I don’t mind a bit if you don’t post the printed summary. I had a technical problem a few years ago so I gave up and just posted the save file.
Just posting the save file is just fine.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Malaya to Shan State
Combat - Japanese
Non Combat Move - Japanese
4 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery, 3 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 2 armour and 1 harbour
Americans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Gibraltar, round 1 : 3/7 hits
Germans roll dice for 2 armour in Gibraltar, round 1 : 0/2 hits
2 armour owned by the Germans lost in Gibraltar
Americans win, taking Morocco from Germans, taking Gibraltar from Germans with 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
Place Units - Americans
2 carriers placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 submarine, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 flag, 2 carriers
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 3 mech_infantrys
Tanganyika Territory : 1 flag
Morocco : 1 flag, 2 infantry
80 Sea Zone : 1 flag, 1 transport
104 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 1 armour and 1 infantry
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 6 transports
Production/PUs Summary :
Germans : 49 / 71
Russians : 41 / 52
Japanese : 59 / 64
Americans : 54 / 74
Chinese : 6 / 9
British : 13 / 0
UK_Pacific : 5 / 7
Italians : 23 / 38
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Hopei to Sikang
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Hopei
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Hopei
Chinese undo move 1.
Chinese undo move 1.
3 infantry placed in Hopei
Chinese undo move 1.
1 infantry placed in Shensi
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Territory Summary for Chinese :
Jehol : 1 flag, 1 infantry
Shensi : 1 flag, 1 infantry
Hopei : 1 flag, 1 artillery, 1 fighter and 12 infantry
Sikang : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 49 / 71
Russians : 41 / 52
Japanese : 57 / 64
Americans : 54 / 74
Chinese : 8 / 8
British : 13 / 0
UK_Pacific : 5 / 7
Italians : 23 / 38
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Combat Move - British
1 submarine moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
Combat - British
Battle in 36 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
British win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 infantry moved from Turkmenistan to Kazakhstan
Turn Complete - British
Territory Summary for British :
India : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 28 infantry
Kazakhstan : 1 flag, 1 infantry
36 Sea Zone : 1 flag, 1 submarine
Eastern United States : 1 flag, 1 artillery and 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Iraq : 1 flag, 1 fighter
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 49 / 71
Russians : 41 / 52
Japanese : 57 / 64
Americans : 54 / 74
Chinese : 8 / 8
British : 13 / 0
UK_Pacific : 5 / 1
Italians : 23 / 38
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 49 / 71
Russians : 41 / 52
Japanese : 57 / 64
Americans : 54 / 74
Chinese : 8 / 8
British : 13 / 0
UK_Pacific : 5 / 6
Italians : 23 / 38
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians repair 3 damage on 3 harbours; Remaining resources: 35 PUs;
Italians buy 2 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from French
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 armour moved from Alexandria to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
2 armour, 1 artillery, 2 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
2 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Southern Italy to Iraq
1 bomber moved from Northern Italy to Iraq
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
Combat - Italians
Battle in Iraq
Italians attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 fighter; Russians defend with 4 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 infantry
Italians win, taking Iraq from Russians with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 1 fighter
Casualties for Russians: 4 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries, 1 fighter and 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 aaGun moved from Romania to Eastern Poland
4 infantry moved from Romania to Eastern Poland
3 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 2 fighters and 1 tactical_bomber
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Nigeria : 1 flag, 1 infantry
Kenya : 1 flag, 1 artillery
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
Algeria : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 3 infantry
Tunisia : 1 flag
Romania : 1 flag, 1 aaGun
Northern Italy : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Eastern Poland : 1 flag, 1 aaGun and 4 infantry
80 Sea Zone : 1 flag, 1 cruiser and 3 transports
95 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 armour and 1 factory_minor
Production/PUs Summary :
Germans : 49 / 71
Russians : 39 / 52
Japanese : 57 / 64
Americans : 54 / 74
Chinese : 8 / 8
British : 11 / 0
UK_Pacific : 5 / 6
Italians : 28 / 40
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’m getting a “missing refresh header after login” error when I try to post the ANZAC turn summary, I’m going to continue on and hope the french turn posts…
French turn isn’t working either.
Here’s a brief description of what we did:
ANZAC took Caroline Islands from Japan with 2inf 2 art remaining (2 trans in the surrounding sea zone)
ANZAC build 3 inf
Last remaining French inf attacked Italian inf in Rhodesia and won
I should probably post a map… :roll:
OK we didn’t see any dice rolls, but give you benefit of the doubt since the game is going in our favour at the moment. Can you check and make sure your ANZAC cruiser is in the right spot (did you shore bombard carolines?).
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from France to Norway
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
2 armour, 2 artilleries, 1 cruiser, 3 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone
2 armour moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
2 tactical_bombers moved from Algeria to Gibraltar
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
Combat - Germans
Battle in Gibraltar
Germans attack with 2 armour, 2 artilleries, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour, 3 infantry and 3 mech_infantrys
Germans win, taking Gibraltar from Americans with 2 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery, 3 infantry and 3 mech_infantrys
Battle in Norway
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 4 infantry
Germans win, taking Norway from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 tactical_bombers moved from Gibraltar to Algeria
2 tactical_bombers moved from Trans-Jordan to Algeria
3 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 armour moved from Poland to Eastern Poland
4 armour moved from Belarus to Eastern Poland
10 mech_infantrys moved from Novgorod to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
2 aaGuns, 5 artilleries and 10 infantry moved from Belarus to Novgorod
1 bomber moved from Norway to France
Place Units - Germans
3 infantry placed in United Kingdom
3 artilleries placed in Novgorod
2 infantry placed in France
2 artilleries and 2 infantry placed in Western Germany
3 armour placed in Yugoslavia
2 submarines placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
I think I know why my previous posts were not working; I was trying to post from a local game!
I have been opening the game in a local format first, to toy around with some moves and see how things might look like at the end of my turn, and for the french and ANZAC (and now russia) I forgot to open in PBEM to do the combat. This means that no dice E-mails were sent. This meas I could have cheated.
I don’t entirely know how to handle this situation, what I think is reasonable is that I’ll post the Russia turn, and give your team the hits in the ANZAC/Russia/French combats. Just to prove I wasn’t cheating
I’m really sorry for all the trouble I’ve caused this game.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Russians
Russians buy 3 armour and 10 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Karelia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Non Combat Move - Russians
2 armour, 2 artilleries and 5 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 aaGuns, 3 armour, 6 artilleries and 2 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Vyborg
2 aaGuns and 11 infantry moved from Vologda to Smolensk
6 infantry moved from Tambov to Rostov
4 armour moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns, 3 artilleries and 28 infantry moved from Bryansk to Smolensk
10 infantry moved from Russia to Smolensk
2 armour moved from Ukraine to Rostov
Place Units - Russians
10 infantry placed in Russia
3 armour placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Russians collect 38 PUs (2 lost to blockades); end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 infantry
EDIT: Changing ownership of Belarus from Russians to Germans
EDIT: Removing units owned by ANZAC from Caroline Islands: 1 infantry
EDIT: Removing units owned by French from Rhodesia: 1 infantry
EDIT: Changing ownership of Rhodesia from French to Italians
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Romania : 1 flag, 1 infantry
Karelia : 1 flag, 1 infantry
Rostov : 1 flag, 6 armour and 6 infantry
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 1 factory_major, 2 fighters, 10 infantry and 2 tactical_bombers
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 9 infantry
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 3 armour and 1 factory_minor
Smolensk : 1 flag, 4 aaGuns, 3 artilleries and 50 infantry
114 Sea Zone : 1 flag, 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 2 aaGuns, 3 armour, 6 artilleries and 2 infantry
Production/PUs Summary :
Germans : 49 / 68
Russians : 39 / 48
Japanese : 57 / 64
Americans : 54 / 74
Chinese : 8 / 8
British : 11 / 0
UK_Pacific : 5 / 6
Italians : 28 / 40
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Honest mistake; carry on sir!
Thank you for understanding, and being really cool about it.
It will not happen again!
No problem. Just happy the map is working.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Politics - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Jehol
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
7 mech_infantrys moved from Yunnan to Sikang
1 armour moved from Yunnan to Sikang
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
3 armour moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to French Indo China
2 bombers moved from French Indo China to Sikang
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from French Indo China to 36 Sea Zone
4 fighters moved from French Indo China to 36 Sea Zone
Combat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 2 bombers and 7 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 6 tactical_bombers
British defend with 1 submarine
Japanese win, taking 36 Sea Zone from UK_Pacific with 1 destroyer, 5 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from 36 Sea Zone to French Indo China
4 tactical_bombers moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Sikang to French Indo China
1 transport moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers, 2 fighters and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 80 Sea Zone to 79 Sea Zone
Non Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 6 transports moved from 91 Sea Zone to 89 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
Place Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
1 artillery placed in Central United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 14 fighters, 1 submarine, 2 tactical_bombers and 2 transports
10 Sea Zone : 1 flag, 1 carrier and 2 fighters
Central United States : 1 flag, 1 artillery and 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Tanganyika Territory : 1 flag
Morocco : 1 flag, 2 infantry
89 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 6 transports
79 Sea Zone : 1 flag, 1 transport
Brazil : 1 flag
Production/PUs Summary :
Germans : 49 / 68
Russians : 39 / 48
Japanese : 59 / 64
Americans : 54 / 74
Chinese : 6 / 8
British : 11 / 0
UK_Pacific : 5 / 6
Italians : 28 / 40
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 11 infantry moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Territory Summary for Chinese :
Shensi : 1 flag, 1 artillery, 1 fighter and 13 infantry
Kweichow : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 49 / 68
Russians : 39 / 48
Japanese : 57 / 64
Americans : 54 / 74
Chinese : 8 / 10
British : 11 / 0
UK_Pacific : 5 / 6
Italians : 28 / 40
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Non Combat Move - British
Turn Complete - British
Territory Summary for British :
Burma : 1 flag, 1 infantry
India : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 29 infantry
Kazakhstan : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 artillery and 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 49 / 68
Russians : 39 / 48
Japanese : 56 / 64
Americans : 54 / 74
Chinese : 8 / 10
British : 11 / 0
UK_Pacific : 6 / 0
Italians : 28 / 40
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0