Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
KH says it’s legal.
I retract my earlier statement!
You only can’t “half” unload if you loaded in the same turn during the combat phase.
Dumb…
lol what?
I’m dead serious lol.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
4 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
6 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 infantry moved from Bryansk to Belarus
2 bombers moved from Timguska to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 bombers and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 bombers and 1 infantry in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
2 mech_infantrys moved from Vologda to Kansu
3 armour and 11 mech_infantrys moved from Russia to Novosibirsk
2 artilleries and 3 infantry moved from Ukraine to Bryansk
3 infantry moved from Rostov to Bryansk
2 bombers moved from Belarus to Russia
1 artillery and 1 infantry moved from Russia to Vologda
2 artilleries and 5 infantry moved from Russia to Bryansk
Place Units - Russians
1 infantry placed in Ukraine
1 artillery, 8 infantry and 1 mech_infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hopei: 1 aaGun
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 aaGun
EDIT: Adding units owned by Russians to Ulaanbaatar: 1 aaGun
EDIT: Adding units owned by Russians to Chahar: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs
Territory Summary for Russians :
Kansu : 1 flag, 2 mech_infantrys
Chahar : 1 flag, 1 aaGun and 6 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
Olgiy : 1 flag
Ulaanbaatar : 1 flag, 1 aaGun and 4 infantry
Tsagaan Olom : 1 flag
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 1 flag, 1 infantry
Bryansk : 1 flag, 2 aaGuns, 12 artilleries, 1 fighter and 39 infantry
Russia : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 8 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Novosibirsk : 1 flag, 3 armour and 11 mech_infantrys
Vologda : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
Iraq : 1 flag, 1 armour
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 56 / 68
Americans : 56 / 77
Chinese : 9 / 9
British : 20 / 0
UK_Pacific : 6 / 3
Italians : 12 / 6
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
YES PACIFIC CAMPAIGN!
There was a major edit that had to take place during my non-combat move. The submarines in SZ6 were causing me not to be able to move units there as I should be able to. During the non-combat history, you will see multiple units landing in SZ18. These units plus the two fighters that attacked Iwo Jima and an extra AC were edited in. The extra carrier had to be edited in for the entire edit to be complete, and the AC produced was placed in SZ and deleted. Two infantry were edited in to Korea and in-turn removed from Japan.
I’m not sure what the bug is or who to talk to about it, but it seems subs are making a SZ hostile when they should not.
Then, like a newb, I hit done instead of post turn summary after I was done. Could it be built in to auto-post a turn summary if any of the check-boxes are selected?
Save file is attached.
There was a major edit that had to take place during my non-combat move. The submarines in SZ6 were causing me not to be able to move units there as I should be able to. During the non-combat history, you will see multiple units landing in SZ18. These units plus the two fighters that attacked Iwo Jima and an extra AC were edited in. The extra carrier had to be edited in for the entire edit to be complete, and the AC produced was placed in SZ and deleted. Two infantry were edited in to Korea and in-turn removed from Japan.
I’m not sure what the bug is or who to talk to about it, but it seems subs are making a SZ hostile when they should not.
you happen to be in the game with the guy who made the thing you are using to play global
i’ll figure out what is going on and fix it…
Then, like a newb, I hit done instead of post turn summary after I was done. Could it be built in to auto-post a turn summary if any of the check-boxes are selected?
Save file is attached.
when you do this, just open up the history tab and right click on the FIRST japanese phase, and select summary or detail log
then you can copy and paste it like so:
JAPANESE TURN:
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 4 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Dutch New Guinea to New Guinea
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 37 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Yunnan to 19 Sea Zone
1 bomber and 2 fighters moved from Japan to Iwo Jima
1 bomber and 1 mech_infantry moved from Sakha to Buryatia
2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
6 armour moved from Yunnan to Anhwe
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
Combat - Japanese
Battle in New Guinea
Japanese attack with 1 armour
ANZAC defend with 1 aaGun
1 aaGun owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 armour remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 1 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Iwo Jima
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber and 2 fighters in Iwo Jima, round 1 : 2/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 1 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Szechwan, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Buryatia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Buryatia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters could not land in Iwo Jima and were removed
3 infantry moved from Manchuria to Amur
1 aaGun moved from Sakha to Amur
1 bomber moved from Buryatia to Japan
2 infantry moved from French Indo China to Yunnan
4 infantry moved from Malaya to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 transport moved from 67 Sea Zone to 69 Sea Zone
1 bomber moved from Philippines to Japan
1 bomber moved from Iwo Jima to Japan
1 battleship, 2 carriers, 1 destroyer and 1 transport moved from 36 Sea Zone to 18 Sea Zone
2 fighters moved from 19 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Amur
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 submarine placed in 37 Sea Zone
1 armour and 1 infantry placed in Malaya
1 infantry placed in Kwangtung
1 infantry placed in Kiangsu
1 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,3,2,5,2
Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Siberia : 1 flag, 2 infantry
44 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 4 carriers and 1 destroyer
19 Sea Zone : 1 flag, 1 destroyer
17 Sea Zone : 1 flag, 3 carriers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 flag, 2 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag
80 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
93 Sea Zone : 1 flag, 2 submarines
Greece : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
97 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 fighters and 4 transports
72 Sea Zone : 1 flag, 1 transport
Brazil : 1 flag
78 Sea Zone : 1 flag, 2 submarines
88 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter and 7 submarines
Production/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 56 / 68
Americans : 56 / 77
Chinese : 9 / 9
British : 20 / 0
UK_Pacific : 6 / 3
Italians : 12 / 6
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Oh, ok. Thanks dude! I had no idea you could do that!
Thanks for posting the summary Veq!
The problem actually had NOTHING to do with the American subs it seems.
I edited them out in the russian end turn, and tried doing the japanese turn, and it still wouldn’t let ships move there - as it was a “combat” zone?
am confused, which save do I use?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Politics - Americans
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
4 submarines moved from 6 Sea Zone to 25 Sea Zone
3 carriers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
4 carriers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea Zone
1 submarine moved from 78 Sea Zone to 39 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Greece to Albania
6 fighters moved from 97 Sea Zone to Albania
1 armour, 2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
1 armour, 2 artilleries, 3 carriers, 1 cruiser, 2 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
7 submarines moved from 88 Sea Zone to 92 Sea Zone
1 fighter moved from 88 Sea Zone to Tunisia
1 carrier and 3 destroyers moved from 88 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Albania
Americans attack with 6 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 6 fighters and 1 mech_infantry in Albania, round 1 : 3/7 hits
Italians roll dice for 1 mech_infantry in Albania, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Albania
Americans win, taking Albania from Italians with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
6 fighters moved from Albania to 98 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Siberia to Soviet Far East
Place Units - Americans
6 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 2 infantry
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 flag, 7 carriers, 5 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 1 transport
6 Sea Zone : 1 flag
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 flag, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Tunisia : 1 flag, 1 fighter
Tobruk : 1 flag
Albania : 1 flag, 1 mech_infantry
Libya : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 1 flag, 7 submarines
101 Sea Zone : 1 flag, 1 carrier, 4 destroyers and 1 submarine
79 Sea Zone : 1 flag, 1 transport
Brazil : 1 flag
98 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 fighters and 4 transports
Production/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 59 / 53
Americans : 57 / 80
Chinese : 7 / 9
British : 20 / 0
UK_Pacific : 5 / 3
Italians : 11 / 6
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.375
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Hopei to Shensi
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Hopei
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Territory Summary for Chinese :
Shensi : 1 flag, 1 artillery, 1 fighter and 2 infantry
Kweichow : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 58 / 53
Americans : 57 / 80
Chinese : 8 / 8
British : 20 / 0
UK_Pacific : 5 / 3
Italians : 11 / 6
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 26
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 19 infantry and 2 mech_infantrys moved from India to Burma
1 mech_infantry moved from West India to Burma
2 fighters moved from India to Burma
2 tactical_bombers moved from India to Burma
2 fighters moved from Iraq to India
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 artillery
British roll dice for 1 artillery, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 1 : 7/27 hits
Japanese roll dice for 1 artillery in Burma, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 aaGun moved from Hopei to Shensi
2 fighters and 1 tactical_bomber moved from Burma to Shensi
1 tactical_bomber moved from Burma to India
1 aaGun moved from India to Burma
Turn Complete - British
Territory Summary for British :
Shensi : 1 flag, 1 aaGun, 2 fighters and 1 tactical_bomber
Burma : 1 flag, 1 aaGun, 1 artillery, 19 infantry and 3 mech_infantrys
India : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
39 Sea Zone : 1 flag, 1 artillery and 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Malta : 1 flag, 1 aaGun and 1 infantry
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 57 / 53
Americans : 57 / 80
Chinese : 8 / 8
British : 20 / 0
UK_Pacific : 6 / 0
Italians : 11 / 6
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.685
Median : 4.000
Variance : 0.491
Standard Deviation : 0.700
Total rolls : 54
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.704
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 57 / 53
Americans : 57 / 80
Chinese : 8 / 8
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 11 / 6
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.685
Median : 4.000
Variance : 0.491
Standard Deviation : 0.700
Total rolls : 54
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.704
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
forgot to take sakha usa combat but soviet far east non combat is not bad either.
Wow, look at the slap fight that happened in Kweichow. haha
Wow, look at the slap fight that happened in Kweichow. haha
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Albania
2 mech_infantrys moved from Greater Southern Germany to Albania
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Albania
Combat - Italians
Battle in Albania
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Americans defend with 1 mech_infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Albania, round 1 : 1/4 hits
Americans roll dice for 1 mech_infantry in Albania, round 1 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Italians lost in Albania
Italians win, taking Albania from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Albania to Southern Italy
1 fighter moved from Albania to Southern Italy
1 aaGun moved from Baltic States to Novgorod
Place Units - Italians
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 2.857
Median : 1.500
Variance : 2.923
Standard Deviation : 1.710
Total rolls : 14
Null / Other
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Italians Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from India to Burma
1 fighter moved from India to 42 Sea Zone
2 fighters moved from Queensland to 25 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 aaGun and 5 infantry moved from South Australia to Northern Territory
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Burma : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
Northern Territory : 1 flag, 1 aaGun, 1 fighter and 6 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 flag, 2 fighters
62 Sea Zone : 1 flag, 1 transport
French Madagascar : 1 flag, 1 infantry
79 Sea Zone : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 57 / 53
Americans : 56 / 80
Chinese : 8 / 8
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 12 / 9
ANZAC : 11 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 1.643
Standard Deviation : 1.282
Total rolls : 15
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.727
Median : 5.000
Variance : 3.100
Standard Deviation : 1.761
Total rolls : 11