

    oh when I decide to attack egypt back and I lose, then blitz blitz, africa gone. Revised has always had a f load of luck involved in it. It is kind of nice, because each battle matters.

    ~
    no worries func… yeah I am using the newer version. I think the napoleon games you are in will switch over to the new one.

    Anyway, I bought 4 armor 1 arty. moved all my guys toward russia/caucasus. bailed out of the far east, because I need to pull the men toward germany.

    I am doing the standard rush strat. Nothing crazy, just the usual stuff everyone and their mom has seen or done before.
    ~
    Thought I edited in carolines the transport. but we both know you got it. so just add it in.


  • We won at basket!  :-D Such a weird match, but we recovered!


  • Test summary from TripleA, engine version: 1.6.1.1, time: 00:54:11


  • TripleA Turn Summary for game: World War II Revised, version: 1.3.5

    Game History

    Round :1

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 2 armour and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 8 Sea Zone to 13 Sea Zone
                1 fighter moved from Western Europe to 13 Sea Zone
                1 fighter moved from Germany to 13 Sea Zone
                1 fighter moved from Norway to 13 Sea Zone
                1 armour and 1 infantry moved from Libya to Anglo Egypt
                1 artillery moved from Southern Europe to 14 Sea Zone
                1 infantry moved from Southern Europe to 14 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
                1 artillery and 1 infantry moved from 15 Sea Zone to Anglo Egypt
                1 bomber moved from Germany to Anglo Egypt
                1 fighter moved from Balkans to 15 Sea Zone
                1 infantry moved from Norway to Karelia S.S.R.
                      Germans take Karelia S.S.R. from Russians
                1 fighter moved from Eastern Europe to 13 Sea Zone

    Combat - Germans
                Battle in 15 Sea Zone
                    Germans attack with 1 battleship, 1 fighter and 1 transport
                    British defend with 1 destroyer
                        Germans roll dice for 1 battleship, 1 fighter and 1 transport in 15 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 destroyer in 15 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 15 Sea Zone
                    Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 12
                    Casualties for British: 1 destroyer
                Battle in Anglo Egypt
                    Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    British defend with 1 armour, 1 fighter and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Anglo Egypt, round 1 :  2/5 hits
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 1 :  2/3 hits
                        1 infantry owned by the British , 1 armour owned by the British and 2 infantry owned by the Germans lost in Anglo Egypt
                        Germans roll dice for 1 armour, 1 artillery and 1 bomber in Anglo Egypt, round 2 :  1/3 hits
                        British roll dice for 1 fighter in Anglo Egypt, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 artillery owned by the Germans lost in Anglo Egypt
                    Germans win, taking Anglo Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 1 armour, 1 fighter and 1 infantry
                Battle in 13 Sea Zone
                    Germans attack with 4 fighters and 1 submarine
                    British defend with 1 battleship
                        Germans roll dice for 1 submarine in 13 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 4 fighters in 13 Sea Zone, round 1 :  3/4 hits
                        British roll dice for 1 battleship in 13 Sea Zone, round 1 :  1/1 hits
                        1 battleship owned by the British and 1 submarine owned by the Germans lost in 13 Sea Zone
                    Germans win with 4 fighters remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship

    Non Combat Move - Germans
                2 infantry moved from Norway to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Eastern Europe
                1 infantry moved from Belorussia to Ukraine S.S.R.
                1 infantry moved from Belorussia to Eastern Europe
                1 armour and 2 infantry moved from Balkans to Eastern Europe
                1 artillery and 1 infantry moved from Algeria to Libya
                1 infantry moved from Southern Europe to Balkans
                4 fighters moved from 13 Sea Zone to Western Europe
                1 armour moved from Southern Europe to Eastern Europe
                2 armour moved from Western Europe to Eastern Europe
                2 armour moved from Germany to Eastern Europe
                1 infantry moved from Germany to Western Europe
                1 infantry moved from Germany to Western Europe
                1 infantry moved from Germany to Eastern Europe
                1 bomber moved from Anglo Egypt to Libya
                1 fighter moved from 15 Sea Zone to Libya

    Place Units - Germans
                1 armour and 1 infantry placed in Southern Europe
                1 armour and 9 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total

    Production/PUs Summary :

    Russians : 24 / 26
        Germans : 42 / 42
        British : 28 / 30
        Japanese : 30 / 30
        Americans : 42 / 42

  • TripleA

    TripleA Turn Summary for game: World War II Revised, version: 1.3.5

    Game History

    Round :1

    Purchase Units - British
                British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Eastern Canada to 1 Sea Zone
                1 armour and 1 transport moved from 1 Sea Zone to 8 Sea Zone
                1 infantry moved from United Kingdom to 8 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
                1 armour, 1 battleship, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
                2 armour and 2 infantry moved from 12 Sea Zone to Algeria
                      British take Algeria from Germans
                2 fighters moved from United Kingdom to West Russia
                1 bomber moved from United Kingdom to Anglo Egypt
                1 fighter moved from 35 Sea Zone to Anglo Egypt
                1 carrier and 1 destroyer moved from 35 Sea Zone to 59 Sea Zone
                1 submarine moved from 40 Sea Zone to 45 Sea Zone
                1 infantry moved from Union of South Africa to Kenya
                2 infantry moved from India to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Anglo Egypt

    Combat - British
                Battle in 45 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 submarine
                        British roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                    1 submarine owned by the British Submerged
                    1 submarine owned by the Japanese Submerged
                Battle in Anglo Egypt
                    British attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Egypt, round 1 :  1/4 hits
                        Germans roll dice for 1 armour in Anglo Egypt, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Anglo Egypt
                    British winBritish win with no units remaining, taking Anglo Egypt from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in 59 Sea Zone
                    British attack with 1 carrier and 1 destroyer
                    Japanese defend with 1 transport
                        British roll dice for 1 carrier and 1 destroyer in 59 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 transport in 59 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 carrier and 1 destroyer in 59 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 transport in 59 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 carrier and 1 destroyer in 59 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 transport in 59 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the Japanese lost in 59 Sea Zone
                    British win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 transport moved from 40 Sea Zone to 41 Sea Zone
                1 infantry moved from New Zealand to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to Australia
                1 infantry moved from Persia to Trans-Jordan
                1 bomber and 1 fighter moved from Anglo Egypt to Trans-Jordan
                1 aaGun moved from India to Persia
                1 infantry moved from Western Canada to Eastern Canada

    Place Units - British
                1 armour, 1 fighter and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Territory Summary for British :

    Eastern Canada : 1 flag, 1 infantry
        Australia : 1 flag, 4 infantry
        Kenya : 1 flag, 1 infantry
        Persia : 1 flag, 1 aaGun
        India : 1 flag, 1 infantry
        Trans-Jordan : 1 flag, 1 bomber, 1 fighter and 2 infantry
        United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 5 infantry
        Algeria : 1 flag, 2 armour and 2 infantry
        West Russia : 1 flag, 2 fighters
        Anglo Egypt : 1 flag, 1 infantry
        59 Sea Zone : 1 flag, 1 carrier and 1 destroyer
        34 Sea Zone : 1 flag, 1 transport
        12 Sea Zone : 1 flag, 1 battleship and 2 transports
        46 Sea Zone : 1 flag, 1 transport
        45 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 24 / 26
        Germans : 39 / 42
        British : 31 / 31
        Japanese : 30 / 30
        Americans : 42 / 42

  • TripleA

    got to risk it for the biscuit

  • TripleA

    there ya go japan, all you can eat baby, go wild.

  • TripleA

    I do have another question, is this a tech game?


  • Good question. I think that not, but I’m not totally sure

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