Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
Vologda did not go as planned :| That was the least likely possible result by a large margin.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 fighter moved from Malaya to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 armour moved from India to Eastern Persia
Japanese take Eastern Persia from Neutral_Allies
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 infantry moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 fighter moved from Malaya to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 armour moved from India to Eastern Persia
Japanese take Eastern Persia from Neutral_Allies
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 infantry moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 43 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
2 armour moved from Yunnan to Sikang
1 mech_infantry moved from Tsinghai to Sikang
2 armour moved from India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 armour moved from Malaya to Burma
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 fighters placed in Japan
1 fighter placed in India
1 cruiser, 1 destroyer and 2 transports placed in 6 Sea Zone
1 infantry placed in India
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from French Equatorial Africa to Belgian Congo
1 bomber moved from French Madagascar to Belgian Congo
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 bombers moved from Java to 35 Sea Zone
4 fighters moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 45 Sea Zone
need scrambling orders SZ35
no scramble
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from French Equatorial Africa to Belgian Congo
1 bomber moved from French Madagascar to Belgian Congo
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 bombers moved from Java to 35 Sea Zone
4 fighters moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 45 Sea Zone
Combat - Americans
Battle in Belgian Congo
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Belgian Congo, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Belgian Congo, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Belgian Congo
Americans win, taking Belgian Congo from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
Casualties for Italians: 1 submarine and 2 transports
Battle in 35 Sea Zone
Americans attack with 2 bombers and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 4 fighters in 35 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 carrier moved from 42 Sea Zone to 45 Sea Zone
2 bombers moved from 35 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Belgian Congo to Egypt
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 98 Sea Zone to Egypt
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Production/PUs Summary :
Germans : 52 / 73
Russians : 25 / 40
Japanese : 61 / 67
Americans : 58 / 78
Chinese : 0 / 8
British : 33 / 37
UK_Pacific : 0 / 0
Italians : 16 / 17
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs total
Production/PUs Summary :
Germans : 52 / 73
Russians : 25 / 40
Japanese : 61 / 67
Americans : 58 / 78
Chinese : 0 / 8
British : 33 / 37
UK_Pacific : 0 / 0
Italians : 16 / 17
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to Algeria
2 fighters moved from Gibraltar to Algeria
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 fighter moved from Egypt to Kenya
1 artillery and 2 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Northwest Persia to Eastern Persia
2 fighters moved from Egypt to Eastern Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
Combat - British
Battle in Eastern Persia
British attack with 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys
Japanese defend with 3 armour and 1 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys in Eastern Persia, round 1 : 4/7 hits
Japanese roll dice for 3 armour and 1 infantry in Eastern Persia, round 1 : 2/4 hits
2 infantry owned by the British , 3 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour and 1 infantry
Casualties for British: 2 infantry
Battle in Kenya
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kenya, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kenya
British win, taking Kenya from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Algeria
British attack with 2 fighters and 1 infantry
Italians defend with 1 armour
British roll dice for 2 fighters and 1 infantry in Algeria, round 1 : 1/3 hits
Italians roll dice for 1 armour in Algeria, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Algeria
British win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
2 fighters moved from Algeria to Gibraltar
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Kenya to Egypt
2 fighters moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from Northwest Persia to Iraq
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
1 destroyer placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Production/PUs Summary :
Germans : 52 / 73
Russians : 25 / 40
Japanese : 60 / 67
Americans : 58 / 78
Chinese : 0 / 8
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 16 / 17
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 52 / 73
Russians : 25 / 40
Japanese : 60 / 67
Americans : 58 / 78
Chinese : 0 / 8
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 16 / 17
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Non Combat Move - Italians
3 infantry moved from Alexandria to Tobruk
2 infantry moved from Alexandria to Tobruk
4 artilleries moved from Alexandria to Tobruk
1 fighter moved from Libya to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 1 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Dutch New Guinea, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Java
1 fighter moved from Dutch New Guinea to New Guinea
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Production/PUs Summary :
Germans : 52 / 73
Russians : 25 / 40
Japanese : 60 / 67
Americans : 58 / 78
Chinese : 0 / 8
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 17 / 16
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 52 / 73
Russians : 25 / 40
Japanese : 60 / 67
Americans : 58 / 78
Chinese : 0 / 8
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 17 / 16
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Norway
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Vyborg
3 armour moved from Novgorod to Karelia
2 armour moved from Belarus to Karelia
3 armour moved from Belarus to Vyborg
2 armour moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
5 armour moved from Volgograd to Caucasus
4 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Tambov to Bryansk
1 armour moved from Vologda to Timguska
Germans take Timguska from Russians
1 bomber moved from Western Germany to Norway
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Norway
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Vyborg
3 armour moved from Novgorod to Karelia
2 armour moved from Belarus to Karelia
3 armour moved from Belarus to Vyborg
2 armour moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
5 armour moved from Volgograd to Caucasus
4 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Tambov to Bryansk
1 armour moved from Vologda to Timguska
Germans take Timguska from Russians
1 bomber moved from Western Germany to Norway
Combat - Germans
Battle in Bryansk
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 5 armour and 1 fighter
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 4 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 5 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Strategic bombing raid in Norway
1 bomber killed by AA guns
Bombing raid in Norway causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Norway to Novgorod
1 fighter moved from Karelia to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Belarus to Archangel
3 infantry moved from Belarus to Novgorod
1 infantry moved from Rostov to Tambov
9 infantry moved from Rostov to Volgograd
7 armour moved from Volgograd to Caucasus
5 armour moved from Volgograd to Caucasus
5 artilleries moved from Rostov to Ukraine
1 aaGun moved from Rostov to Volgograd
1 mech_infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 armour moved from Romania to Belarus
1 mech_infantry moved from Romania to Belarus
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Vyborg to Novgorod
Place Units - Germans
2 bombers and 1 fighter placed in Western Germany
3 armour placed in Romania
3 artilleries placed in Novgorod
3 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Norway to Vyborg
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 mech_infantry moved from Norway to Karelia
2 artilleries moved from Finland to Karelia
2 artilleries moved from Finland to Vyborg
1 fighter moved from Russia to Karelia
1 fighter moved from Russia to Vyborg
7 artilleries and 32 infantry moved from Samara to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 artillery and 2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
3 infantry moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
4 artilleries and 34 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Volgograd
Russians attack with 7 artilleries, 32 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 factory_minor and 9 infantry
Russians roll dice for 7 artilleries, 32 infantry and 2 mech_infantrys in Volgograd, round 1 : 6/41 hits
Germans roll dice for 1 aaGun and 9 infantry in Volgograd, round 1 : 3/9 hits
3 infantry owned by the Russians , 5 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Volgograd
Russians roll dice for 7 artilleries, 29 infantry and 2 mech_infantrys in Volgograd, round 2 : 11/38 hits
Germans roll dice for 4 infantry in Volgograd, round 2 : 2/4 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 7 artilleries, 27 infantry and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun and 9 infantry
Casualties for Russians: 5 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 1 : 2/5 hits
Germans roll dice for 3 infantry in Bryansk, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Timguska
Russians attack with 4 infantry
Germans defend with 1 armour
Russians roll dice for 4 infantry in Timguska, round 1 : 2/4 hits
Germans roll dice for 1 armour in Timguska, round 1 : 0/1 hits
1 armour owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vyborg
Russians attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 4 armour
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Vyborg, round 1 : 0/5 hits
Germans roll dice for 4 armour in Vyborg, round 1 : 3/4 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Vyborg
Russians roll dice for 1 artillery and 1 fighter in Vyborg, round 2 : 0/2 hits
Germans roll dice for 4 armour in Vyborg, round 2 : 2/4 hits
1 artillery owned by the Russians and 1 fighter owned by the Russians lost in Vyborg
Germans win with 4 armour remaining. Battle score for attacker is -25
Casualties for Russians: 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Battle in Karelia
Russians attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 4 armour
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Karelia, round 1 : 1/5 hits
Germans roll dice for 4 armour in Karelia, round 1 : 2/4 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Karelia
Russians roll dice for 2 artilleries and 1 fighter in Karelia, round 2 : 0/3 hits
Germans roll dice for 3 armour in Karelia, round 2 : 2/3 hits
2 artilleries owned by the Russians lost in Karelia
retreated to Karelia
Germans win with 3 armour remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour
Casualties for Russians: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 4 artilleries and 34 infantry
Germans defend with 2 infantry
Russians roll dice for 4 artilleries and 34 infantry in Smolensk, round 1 : 8/38 hits
Germans roll dice for 2 infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 artilleries and 33 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Karelia to Finland
2 aaGuns moved from Samara to Volgograd
1 aaGun moved from Russia to Smolensk
Place Units - Russians
3 artilleries, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Russians collect 22 PUs (2 lost to blockades); end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 37 PUs
Production/PUs Summary :
Germans : 53 / 75
Russians : 24 / 37
Japanese : 60 / 67
Americans : 58 / 78
Chinese : 0 / 8
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 17 / 16
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Diced in both Karelia and Vyborg … spectacular.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 armour and 1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 armour and 1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
Combat - Japanese
Non Combat Move - Japanese
2 fighters moved from Japan to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 aaGun and 3 infantry moved from 20 Sea Zone to Kwangtung
2 artilleries and 1 infantry moved from Kiangsi to Kwangtung
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 infantry moved from India to West India
1 armour moved from Burma to India
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Sakha to Siberia
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
3 armour placed in India
2 tactical_bombers placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Java to 20 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 20 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam