XDAP-LS01_Brothers in Arms_vs_QCoorrantineV


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 fighter, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Sikang to Szechwan
                5 mech_infantrys moved from Sikang to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Jehol to Anhwe
                2 infantry moved from Jehol to Anhwe
                2 infantry moved from Kiangsu to Anhwe
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                      Japanese take 37 Sea Zone from UK_Pacific
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 bombers moved from French Indo China to Kweichow
                1 fighter moved from French Indo China to Burma
                1 tactical_bomber moved from French Indo China to Burma
                1 fighter moved from French Indo China to Burma
                1 tactical_bomber moved from French Indo China to Burma
                1 fighter moved from French Indo China to Szechwan
                1 tactical_bomber moved from French Indo China to Szechwan
                3 mech_infantrys moved from French Indo China to Yunnan

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Szechwan to French Indo China
                1 fighter moved from Szechwan to French Indo China
                2 bombers moved from Kweichow to French Indo China
                2 fighters moved from Burma to French Indo China
                2 tactical_bombers moved from Burma to French Indo China
                2 transports moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Kwangtung
                1 infantry placed in Japan
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                4 artilleries, 6 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 artillery moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 carrier, 1 destroyer, 2 fighters and 5 transports moved from 89 Sea Zone to 106 Sea Zone
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 79 Sea Zone to 75 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
        Midway : 1 flag, 1 airfield
        26 Sea Zone : 1 flag, 1 battleship, 9 carriers, 2 cruisers, 3 destroyers, 16 fighters, 1 submarine, 2 tactical_bombers and 2 transports
        10 Sea Zone : 1 flag, 1 carrier, 3 destroyers and 2 fighters
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 5 artilleries, 6 infantry and 1 mech_infantry
        75 Sea Zone : 1 flag, 1 transport
        106 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 6 transports
        101 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 49 / 70
        Russians : 36 / 45
        Japanese : 61 / 66
        Americans : 52 / 72
        Chinese : 4 / 10
        British : 11 / 0
        UK_Pacific : 5 / 6
        Italians : 35 / 51
        ANZAC : 10 / 16
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 1 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                9 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Kweichow to Suiyuyan

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 fighter and 12 infantry
        Tsinghai : 1 flag, 1 artillery and 1 infantry
        Sikang : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 49 / 70
        Russians : 36 / 45
        Japanese : 59 / 66
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 11 / 0
        UK_Pacific : 5 / 6
        Italians : 35 / 51
        ANZAC : 10 / 16
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :8

    Combat Move - British

    Non Combat Move - British

    Turn Complete - British

    Territory Summary for British :

    India : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 31 infantry
        Kazakhstan : 1 flag, 1 infantry
        Eastern United States : 1 flag, 1 artillery and 1 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 70
        Russians : 36 / 45
        Japanese : 59 / 66
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 11 / 0
        UK_Pacific : 5 / 6
        Italians : 35 / 51
        ANZAC : 10 / 16
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :8

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 8 PUs total

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 49 / 70
        Russians : 36 / 45
        Japanese : 59 / 66
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 11 / 0
        UK_Pacific : 5 / 8
        Italians : 35 / 51
        ANZAC : 10 / 16
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 fighters and 1 tactical_bomber moved from Bulgaria to Northwest Persia
                1 armour moved from Syria to Northwest Persia
                1 armour, 1 artillery and 2 mech_infantrys moved from Iraq to Northwest Persia
                1 bomber moved from Eastern Poland to Sikang
                1 mech_infantry moved from Belgian Congo to Union of South Africa
                      Italians take Union of South Africa from British
                1 artillery moved from Tanganyika Territory to 72 Sea Zone
                1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                3 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                5 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                3 infantry moved from France to Southern France
                1 cruiser and 2 transports moved from 81 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in Sikang
                    Italians attack with 1 bomber
                    Chinese defend with 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Ukraine
                    Italians attack with 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 infantry
                Battle in Northwest Persia
                    Italians attack with 2 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 9 armour
                    retreated to Northwest Persia
                    Russians win with 4 armour remaining. Battle score for attacker is 6
                    Casualties for Russians: 5 armour
                    Casualties for Italians: 2 armour, 1 artillery and 2 mech_infantrys

    Non Combat Move - Italians
                1 bomber moved from Sikang to Szechwan
                2 fighters moved from Northwest Persia to Iraq
                1 tactical_bomber moved from Northwest Persia to Iraq
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 artillery moved from 80 Sea Zone to Iraq

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Iraq
                3 bombers placed in Egypt

    Turn Complete - Italians
                Italians collect 38 PUs; end with 39 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Italians :

    Szechwan : 1 flag, 1 bomber
        Belgian Congo : 1 flag
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 3 bombers, 1 factory_minor and 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Gold Coast : 1 flag, 1 infantry
        Nigeria : 1 flag
        Kenya : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        French Equatorial Africa : 1 flag
        Algeria : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 5 infantry
        Syria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag
        Romania : 1 flag, 3 infantry and 1 mech_infantry
        Northern Italy : 1 flag, 1 factory_minor
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry
        Western Ukraine : 1 flag
        80 Sea Zone : 1 flag, 1 transport
        95 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 2 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
        Persia : 1 flag
        Yugoslavia : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 49 / 70
        Russians : 36 / 45
        Japanese : 59 / 66
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 8 / 0
        UK_Pacific : 5 / 8
        Italians : 38 / 58
        ANZAC : 10 / 16
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I think we can call this game now, I hope this qualifies for “Honorable surrender”,

    It is a really good thing I wasn’t in charge of any countries during WWII…


  • GG, yeah I was just about to ask you to surrender peacefully.  You could have dragged it out but the Axis economy was in solid shape over the Allies from here on out.  Thanks for ending it early.  :-)


  • Wow I thought this would take a few more rounds to get Stalingrad.  Russia was a hard nut to crack for germany but Italy got strong and Japan was creeping up your backside.  This was a fun game - Thanks Brothers!


  • I did quite enjoy myself, and I think my bro did to. In my first game Italy got out of hand also so my thought process went a little like this:

    “I’m going to go all out on Taranto to make sure Italy bites the dust”
    (gets sealioned)
    “oh…”

    Things fell apart midway through, but in my defense, my FtF group has NEVER actually sealioned before, so that was all new to me.


  • Yeah that’s pretty much what happens .  nice game!


  • Well, don’t worry. We are 3 vets in this team, but we managed to get sea-lionned in our first game… GG!

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