@jhett07:
OK, that clears up a lot for me.� Why didn’t YOU write the rules?! :P
But I’m still kinda confused on what you said earlier about the battleship, how it could take 2 hits.� Is there a chart or something I missed what units can take how much damage?� And when damaged, does that affect their defending or attacking rolls?
Everything takes one hit with the exception of battleships, which can take two hits.
A damaged battleship still attacks and defends with a “4” roll (scoring hits for a 4, 3, 2, or 1). So, even if you take a “hit” to your battleship, and it’s damaged after a round of combat, it will still be able to roll for "4"s until you choose to take the second hit to it.
Example: (You may want to set up the pieces to visualize) Attacker has three destroyers. Defender has a battleship and a destroyer.
Round one attack: 3 rolls for 2, scoring one hit (pretend). Logically, the defender will take a hit to the battleship so that he will still have his battleship and destroyer in play (the alternative is taking a hit to the destroyer and losing it after retaliation). In taking a hit to the battleship, you signify this by turning it on its side.
Round one defense: 1 roll for 4 (battleship) and 1 roll for 2 (destroyer), scoring one hit from battleship (pretend)
End of first round of combat: Attacker has 2 destroyers. Defender has 1 damaged/“sideways” battleship and 1 destroyer. If the attacker retreats, the battleship regains its upright position (fully restored). If the attacker chooses to continue the battle, the defending battleship will roll for “4” still, despite being damaged.
Edit: I originally had submarines involved, but that just complicates what should be a simple example. I hope this helps.