Napoleonic Empire - 5ppl - Free for All (Noll - Veqryn - Alex - Wheat - Gekk)


  • TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7

    Game History

    Round :20

    Combat Move - UnitedKingdom
                3 Fusilierss moved from Volhynia to Severia
                      UnitedKingdom take Severia from Russia
                1 Dragoons moved from Minsk to Kiev
                      UnitedKingdom take Kiev from Russia
                1 Dragoons moved from Minsk to Kazan
                      UnitedKingdom take Kazan from Russia
                1 Fusiliers moved from Minsk to Smolensk
                      UnitedKingdom take Smolensk from Russia
                4 Artillerys, 6 Chasseurss, 7 Fusilierss, 6 Grenadierss, 5 Howitzers, 21 Mariness and 5 Mortarss moved from Minsk to Novgorod
                      UnitedKingdom take Novgorod from Russia
                1 Chasseurs, 1 Fusiliers and 2 Mariness moved from Ingria to Novgorod
                1 Fusiliers and 1 Howitzer moved from Mecklenburg to Pomerania
                1 Artillery and 1 Fusiliers moved from Pomerania to Posen
                2 Chasseurss and 3 Fusilierss moved from Warszowa to Posen
                2 Dragoonss moved from Brandenburg to Posen
                1 Wellington moved from Hanovre to Posen
                2 Cuirassierss moved from Hanovre to Pomerania
                1 Fusiliers, 2 Howitzers and 3 Mariness moved from Holstein to Mecklenburg
                2 Cuirassierss moved from Warszowa to Minsk
                1 Dragoons moved from Warszowa to Minsk
                1 Fusiliers, 2 Howitzers and 1 Marines moved from Lithuania to Prussia
                1 Marines moved from Karelia to SZ3
                1 Fusiliers moved from Esthonia to SZ3
                1 Marines moved from Latvia to SZ7
                2 Barques, 2 Battleships, 1 Fusiliers and 1 Marines moved from SZ3 to SZ6
                3 Barques and 1 Marines moved from SZ7 to SZ6
                1 Artillery and 1 Marines moved from Skane to Vastra Gotaland
                1 Cutter moved from SZ36 to SZ34
                1 Cutter moved from SZ34 to SZ35
                3 Barques moved from SZ26 to SZ29
                1 Fusiliers, 2 Howitzers and 3 Mariness moved from Essex to SZ29
                2 Brigantines moved from SZ7 to SZ6
                3 Barques, 1 Brigantine, 1 Fusiliers, 2 Howitzers and 3 Mariness moved from SZ29 to SZ27
                1 Fusiliers, 2 Howitzers and 3 Mariness moved from SZ27 to Hanovre
                2 Mariness moved from Wessex to SZ33
                1 Brigantine, 1 Corvette, 2 Cutters and 2 Mariness moved from SZ33 to SZ35
                2 Mariness moved from SZ35 to Flanders
                1 Wellington moved from Posen to Minsk
                1 Fusiliers and 2 Mariness moved from SZ6 to Svealand
                4 Barques and 2 Brigantines moved from SZ6 to SZ9
                1 Chasseurs, 2 Fusilierss, 1 Howitzer, 3 Mariness and 1 Mortars moved from Prussia to Pomerania

    Purchase Units - UnitedKingdom
                UnitedKingdom buy 2 Brigantines, 2 Cutters, 1 Fusiliers, 6 Horse_Artillerys, 1 Howitzer, 2 Hussarss and 1 Wellington; Remaining resources: 0 PUs;

    Combat - UnitedKingdom

    Non Combat Move - UnitedKingdom

    Place Units - UnitedKingdom
                1 Fusiliers and 1 Howitzer placed in Pomerania
                2 Horse_Artillerys placed in Skane
                2 Horse_Artillerys and 1 Wellington placed in Hanovre
                2 Horse_Artillerys placed in Minsk
                2 Hussarss placed in Ingria
                2 Brigantines and 2 Cutters placed in SZ29

    Turn Complete - UnitedKingdom
                UnitedKingdom collect 92 PUs; end with 92 PUs total

  • Customizer

    TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7

    Game History

    Round :20

    Combat Move - AustrianEmpire
                4 Artillerys, 3 Charless, 10 Grenadierss and 3 Mortarss moved from Galicia to Moldavia
                1 Cuirassiers moved from Moravia to Moldavia
                1 Dragoons moved from Krakow to Moldavia

    Combat - AustrianEmpire
                Battle in Moldavia
                    AustrianEmpire attack with 4 Artillerys, 3 Charless, 1 Cuirassiers, 1 Dragoons, 10 Grenadierss and 3 Mortarss
                    OttomanEmpire defend with 1 Artillery, 4 Dragoonss and 10 Fusilierss
                        AustrianEmpire roll dice for 4 Artillerys, 3 Charless, 1 Cuirassiers, 1 Dragoons, 10 Grenadierss and 3 Mortarss in Moldavia, round 1 :  14/22 hits
                        OttomanEmpire roll dice for 1 Artillery, 4 Dragoonss and 10 Fusilierss in Moldavia, round 1 :  5/15 hits
                        3 Dragoonss owned by the OttomanEmpire , 4 Artillerys owned by the AustrianEmpire , 1 Dragoons owned by the AustrianEmpire , 1 Artillery owned by the OttomanEmpire and 10 Fusilierss owned by the OttomanEmpire lost in Moldavia
                    3 Charless, 1 Cuirassiers, 10 Grenadierss and 3 Mortarss retreated to Galicia
                    OttomanEmpire win with 1 Dragoons remaining. Battle score for attacker is 37
                    Casualties for OttomanEmpire: 1 Artillery, 3 Dragoonss and 10 Fusilierss
                    Casualties for AustrianEmpire: 4 Artillerys and 1 Dragoons

    Non Combat Move - AustrianEmpire
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 2 Battleships, 2 Brigantines, 4 Cutters and 2 Frigates moved from SZ10 to SZ12
                1 Barque moved from SZ7 to SZ6
                1 Fusiliers moved from Ostra Gotaland to SZ6
                1 Barque and 1 Fusiliers moved from SZ6 to SZ5
                1 Fusiliers moved from SZ5 to Lappland
                1 Fusiliers moved from Ostra Gotaland to Svealand
                3 Dragoonss moved from Prussia to Krakow
                3 Charless moved from Brandenburg to Galicia
                3 Fusilierss moved from Lithuania to Warszowa
                1 General moved from Krakow to Posen
                1 Howitzer moved from Krakow to Galicia
                1 General moved from Moravia to Galicia
                4 Chasseurss, 7 Fusilierss, 3 Grenadierss and 4 Howitzers moved from Moravia to Galicia
                1 Fusiliers moved from Silesia to Saxony
                1 Fusiliers moved from Silesia to Bohemia
                1 Brigantine moved from SZ19 to SZ12

    Turn Complete - AustrianEmpire

    Territory Summary for AustrianEmpire :

    Lappland : 1 flag, 1 Fusiliers
        Brandenburg : 1 flag, 1 Fortress and 1 General
        Saxony : 1 flag, 1 Fusiliers
        Svealand : 1 flag, 1 Fusiliers
        Silesia : 1 flag, 1 Fusiliers
        Bohemia : 1 flag, 1 Fusiliers
        Hesse : 1 flag
        Galicia : 1 flag, 6 Charless, 4 Chasseurss, 1 Cuirassiers, 7 Fusilierss, 1 General, 13 Grenadierss, 5 Howitzers and 3 Mortarss
        Warszowa : 1 flag, 3 Fusilierss
        SZ5 : 1 flag, 1 Barque
        SZ12 : 1 flag, 2 Battleships, 3 Brigantines, 4 Cutters and 2 Frigates
        SZ8 : 1 flag
        Vastra Gotaland : 1 flag
        Krakow : 1 flag, 3 Dragoonss
        Posen : 1 flag, 1 General
        Prussia : 1 flag, 1 General and 2 Mortella_Towers
        Hollande : 1 flag, 2 Mortella_Towers
        Magdeburg : 1 flag
        Ostra Gotaland : 1 flag, 1 Fusiliers and 1 Howitzer

    Production/PUs Summary :

    France : 99 / 99
        UnitedKingdom : 92 / 92
        AustrianEmpire : 34 / 0
        OttomanEmpire : 92 / 96
        Russia : 35 / 63

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.378
            Median : 3.000
            Variance : 0.694
            Standard Deviation : 0.833
            Total rolls : 37

    OttomanEmpire Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    AustrianEmpire Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.409
            Median : 3.000
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

  • Customizer

    sry about the edit, open borders is supposed to allow transit through canals, obviously, however the engine is bugging out about it


  • Happy reminder! We could start game2 while continuing this:

    http://www.axisandallies.org/forums/index.php?topic=28263.0

  • '17

    TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7

    Game History

    Round :20

    Combat Move - OttomanEmpire
                1 Fusiliers moved from Zala to Moravia
                      OttomanEmpire take Moravia from AustrianEmpire
                1 Artillery and 2 Fusilierss moved from Austria to Bohemia
                19 Artillerys, 5 Chasseurss, 20 Fusilierss, 2 Grenadierss and 10 Mariness moved from Zala to Moravia
                1 Mahmud moved from Slavonia to Bohemia
                2 Mahmuds moved from Austria to Bohemia
                3 Artillerys, 15 Chasseurss and 6 Fusilierss moved from Austria to Moravia
                5 Artillerys, 3 Chasseurss, 7 Fusilierss and 1 General moved from Slavonia to Zala
                4 Fusilierss and 5 Howitzers moved from Slovenia to Zala
                2 Dragoonss moved from Macedonia to Slavonia
                1 Dragoons moved from Moldavia to Odessa
                3 Dragoonss moved from Lazes to Mordvins
                3 Mahmuds moved from Anatolia to Astrakahn
                4 Mahmuds moved from Kiutayeh to Astrakahn
                1 Mahmud moved from Constantinople to Slavonia
                7 Barques moved from SZ77 to SZ76
                1 Chasseurs and 6 Fusilierss moved from Umbria to SZ76
                7 Barques, 1 Chasseurs and 6 Fusilierss moved from SZ76 to SZ77
                1 Chasseurs and 6 Fusilierss moved from SZ77 to Slovenia

    Purchase Units - OttomanEmpire
                OttomanEmpire buy 2 Artillerys, 8 Dragoonss, 7 Fusilierss and 2 Horse_Artillerys; Remaining resources: 0 PUs;

    Combat - OttomanEmpire
                Battle in Bohemia
                    OttomanEmpire attack with 1 Artillery, 2 Fusilierss and 3 Mahmuds
                    AustrianEmpire defend with 1 Fusiliers
                        OttomanEmpire roll dice for 1 Artillery, 2 Fusilierss and 3 Mahmuds in Bohemia, round 1 :  3/6 hits
                        AustrianEmpire roll dice for 1 Fusiliers in Bohemia, round 1 :  0/1 hits
                        1 Fusiliers owned by the AustrianEmpire lost in Bohemia
                    OttomanEmpire win, taking Bohemia from AustrianEmpire with 1 Artillery, 2 Fusilierss and 3 Mahmuds remaining. Battle score for attacker is 4
                    Casualties for AustrianEmpire: 1 Fusiliers

    Non Combat Move - OttomanEmpire
                1 Barque, 9 Brigantines, 1 Corvette, 5 Cutters, 4 Frigates, 1 Fusiliers and 1 Marines moved from SZ55 to SZ53
                1 Artillery and 1 Fusiliers moved from Constantinople to Bulgaria

    Place Units - OttomanEmpire
                2 Artillerys and 5 Fusilierss placed in Constantinople
                7 Dragoonss placed in Austria
                2 Horse_Artillerys placed in Slovenia
                2 Fusilierss placed in Zala
                1 Dragoons placed in Kiutayeh

    Turn Complete - OttomanEmpire
                OttomanEmpire collect 95 PUs; end with 95 PUs total
                Objective OttomanEmpire destroys TUV: OttomanEmpire met a national objective for an additional 4 PUs; end with 99 PUs

    Production/PUs Summary :

    France : 99 / 99
        UnitedKingdom : 92 / 92
        AustrianEmpire : 31 / 0
        OttomanEmpire : 95 / 99
        Russia : 35 / 63

  • '17 '16 '15 '12

    TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7

    Game History

    Round :20

    Combat Move - Russia
                1 Fusiliers moved from Tsaritsyn to Kazan
                1 Artillery moved from Tsaritsyn to Kazan
                1 Chasseurs moved from Tsaritsyn to Kazan
                1 General moved from Astrakahn to Tsaritsyn
                1 Battleship moved from SZ49 to SZ46
                      Russia take SZ46 from UnitedKingdom
                1 Brigantine moved from SZ49 to SZ46

    Purchase Units - Russia
                Russia buy 7 Fortresss and 2 Kutusovs; Remaining resources: 10 PUs;

    Combat - Russia
                Battle in Kazan
                    Russia attack with 1 Artillery, 1 Chasseurs and 1 Fusiliers
                    UnitedKingdom defend with 1 Dragoons
                        Russia roll dice for 1 Artillery, 1 Chasseurs and 1 Fusiliers in Kazan, round 1 :  0/3 hits
                        UnitedKingdom roll dice for 1 Dragoons in Kazan, round 1 :  0/1 hits
                        Russia roll dice for 1 Artillery, 1 Chasseurs and 1 Fusiliers in Kazan, round 2 :  1/3 hits
                        UnitedKingdom roll dice for 1 Dragoons in Kazan, round 2 :  0/1 hits
                        1 Dragoons owned by the UnitedKingdom lost in Kazan
                    Russia win, taking Kazan from UnitedKingdom with 1 Artillery, 1 Chasseurs and 1 Fusiliers remaining. Battle score for attacker is 6
                    Casualties for UnitedKingdom: 1 Dragoons

    Non Combat Move - Russia
                1 Kutusov moved from Astrakahn to Moscovia
                1 Fusiliers moved from Astrakahn to Tsaritsyn

    Place Units - Russia
                7 Fortresss placed in Moscovia
                2 Kutusovs placed in Tsaritsyn
                Turning on Edit Mode
                EDIT: Removing units owned by Russia from Moscovia: 2 Generals
                EDIT: Adding units owned by Russia to Kazan: 2 Generals
                EDIT: Turning off Edit Mode

    Turn Complete - Russia
                Russia collect 38 PUs; end with 48 PUs total
                Objective Russia destroys TUV: Russia met a national objective for an additional 4 PUs; end with 52 PUs

  • '17 '16 '15 '12

    Round 21

    Russia does nothing

  • '17

    Ottomans do nothing.


  • France downgrade relations with the UK to ceasefire.


  • UK declares war on Austria.


  • @Gekkepop:

    UK declares war on Austria.

    if you are allies, you have to ceasefire first

  • Customizer

    nothing for me


  • I think we can’t stop uk winning now from the gentle concession of Austria: sending his men to die in an holy mission to  help uk dominate.

    Maybe next game we will follow the game rules where it says a power undr attack must defend his capitol with all his strenght, or just delete this rule from this game.

    GG


  • TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7

    Game History

    Round :21

    Combat Move - France
                1 Dragoons moved from Bavaria to Hesse
                      France take Hesse from AustrianEmpire
                1 Dragoons moved from Hesse to Saxony
                1 Cuirassiers moved from Tyrol to Saxony
                8 Cuirassierss moved from Salzburg to Saxony
                31 Fusilierss and 9 Howitzers moved from Rhine to Hesse
                2 Artillerys, 15 Chasseurss, 25 Fusilierss, 23 Howitzers and 3 Mortarss moved from Salzburg to Bohemia
                1 Brigantine and 1 Cutter moved from SZ40 to SZ36
                3 Brigantines and 5 Cutters moved from SZ41 to SZ36
                2 Barques moved from SZ43 to SZ36
                5 Fusilierss and 5 Howitzers moved from Orleanais to Normandy
                1 Fusiliers and 2 Mariness moved from Andalusia to SZ53
                2 Barques, 2 Battleships, 11 Brigantines, 14 Cutters, 3 Frigates, 1 Fusiliers and 11 Mariness moved from SZ53 to SZ47
                1 Fusiliers moved from Alemtejo to SZ47
                3 Chasseurss and 1 General moved from Eturia to Rome
                1 Marines moved from Auvergne to Poitou
                1 General moved from Auvergne to Anjou
                1 General moved from Gascony to Poitou

    Purchase Units - France
                France buy 1 Battleship, 1 Marines and 8 Neys; Remaining resources: 0 PUs;

    Combat - France
                Battle in Saxony
                    France attack with 9 Cuirassierss and 1 Dragoons
                    AustrianEmpire defend with 1 Fusiliers
                    France win, taking Saxony from AustrianEmpire with 9 Cuirassierss and 1 Dragoons remaining. Battle score for attacker is 4
                    Casualties for AustrianEmpire: 1 Fusiliers

    Non Combat Move - France

    Place Units - France
                1 Battleship placed in SZ42
                1 Marines placed in Anjou
                8 Neys placed in Orleanais

    Turn Complete - France
                France collect 102 PUs; end with 102 PUs total
                Objective France destroys TUV: France met a national objective for an additional 4 PUs; end with 106 PUs


  • This is the rule I’m talking about, I think you wrote it Veqryn:

    #2. Only 1 person can win, so conduct your diplomacy accordingly. If you do get backstabbed, try to be a good sport, and do not take it personally, everyone should backstab and be backstabbed eventually.
    #3. No giving your capitol to a player. If your capital gets taken, and you have no chance to take it back for good, then you have have lost the game. Command your armies until they are no more, or ask to be replaced by an AI. #4. Have fun! (place your bids in a balanced fashion…diplomacy sometimes fails! Do Not be a bad sport! Suiciding yourself IS being a bad sport.).

  • Customizer

    @Noll:

    This is the rule I’m talking about, I think you wrote it Veqryn:

    #2. Only 1 person can win, so conduct your diplomacy accordingly. If you do get backstabbed, try to be a good sport, and do not take it personally, everyone should backstab and be backstabbed eventually.
    #3. No giving your capitol to a player. If your capital gets taken, and you have no chance to take it back for good, then you have have lost the game. Command your armies until they are no more, or ask to be replaced by an AI. #4. Have fun! (place your bids in a balanced fashion…diplomacy sometimes fails! Do Not be a bad sport! Suiciding yourself IS being a bad sport.).

    I don’t think i “gave” my capital to Ottomans.

    The Ottomans and Russians foolishly placed their largest and most important stack of high value units within range of basically All my units.  Because I have been producing lots of cheaper units, I have numerical advantage over your high value units.  I saw a chance to deal a fatal blow to the Russians, and also a big a blow as I possibly could to Ottomans for this entire game.

    Despite my lower value units, I was able to secure a near 250 TUV swing in that battle.

    Now, take the save from right before my turn, and play it out another way: send everything to my capital.

    I simulated this in a local game to see what would happen, and the result was worse for me.  Sure, my capital held on for a couple extra turns, but the Ottomans and Russians took the entire rest of my land, AND when the Ottomans eventually attacked me, it was THEY who secured the TUV swing in their favor, not mine.

    So actually, I did the best move considering my circumstances: I went out fighting, and I fought hard.

    The point of the quote above, is to stop people from saying “fuck it, I quit, and I’m giving all my stuff to player X”

    I simmed things and found that attacking that stack was the most damage I could do.  If that stack had of either been bigger, or had not been in that position, then I would not have had the opportunity to kill roughly 1400 TUV and still come out of it fighting.


  • Giving 4 cities to the UK for free doesn’t look like a good strategy tho’. I think it’s more like “since I lost, I won’t let my enemies win!”

    How would you feel if I gave for free cities to the Ottomans to make them win the game? That’s how I feel, so I guess it’s for the better to remove this “be a sport!” Rules.


  • And that TUV change didn’t help you. It just helped UK getting Russia’s VCs. You would have never crushed all your land forces if you didn’t think you were doomed. That’s what I think. But you’re free to play how you like. Maybe next game we can avoid ruining a 20 turn game like this.


  • To be fair, Veqryn didn’t know I was about to backstab him. He was messaging me with diplomacy ideas until the very last turn.

  • Customizer

    Then keep playing to 10 VC.  There are only 18 on the map, so 10 is a majority, to which someone would have to own at least half the map by themselves in order to get.

    Give UK a little GG trophy then keep playing, to 10, or to 12 or something.

    Although I wasn’t sure if UK would backstab me, either this turn, or 5 rounds ago, I also thought the same about France to some extend.  I knew it would eventually come.  UK would be stupid not to attack me this turn.  And Ottomans would be stupid not to attack the Russians as soon as possible.

    I think there is a very very big difference between say, France in the current game giving all their territories away to Ottomans, and Austria fighting to the bitter end as I am doing.

    Consider this:
    IF my stack was in my capital, and Ottomans had 2 stacks on either side of my capital.  The Ottomans would not be able to take my capital for maybe 2 more rounds, but it would definitely fall very very soon.  My income was reduced to just my convoy and capital.  Now, my forces in my capital are large enough to kill one of those 2 stacks, but not both.  IF I attack one of those stacks, my capital would fall, and I wouldn’t be able to take it back, though I would be able to still keep fighting in other areas.  IF I attacked now, I would do a lot of damage at a favorable TUV exchange.  If I waited for the enemy to attack, they would secure the TUV advantage and I would do much less damage.
    What would you do?  Attack or not?  I think in all games, you would attack.

    At the end of this next round, if you feel otherwise, lets reload the savegame from 2 rounds ago and we can play it all out differently.

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