@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
Alexgreat (Allies) vs Trajan01 (Axis) - Gm3 - A3 Final, TripleA
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 bomber moved from Anglo Egyptian Sudan to Rhodesia
1 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Rhodesia
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Rhodesia, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 3 infantry in Rhodesia, round 1 : 2/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Rhodesia
retreated to Rhodesia
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 1 : 3/4 hits
Japanese roll dice for 2 infantry in Burma, round 1 : 2/2 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 fighter owned by the British lost in Burma
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighter and 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighter and 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Ethiopia to Belgian Congo
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Rhodesia to Belgian Congo
1 fighter moved from Greece to Iraq
1 tactical_bomber moved from Greece to Iraq
1 fighter moved from Greece to Anglo Egyptian Sudan
1 battleship moved from 94 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to GibraltarTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Place Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some units change owners in territory India -
I was gambling on your two Burma inf not hit twice, and they did…fig gone.
And Italy did fine as well (at least that was a genuine mistake by me from the start) -
Yeah - this game isn’t over, but you are in no position to have rolls like on that last turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Italians
Italians buy 2 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Albania to Greece
Italians take Greece from Americans
2 fighters moved from Southern Italy to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
Italians take Union of South Africa from British
1 artillery moved from Rhodesia to Union of South Africa
1 infantry moved from Rhodesia to Union of South AfricaCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 bomber and 2 fighters moved from 94 Sea Zone to Southern Italy
1 armour moved from Bulgaria to Eastern Poland
2 mech_infantrys moved from Northern Italy to Slovakia HungaryPlace Units - Italians
2 armour placed in Northern Italy
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources:Combat Move - ANZAC
Giving bonus movement to units
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to South AustraliaCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Queensland, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Queensland, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
ANZAC win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in South Australia, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
ANZAC win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from South Australia to New South Wales
1 fighter moved from Queensland to New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - French
Giving bonus movement to units
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tanganyika Territory to Rhodesia
French take Rhodesia from ItaliansCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 fighter moved from Bulgaria to Bessarabia
1 tactical_bomber moved from Bulgaria to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from Karelia to Southern Italy
2 fighters moved from Northern Italy to Western Germany
3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 113 Sea Zone
3 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from 115 Sea Zone to Vyborg
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
3 armour, 1 artillery and 2 mech_infantrys moved from Germany to Poland
3 armour and 1 mech_infantry moved from Bulgaria to Slovakia Hungary
4 mech_infantrys moved from Romania to Slovakia Hungary
7 armour moved from Romania to Poland
6 mech_infantrys moved from Slovakia Hungary to Poland
2 infantry moved from Normandy Bordeaux to France
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 transports moved from 125 Sea Zone to 113 Sea Zone
1 destroyer and 1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Novgorod to Poland
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Novgorod to Vyborg
1 fighter moved from Bessarabia to Poland
1 tactical_bomber moved from Bessarabia to PolandPlace Units - Germans
3 mech_infantrys placed in Western Germany
1 armour, 1 artillery and 6 infantry placed in Germany
1 carrier and 1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 4/6 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Ukraine
2 aaGuns, 4 artilleries, 17 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 aaGun moved from Belarus to BryanskPlace Units - Russians
3 mech_infantrys placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
Need an OOL in NSW.
I’m attacking with:
3 Inf, 3 Rt, 2 Ftr, Tac, Bom w/ 2 CC + 2 BB bombards
You defend with:
2 Ftr, 3 Rt, 2 AA
I hit with 2 of my bombards; map attached. -
Just do as you would do yourself, pls :)
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I’m really not sure. Do you want a chance to kill some air or definitely kill more land and some chance to hold. I really don’t know…
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try to hold, pls
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
2 battleships moved from 33 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from Western Australia to 56 Sea Zone
3 artilleries, 2 cruisers, 3 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Northern Territory to New South Wales
1 fighter moved from Northern Territory to New South Wales
1 tactical_bomber moved from Northern Territory to New South Wales
1 bomber moved from Caroline Islands to New South Wales
1 artillery moved from Shan State to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 61 Sea Zone
1 artillery and 3 infantry moved from 61 Sea Zone to South Australia
1 fighter and 1 tactical_bomber moved from Northern Territory to South Australia
1 bomber moved from Caroline Islands to South Australia
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
2 bombers moved from Yunnan to Shensi
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to SzechwanCombat - Japanese
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 32 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in South Australia
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 2 infantry
Japanese win, taking South Australia from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Japanese win with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in New South Wales
Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 2 fighters and 1 harbour
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery, 2 fighters and 3 infantry
Casualties for ANZAC: 2 aaGuns, 3 artilleries and 2 fighters
Japanese win with 2 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery, 2 fighters and 3 infantry
Casualties for ANZAC: 2 aaGuns, 3 artilleries and 2 fighters
Recording Battle Statistics
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanNon Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 62 Sea Zone
2 carriers and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from 49 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 62 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 62 Sea Zone
1 bomber moved from South Australia to Western Australia
1 tactical_bomber moved from South Australia to Western Australia
1 tactical_bomber moved from New South Wales to Western Australia
1 bomber moved from New South Wales to Western Australia
1 fighter moved from South Australia to Western Australia
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 62 Sea Zone
2 carriers, 2 destroyers, 4 submarines and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 32 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Soviet Far East to Siberia
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to Kweichow
1 fighter and 2 tactical_bombers moved from Szechwan to Kweichow
1 fighter moved from Shensi to Kweichow
2 bombers moved from Shensi to Yunnan
1 tactical_bomber moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 49 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 5 submarines moved from 91 Sea Zone to 105 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 105 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 49 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 49 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 1 : 5/7 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys, 3 submarines and 3 transports moved from 30 Sea Zone to 26 Sea Zone
5 fighters and 2 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 aaGun moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from 105 Sea Zone to Normandy BordeauxPlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - British
Giving bonus movement to units
1 armour moved from Belgian Congo to Union of South Africa
1 bomber moved from Belgian Congo to Union of South Africa
1 fighter moved from Anglo Egyptian Sudan to Union of South Africa
1 artillery and 2 infantry moved from Belgian Congo to RhodesiaCombat - British
Battle in Union of South Africa
British attack with 1 armour, 1 bomber and 1 fighter
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 armour, 1 bomber and 1 fighter in Union of South Africa, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Union of South Africa, round 1 : 0/3 hits
1 infantry owned by the Italians lost in Union of South Africa
British roll dice for 1 armour, 1 bomber and 1 fighter in Union of South Africa, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 2/2 hits
1 bomber owned by the British , 1 artillery owned by the Italians , 1 fighter owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
British win, taking Union of South Africa from Italians with 1 armour remaining. Battle score for attacker is -12
Casualties for British: 1 bomber and 1 fighter
Casualties for Italians: 1 artillery and 2 infantry
British win with 1 armour remaining. Battle score for attacker is -12
Casualties for British: 1 bomber and 1 fighter
Casualties for Italians: 1 artillery and 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 infantry moved from West India to India
1 infantry moved from West India to India
1 tactical_bomber moved from Iraq to India
1 artillery and 1 infantry moved from Iraq to Persia
1 fighter moved from Iraq to Belgian Congo
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from 105 Sea Zone to Normandy BordeauxTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 6 PUs;Combat Move - Italians
Giving bonus movement to unitsCombat - Italians
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
2 armour moved from Northern Italy to Slovakia Hungary
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
9 infantry moved from Southern Italy to Northern Italy
7 infantry moved from Northern Italy to FrancePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs