sent a chat so we don’t clutter up this thread
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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idk i haven’t been calculating russia vs germany as of late.
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Well either way russia would have to attack your men otherwise you’d get to volgograd and that is a wrap.
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Thing is you would have to hold volgograd and egypt without losing uk for a whole round… so even if you got volgograd and egypt… you would have to hold it for one full round (till the next turn of the country you took it with). So USA has the opportunity to take london for a turn and reset the whole clock.
This is why I am in the atlantic chilling by london, so when you move in for your VCs, I move in to stop the win. That is why I keep getting carrier fighters so I can take london and then defend my ships.
Originally veqryn’s russian units to asia was a bluff, we were going to pull it back to the europe front, but we ended up just going with it.
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Hard to say what would have happened without a big showdown between germany and russia to be honest.
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@Cow:
Hard to say what would have happened without a big showdown between germany and russia to be honest.
i think it’s your turn Cow. are you still stalling?
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veqryn’s turn.
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was in hong kong for 2 days, will post right now
btw, i don’t think germany/axis has a chance in hell of victory anymore
you have to hold 8 VC in europe side for 1 full round (not a half round), and I honestly do not think you have a chance of getting it for even a single round
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cow, i have roughly 50% on killing all units in syria.
I can attack with 11 mech, 1 tank, and 1 bomber.
If i am losing, i can retreat to iraq or trans-jordanof course, if i am losing, i will be losing by a lot, because it is an “all 1s” attack
other options: sit in iraq or sit in transjordan
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I do not control you. Do what you feel.
you do not need to be in asia anymore, I got it. just give me the inf and aa guns for china. if anything you can setup to blitz malaya back. though usa can do that.
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In other words do whatever you feel like.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :14
Purchase Units - Russians
Russians buy 7 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
11 mech_infantrys moved from Northwest Persia to Syria
1 armour moved from Egypt to Syria
1 bomber moved from Russia to Syria
1 armour moved from Jehol to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 armour moved from Buyant-Uhaa to Jehol
1 mech_infantry moved from Ulaanbaatar to Buryatia
2 bombers moved from Anhwe to Buryatia
1 infantry moved from Vologda to Archangel
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Archangel
1 fighter moved from Volgograd to Western UkraineCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 : 3/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Russians attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 bombers and 1 mech_infantry in Buryatia, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
Russians attack with 1 armour, 1 bomber and 11 mech_infantrys
Germans defend with 4 infantry; Italians defend with 2 aaGuns, 1 artillery and 5 infantry
AA guns fire in Syria : 0/1 hits
Russians roll dice for 1 armour, 1 bomber and 11 mech_infantrys in Syria, round 1 : 2/13 hits
Italians roll dice for 2 aaGuns, 1 artillery and 9 infantry in Syria, round 1 : 2/10 hits
2 aaGuns owned by the Italians and 2 mech_infantrys owned by the Russians lost in Syria
Russians roll dice for 1 armour, 1 bomber and 9 mech_infantrys in Syria, round 2 : 1/11 hits
Italians roll dice for 1 artillery and 9 infantry in Syria, round 2 : 4/10 hits
1 infantry owned by the Germans and 4 mech_infantrys owned by the Russians lost in Syria
1 armour owned by the Russians and 5 mech_infantrys owned by the Russians retreated to Iraq
Italians win with 1 artillery and 8 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry
Casualties for Russians: 6 mech_infantrys
Casualties for Italians: 2 aaGunsNon Combat Move - Russians
1 bomber moved from Syria to Iraq
3 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Anhwe to Chahar
2 aaGuns and 2 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsi to Anhwe
1 armour and 7 mech_infantrys moved from Anhwe to Jehol
2 bombers moved from Buryatia to Yenisey
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Tambov
2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Russia to Vologda
1 artillery and 8 infantry moved from Russia to Bryansk
1 fighter moved from Archangel to Russia
1 fighter moved from Western Ukraine to BryanskPlace Units - Russians
7 artilleries and 3 infantry placed in Russia
Russians undo move 1.
6 artilleries and 4 infantry placed in Russia
1 artillery and 1 infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
7 artilleries and 3 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUsTerritory Summary for Russians :
Jehol : 1 flag, 2 armour and 7 mech_infantrys
Chahar : 1 flag, 2 aaGuns, 1 armour, 2 infantry and 3 mech_infantrys
Yenisey : 1 flag, 2 bombers
Buryatia : 1 flag, 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 flag, 2 aaGuns, 14 artilleries, 1 fighter and 49 infantry
Archangel : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 7 artilleries, 1 factory_major, 1 fighter and 3 infantry
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 infantry
Vologda : 1 flag, 1 artillery and 2 infantry
Volgograd : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
Iraq : 1 flag, 1 armour, 1 bomber and 8 mech_infantrys
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 56 / 59
Russians : 33 / 42
Japanese : 22 / 31
Americans : 56 / 82
Chinese : 20 / 25
British : 20 / 0
UK_Pacific : 17 / 13
Italians : 13 / 18
ANZAC : 22 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
not as well as i hoped
but at least it wasn’t the slaughter it could have been (freaking dice)
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yeah yeah i know I forgot for 5 turns to move the 2 siberian us infantry.
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bump for japan
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
1 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Shan State
3 armour moved from Malaya to Shan State
1 submarine moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Manchuria to Buryatia
1 fighter moved from Manchuria to Soviet Far East
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in Soviet Far East
Japanese attack with 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in Soviet Far East, round 1 : 2/3 hits
Russians roll dice for 2 infantry in Soviet Far East, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 2 submarines
British defend with 1 fighter; Americans defend with 1 carrier
Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
British roll dice for 1 carrier in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 carrier in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Americans lost in 36 Sea Zone
1 submarine owned by the Japanese Submerged
British win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 44 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 42 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Japanese: 2 fighters
Battle in Shan State
Japanese attack with 4 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 4 armour and 1 infantry in Shan State, round 1 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 1 : 1/2 hits
Russians roll dice for 1 mech_infantry in Buryatia, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
1 fighter owned by the British forced to land in 35 Sea ZoneNon Combat Move - Japanese
1 fighter moved from Soviet Far East to SiberiaPlace Units - Japanese
2 mech_infantrys placed in Malaya
3 infantry placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,5,5
Japanese collect 24 PUs (1 lost to blockades); end with 24 PUs totalTerritory Summary for Japanese :
Japan : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Manchuria : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 12 infantry
Hainan : 1 flag, 1 harbour
Shan State : 1 flag, 4 armour and 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
New Guinea : 1 flag
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 2 infantry
Amur : 1 flag
Siberia : 1 flag, 1 fighter
Buryatia : 1 flag, 1 armour and 1 infantry
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 4 transports
36 Sea Zone : 1 flag, 1 submarine
3 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
80 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 56 / 59
Russians : 31 / 42
Japanese : 25 / 24
Americans : 56 / 82
Chinese : 20 / 25
British : 20 / 0
UK_Pacific : 16 / 13
Italians : 13 / 18
ANZAC : 22 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 1.371
Standard Deviation : 1.171
Total rolls : 36Null / Other
1 was rolled 1 times
5 was rolled 4 times
Average roll : 4.200
Median : 5.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.476
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
bad luck there SPD :|
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i guess losing those 2 anzac fighters against a jap bomber just got evened out….
still, it sucks whenever that happens
(one reason i tend to play LL)
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it is up to cow, but i think we would like that UK fighter to go to French Indo China instead of to sz35
(this is after the japanese sub shot the carrier out from under it)so cow should edit to any legal spot he wants (only 3 places are legal: sz35, FIC, or Kwangsi)
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I don’t care where that fighter goes.
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kamikaze orders?
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