Dang, we have the worst time schedule. Always missing each other by an hour.
Napoleonic Empire - 5ppl - Free for All (Noll - Veqryn - Alex - Wheat - Gekk)
-
Austria is super close to victory and might not even need to go to war with anyone to do it �:lol:
I think only the UK can stop him fast enough, but I’m not sure they will.
we are playing to 8 VC right?
if that is true, i’m not close at all
-
Whoops, my mistake.
Nobody panic!
-
TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7
Game History
Round :4
Combat Move - Russia
1 Hussars moved from Kirghix to Turkmen
1 Fusiliers moved from Kirghix to Turkmen
1 Horse_Artillery moved from Kirghix to Turkmen
1 Barque moved from SZ102 to SZ103
1 Fusiliers moved from Tsaritsyn to SZ103
1 Barque and 1 Fusiliers moved from SZ103 to SZ104
1 Fusiliers moved from SZ104 to Turkmen
1 Fusiliers moved from Mordvins to Tsaritsyn
1 General moved from Severia to KievPurchase Units - Russia
Russia buy 3 Artillerys, 1 Battleship, 1 Chasseurs, 1 Cutter, 1 Grenadiers and 1 Kutusov; Remaining resources: 0 PUs;Combat - Russia
Battle in Turkmen
Russia attack with 2 Fusilierss, 1 Horse_Artillery and 1 Hussars
Neutral defend with 2 Fusilierss
Russia roll dice for 2 Fusilierss, 1 Horse_Artillery and 1 Hussars in Turkmen, round 1 : 0/4 hits
Neutral roll dice for 2 Fusilierss in Turkmen, round 1 : 1/2 hits
1 Hussars owned by the Russia lost in Turkmen
Russia roll dice for 2 Fusilierss and 1 Horse_Artillery in Turkmen, round 2 : 0/3 hits
Neutral roll dice for 2 Fusilierss in Turkmen, round 2 : 0/2 hits
Russia roll dice for 2 Fusilierss and 1 Horse_Artillery in Turkmen, round 3 : 0/3 hits
Neutral roll dice for 2 Fusilierss in Turkmen, round 3 : 1/2 hits
1 Fusiliers owned by the Russia lost in Turkmen
Russia roll dice for 1 Fusiliers and 1 Horse_Artillery in Turkmen, round 4 : 1/2 hits
Neutral roll dice for 2 Fusilierss in Turkmen, round 4 : 2/2 hits
1 Fusiliers owned by the Russia , 1 Horse_Artillery owned by the Russia and 1 Fusiliers owned by the Neutral lost in Turkmen
Neutral win with 1 Fusiliers remaining. Battle score for attacker is -13
Casualties for Neutral: 1 Fusiliers
Casualties for Russia: 2 Fusilierss, 1 Horse_Artillery and 1 HussarsNon Combat Move - Russia
1 General moved from Moscovia to Kazan
1 Fusiliers moved from Moscovia to Kazan
1 Artillery moved from Kiev to Kazan
5 Chasseurss moved from Severia to Minsk
1 Dragoons moved from Moscovia to Minsk
2 Artillerys, 3 Chasseurss and 2 Howitzers moved from Ingria to Novgorod
1 Cutter moved from SZ4 to SZ3Place Units - Russia
1 Kutusov placed in Kiev
1 Artillery and 1 Grenadiers placed in Minsk
1 Artillery placed in Minsk
1 Artillery and 1 Chasseurs placed in Kiev
1 Battleship and 1 Cutter placed in SZ3Turn Complete - Russia
Russia collect 60 PUs; end with 60 PUs total -
Political action: France does nothing
-
No change from Russia, unless I need to react to something.
-
I’d like to cancel Open Borders with Austria and Russia and then offer Open Borders to them again, that should reset the two turn time limit right?
-
Actually I’d like to offer ceasefire to the Ottomans as well, neither of us has anything to gain from continuing to fight.
-
To go from war to ceasefire takes 2 turns, so that is not possible right now (by the rules).
It’s a tough situation because I don’t want to see the French fleet annihilated. Perhaps we three powers (UK/France/Ottomans) could reach some sort of naval pact? Keep the UK outside the Mediterranean and keep the French/Ottomans inside?
––
The Ottomans don’t have any in-game diplomatic actions.
-
UK had many chances to make a deal, but they really decided France IS their objective. So I will do everything that is in my power to fight the mad warmongers, even if this means another nation will win this game.
-
Please, be very clear with political actions, I need to understand how to apply them.
FRANCE: does nothing
UK: ? I take if for “nothing”.
OTTOMANS: nothing
RUSSIA: nothingwe need Veqryn.
-
If you can’t cancel Open Borders and then propose it again I’ll offer Alliance to Russia and Austria.
-
UK,
to renew the Open Borders, you must go to ceasefire or alliance for a turn. so in other words, this turn you go to ceasefire, and then next turn you go to open borders again.
i’m cool with whatever.
for my actions, I offer Russia an Alliance.
(ie: open borders this turn, and alliance the next turn)
-
Also, it would be great if everyone upgraded their TripleA to version 1.6.1.2 right now.
(don’t worry, your savegames will work)http://www.axisandallies.org/forums/index.php?topic=28038.0
thx
-
Upgrade from 1.6.1 possible as well, with saving savegames both AA and Napoleon?
-
triplea 1.6.1.2 will play ANY savegame from:
1.5.2
1.5.2.1
1.6
1.6.1
1.6.1.1
(and 1.6.1.2) -
great stuff, thx!
-
I need everyone answers to other people proposals.
-
Alex do you accept alliance from Austria?
Gekk, what do you want to do? Move to ceasfire Austria and Russia?
-
no change whatsoever. For now.
-
Ok, I’ll take it as “nothing” from everyone due to Russia refusing the Alliance.