XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • Customizer

    @satinpurplefender:

    There was a major edit that had to take place during my non-combat move. The submarines in SZ6 were causing me not to be able to move units there as I should be able to. During the non-combat history, you will see multiple units landing in SZ18. These units plus the two fighters that attacked Iwo Jima and an extra AC were edited in. The extra carrier had to be edited in for the entire edit to be complete, and the AC produced was placed in SZ and deleted. Two infantry were edited in to Korea and  in-turn removed from Japan.

    I’m not sure what the bug is or who to talk to about it, but it seems subs are making a SZ hostile when they should not.

    you happen to be in the game with the guy who made the thing you are using to play global

    i’ll figure out what is going on and fix it…

  • Customizer

    @satinpurplefender:

    Then, like a newb, I hit done instead of post turn summary after I was done. Could it be built in to auto-post a turn summary if any of the check-boxes are selected?

    Save file is attached.

    when you do this, just open up the history tab and right click on the FIRST japanese phase, and select summary or detail log

    then you can copy and paste it like so:

    JAPANESE TURN:

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 4 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 armour moved from Dutch New Guinea to New Guinea
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 submarine moved from 37 Sea Zone to 19 Sea Zone
                3 fighters and 1 tactical_bomber moved from Yunnan to 19 Sea Zone
                1 bomber and 2 fighters moved from Japan to Iwo Jima
                1 bomber and 1 mech_infantry moved from Sakha to Buryatia
                2 infantry moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                1 armour moved from Yunnan to Szechwan
                6 armour moved from Yunnan to Anhwe
                1 armour and 1 mech_infantry moved from Kwangtung to Anhwe

    Combat - Japanese
                Battle in New Guinea
                    Japanese attack with 1 armour
                    ANZAC defend with 1 aaGun
                        1 aaGun owned by the ANZAC lost in New Guinea
                    Japanese win, taking New Guinea from ANZAC with 1 armour remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 1 aaGun
                Battle in Burma
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 1 :  2/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Iwo Jima
                    Japanese attack with 1 bomber and 2 fighters
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 bomber and 2 fighters in Iwo Jima, round 1 :  2/3 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 1 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 19 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 1 :  1/4 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 19 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kweichow
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Szechwan, round 1 :  3/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Buryatia
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Buryatia, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Buryatia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport
                EDIT: Adding units owned by Japanese to Korea: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters could not land in Iwo Jima and were removed
                3 infantry moved from Manchuria to Amur
                1 aaGun moved from Sakha to Amur
                1 bomber moved from Buryatia to Japan
                2 infantry moved from French Indo China to Yunnan
                4 infantry moved from Malaya to Shan State
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 transport moved from 67 Sea Zone to 69 Sea Zone
                1 bomber moved from Philippines to Japan
                1 bomber moved from Iwo Jima to Japan
                1 battleship, 2 carriers, 1 destroyer and 1 transport moved from 36 Sea Zone to 18 Sea Zone
                2 fighters moved from 19 Sea Zone to 18 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 18 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to Amur

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
                EDIT: Removing units owned by Japanese from Japan: 2 infantry
                EDIT: Turning off Edit Mode
                1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                1 submarine placed in 37 Sea Zone
                1 armour and 1 infantry placed in Malaya
                1 infantry placed in Kwangtung
                1 infantry placed in Kiangsu
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,3,2,5,2
                Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Siberia : 1 flag, 2 infantry
        44 Sea Zone : 1 flag
        10 Sea Zone : 1 flag, 4 carriers and 1 destroyer
        19 Sea Zone : 1 flag, 1 destroyer
        17 Sea Zone : 1 flag, 3 carriers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
        6 Sea Zone : 1 flag, 4 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Egypt : 1 flag, 2 mech_infantrys
        Tobruk : 1 flag
        Libya : 1 flag
        80 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        93 Sea Zone : 1 flag, 2 submarines
        Greece : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        97 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 fighters and 4 transports
        72 Sea Zone : 1 flag, 1 transport
        Brazil : 1 flag
        78 Sea Zone : 1 flag, 2 submarines
        88 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter and 7 submarines

    Production/PUs Summary :

    Germans : 53 / 62
        Russians : 35 / 44
        Japanese : 56 / 68
        Americans : 56 / 77
        Chinese : 9 / 9
        British : 20 / 0
        UK_Pacific : 6 / 3
        Italians : 12 / 6
        ANZAC : 11 / 9
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Oh, ok. Thanks dude! I had no idea you could do that!

  • Liaison TripleA '11 '10

    Thanks for posting the summary Veq!

    The problem actually had NOTHING to do with the American subs it seems.

    I edited them out in the russian end turn, and tried doing the japanese turn, and it still wouldn’t let ships move there - as it was a “combat” zone?

  • TripleA

    am confused, which save do I use?

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :10

    Politics - Americans

    Purchase Units - Americans
                Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Americans
                4 submarines moved from 6 Sea Zone to 25 Sea Zone
                3 carriers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport moved from 17 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                4 carriers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 78 Sea Zone to 41 Sea Zone
                1 submarine moved from 78 Sea Zone to 39 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
                1 mech_infantry moved from Greece to Albania
                6 fighters moved from 97 Sea Zone to Albania
                1 armour, 2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
                1 armour, 2 artilleries, 3 carriers, 1 cruiser, 2 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                7 submarines moved from 88 Sea Zone to 92 Sea Zone
                1 fighter moved from 88 Sea Zone to Tunisia
                1 carrier and 3 destroyers moved from 88 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in Albania
                    Americans attack with 6 fighters and 1 mech_infantry
                    Italians defend with 1 mech_infantry
                        Americans roll dice for 6 fighters and 1 mech_infantry in Albania, round 1 :  3/7 hits
                        Italians roll dice for 1 mech_infantry in Albania, round 1 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Albania
                    Americans win, taking Albania from Italians with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Americans
                6 fighters moved from Albania to 98 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                2 infantry moved from Siberia to Soviet Far East

    Place Units - Americans
                6 fighters placed in Western United States
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Soviet Far East : 1 flag, 2 infantry
        41 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag
        39 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        25 Sea Zone : 1 flag, 7 carriers, 5 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 1 transport
        6 Sea Zone : 1 flag
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Egypt : 1 flag, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
        Tunisia : 1 flag, 1 fighter
        Tobruk : 1 flag
        Albania : 1 flag, 1 mech_infantry
        Libya : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        92 Sea Zone : 1 flag, 7 submarines
        101 Sea Zone : 1 flag, 1 carrier, 4 destroyers and 1 submarine
        79 Sea Zone : 1 flag, 1 transport
        Brazil : 1 flag
        98 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 fighters and 4 transports

    Production/PUs Summary :

    Germans : 53 / 62
        Russians : 35 / 44
        Japanese : 59 / 53
        Americans : 57 / 80
        Chinese : 7 / 9
        British : 20 / 0
        UK_Pacific : 5 / 3
        Italians : 11 / 6
        ANZAC : 11 / 9
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.375
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.143
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Hopei to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 artillery moved from Hopei to Shensi
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 infantry placed in Hopei
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 flag, 1 artillery, 1 fighter and 2 infantry
        Kweichow : 1 flag, 1 infantry
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 53 / 62
        Russians : 35 / 44
        Japanese : 58 / 53
        Americans : 57 / 80
        Chinese : 8 / 8
        British : 20 / 0
        UK_Pacific : 5 / 3
        Italians : 11 / 6
        ANZAC : 11 / 9
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.640
            Standard Deviation : 0.800
            Total rolls : 26

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.143
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :10

    Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery, 19 infantry and 2 mech_infantrys moved from India to Burma
                1 mech_infantry moved from West India to Burma
                2 fighters moved from India to Burma
                2 tactical_bombers moved from India to Burma
                2 fighters moved from Iraq to India

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 1 :  7/27 hits
                        Japanese roll dice for 1 artillery in Burma, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 aaGun moved from Hopei to Shensi
                2 fighters and 1 tactical_bomber moved from Burma to Shensi
                1 tactical_bomber moved from Burma to India
                1 aaGun moved from India to Burma

    Turn Complete - British

    Territory Summary for British :

    Shensi : 1 flag, 1 aaGun, 2 fighters and 1 tactical_bomber
        Burma : 1 flag, 1 aaGun, 1 artillery, 19 infantry and 3 mech_infantrys
        India : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
        39 Sea Zone : 1 flag, 1 artillery and 1 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Malta : 1 flag, 1 aaGun and 1 infantry
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 53 / 62
        Russians : 35 / 44
        Japanese : 57 / 53
        Americans : 57 / 80
        Chinese : 8 / 8
        British : 20 / 0
        UK_Pacific : 6 / 0
        Italians : 11 / 6
        ANZAC : 11 / 9
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 11 times
                5 was rolled 12 times
                6 was rolled 9 times
            Average roll : 3.685
            Median : 4.000
            Variance : 0.491
            Standard Deviation : 0.700
            Total rolls : 54

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.704
            Median : 4.000
            Variance : 0.731
            Standard Deviation : 0.855
            Total rolls : 27

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.143
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :10

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 53 / 62
        Russians : 35 / 44
        Japanese : 57 / 53
        Americans : 57 / 80
        Chinese : 8 / 8
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 11 / 6
        ANZAC : 11 / 9
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 11 times
                5 was rolled 12 times
                6 was rolled 9 times
            Average roll : 3.685
            Median : 4.000
            Variance : 0.491
            Standard Deviation : 0.700
            Total rolls : 54

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.704
            Median : 4.000
            Variance : 0.731
            Standard Deviation : 0.855
            Total rolls : 27

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.143
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • TripleA

    forgot to take sakha usa combat but soviet far east non combat is not bad either.


  • Wow, look at the slap fight that happened in Kweichow. haha

  • Liaison TripleA '11 '10

    @satinpurplefender:

    Wow, look at the slap fight that happened in Kweichow. haha

    http://www.youtube.com/watch?v=AWDSjOpHZCg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Albania
                2 mech_infantrys moved from Greater Southern Germany to Albania
                1 armour and 1 mech_infantry moved from Poland to Eastern Poland
                1 fighter moved from Western Germany to Albania

    Combat - Italians
                Battle in Albania
                    Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Albania, round 1 :  1/4 hits
                        Americans roll dice for 1 mech_infantry in Albania, round 1 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Italians lost in Albania
                    Italians win, taking Albania from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Albania to Southern Italy
                1 fighter moved from Albania to Southern Italy
                1 aaGun moved from Baltic States to Novgorod

    Place Units - Italians
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6
                Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 2.857
            Median : 1.500
            Variance : 2.923
            Standard Deviation : 1.710
            Total rolls : 14

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from India to Burma
                1 fighter moved from India to 42 Sea Zone
                2 fighters moved from Queensland to 25 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 :  0/2 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 :  1/2 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Northern Territory
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 aaGun and 5 infantry moved from South Australia to Northern Territory
                1 artillery moved from Queensland to New South Wales
                1 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 13 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Burma : 1 flag, 1 infantry
        Queensland : 1 flag, 1 airfield and 1 harbour
        Northern Territory : 1 flag, 1 aaGun, 1 fighter and 6 infantry
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        45 Sea Zone : 1 flag, 1 submarine
        25 Sea Zone : 1 flag, 2 fighters
        62 Sea Zone : 1 flag, 1 transport
        French Madagascar : 1 flag, 1 infantry
        79 Sea Zone : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 53 / 62
        Russians : 35 / 44
        Japanese : 57 / 53
        Americans : 56 / 80
        Chinese : 8 / 8
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 9
        ANZAC : 11 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.643
            Standard Deviation : 1.282
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 4.727
            Median : 5.000
            Variance : 3.100
            Standard Deviation : 1.761
            Total rolls : 11

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Libya to Tunisia

    Turn Complete - French

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :11

    Politics - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ukraine: 1 infantry
                EDIT: Removing units owned by Russians from Belarus: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Romania to Ukraine
                      Germans take Ukraine from Russians
                1 bomber moved from Western Germany to Yugoslavia
                1 bomber moved from Southern Italy to Yugoslavia
                3 fighters moved from Southern Italy to 97 Sea Zone
                1 tactical_bomber moved from Romania to 97 Sea Zone
                1 fighter moved from Romania to Yugoslavia
                1 mech_infantry moved from Romania to Greece
                      Germans take Greece from Americans
                5 submarines moved from 109 Sea Zone to 92 Sea Zone
                1 fighter moved from Western Germany to Yugoslavia
                1 fighter moved from Western Germany to Yugoslavia
                2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
                1 transport moved from 113 Sea Zone to 112 Sea Zone

    Combat - Germans

    Non Combat Move - Germans
                3 artilleries and 7 infantry moved from Novgorod to Baltic States
                1 infantry moved from Bulgaria to Yugoslavia
                1 mech_infantry moved from Romania to Yugoslavia
                1 aaGun moved from Romania to Yugoslavia
                17 armour moved from Romania to Eastern Poland
                2 infantry moved from Germany to Poland
                1 infantry moved from Western Germany to Germany
                2 infantry moved from Western Germany to 113 Sea Zone
                1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 infantry moved from 109 Sea Zone to United Kingdom
                5 transports moved from 115 Sea Zone to 112 Sea Zone

    Place Units - Germans
                2 carriers and 1 destroyer placed in 97 Sea Zone
                1 airfield placed in Yugoslavia
                1 artillery and 1 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,2
                Germans collect 57 PUs (4 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Null / Other
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

  • Liaison TripleA '11 '10

    My PC crashed mid turn, but you’ll have the dice for Belorussia/Ukraine in your inbox, thus the easiest thing was to redo my turn after editing out casualties.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Bryansk to Belarus
                1 bomber moved from Russia to Archangel
                1 bomber moved from Russia to Belarus
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                12 artilleries and 36 infantry moved from Bryansk to Ukraine
                1 artillery and 6 infantry moved from Russia to Vologda
                2 mech_infantrys moved from Volgograd to Tsinghai
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                5 infantry moved from Chahar to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Japanese
                4 infantry moved from Ulaanbaatar to Buyant-Uhaa
                1 infantry moved from Yakut S.S.R. to Ulaanbaatar
                1 mech_infantry moved from Kansu to Dzavhan
                      Russians take Dzavhan from Japanese
                1 mech_infantry moved from Kansu to Central Mongolia
                      Russians take Central Mongolia from Japanese
                2 mech_infantrys moved from Novosibirsk to Shensi
                3 armour and 9 mech_infantrys moved from Novosibirsk to Suiyuyan
                1 mech_infantry moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber and 1 infantry in Archangel, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber and 1 infantry in Belarus, round 1 :  2/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 12 artilleries and 36 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 12 artilleries and 36 infantry in Ukraine, round 1 :  15/48 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 12 artilleries and 36 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns moved from Bryansk to Ukraine
                1 fighter moved from Western Ukraine to Russia
                1 bomber moved from Belarus to Shensi
                1 bomber moved from Archangel to Shensi
                1 aaGun moved from Chahar to Buyant-Uhaa
                1 aaGun moved from Ulaanbaatar to Buyant-Uhaa
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                1 bomber and 8 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs

    Territory Summary for Russians :

    Jehol : 1 flag, 1 infantry
        Shensi : 1 flag, 2 bombers and 2 mech_infantrys
        Suiyuyan : 1 flag, 3 armour and 9 mech_infantrys
        Tsinghai : 1 flag, 2 mech_infantrys
        Olgiy : 1 flag
        Dzavhan : 1 flag, 1 mech_infantry
        Central Mongolia : 1 flag, 1 mech_infantry
        Buyant-Uhaa : 1 flag, 2 aaGuns and 9 infantry
        Ulaanbaatar : 1 flag, 1 infantry
        Tsagaan Olom : 1 flag
        Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 1 flag, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 8 mech_infantrys
        Ukraine : 1 flag, 2 aaGuns, 12 artilleries, 1 factory_minor and 36 infantry
        Western Ukraine : 1 flag, 2 infantry
        Novosibirsk : 1 flag, 1 mech_infantry
        Vologda : 1 flag, 2 artilleries and 8 infantry
        Volgograd : 1 flag, 1 factory_minor
        Iraq : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 33 / 42
        Japanese : 56 / 53
        Americans : 54 / 80
        Chinese : 9 / 8
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 9
        ANZAC : 11 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 10 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 12 times
            Average roll : 3.322
            Median : 3.000
            Variance : 0.776
            Standard Deviation : 0.881
            Total rolls : 59

    Germans Combat
                1 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Russians Combat
                1 was rolled 12 times
                2 was rolled 10 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 12 times
            Average roll : 3.345
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 55

  • TripleA

    omfg  wtf lol.

  • Liaison TripleA '11 '10

    LOL…

    This is going to be interesting.

Suggested Topics

  • 32
  • 165
  • 5
  • 59
  • 70
  • 89
  • 43
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.8k

Users

40.5k

Topics

1.8m

Posts