XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    you know what is funny, veqryn told me to sit tight and just fly stuff into russia. he would have been so mad if I had lost that.

  • TripleA

    If it makes you feel better I got owned in the world cup tournament, I got no questions defeated. I made a huge mistake in stacking west canada (forgot that japan can drop there in the old revised) and I lost the fight for berlin, but it was only 56% odds  http://www.axisandallies.org/forums/index.php?action=printpage;topic=28126.0

    Germany gets russia and america / uk pacific can’t keep up with italy/germany. So Japan will have time while the allies figure out the europe puzzle.

  • TripleA

    plus italy is about to come back in the game… so yeah still rough for the allies.

  • Customizer

    Dice Stats are only kept until you close triplea, they are not saved as part of the save file. 
    so each time you load the game, the dice stats go back to zero.

  • Liaison TripleA '11 '10

    dice being the same, you should have gone after the Tokyo Fleet!

    Then it would be game in the pacific for sure. :)

  • Liaison TripleA '11 '10

    A few more hours before I can post… at work.


  • Yeah, keeping track of ALL dice throughout a game would make a lot of overhead for the files. Japan rolled average dice, and America had a lucky turn. I imagine it will balance out somewhere else unless that was a balance for a previous turn.

  • TripleA

    ah I see, because we did round for round OOL, I had to save wait for response load.

    the tokyo fleet is just plain suicide for usa… lol 10 fighter 2 tactical… the payout is 1 transport??

    I like my 40 ipc usa risk… smaller risk bigger 3 transport reward.

  • TripleA

    plus I figured I could always retreat and just suck up carrier dd sub loss keep the air around.

  • Customizer

    italy?

  • Liaison TripleA '11 '10

    Apologies, I’ve been really swamped :S

    I’ll get it out as soon as I have a chance.  (Probably tonight)

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :11

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Albania to Romania

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to Yugoslavia
                6 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Italians collect 11 PUs (1 lost to blockades); end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tunisia to Algeria

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 2 infantry
        Algeria : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 33 / 42
        Japanese : 42 / 64
        Americans : 54 / 74
        Chinese : 10 / 11
        British : 20 / 0
        UK_Pacific : 11 / 11
        Italians : 12 / 18
        ANZAC : 19 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    forgot to post ANZAC, here is what they did:

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Burma to India
                1 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 62 Sea Zone to 55 Sea Zone
                2 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 submarine moved from 45 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total

    Territory Summary for French :

    Egypt : 1 flag, 2 infantry
        Tunisia : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 33 / 42
        Japanese : 50 / 64
        Americans : 54 / 74
        Chinese : 10 / 11
        British : 20 / 0
        UK_Pacific : 11 / 11
        Italians : 12 / 18
        ANZAC : 11 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    the save for end of french turn is above

    germans go now

  • Customizer

    germans turn

  • Liaison TripleA '11 '10

    I’m on it.

    Just under alot of pressure until the weekend.  I’ll do my best to get it out before then - but I cannot promise.

  • TripleA

    must be a tough turn for germany.

  • Customizer

    Sorry to interject. I have a question for Veqryn regarding his post of ANZAC after FRANCE. How do you do that? I hit done In a game of Napoleon in the HBG tourney and didn’t post the summary. How do I post it after starting another teams turn?

  • Liaison TripleA '11 '10

    Just need time… try to get er out tomorrow.

  • Customizer

    @Most:

    Sorry to interject. I have a question for Veqryn regarding his post of ANZAC after FRANCE. How do you do that? I hit done In a game of Napoleon in the HBG tourney and didn’t post the summary. How do I post it after starting another teams turn?

    go into “history” mode (under the ‘game’ menu)

    then right click on the FIRST phase of the player you want to see the turn summary for
    (in this case, it was anzac purchase phase)

    select “detail summary”

    copy and paste it into a post

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