@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Napoleonic Empire - 5ppl - Free for All (Noll - Veqryn - Alex - Wheat - Gekk)
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TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7
Game History
Round :4
Combat Move - Russia
1 Hussars moved from Kirghix to Turkmen
1 Fusiliers moved from Kirghix to Turkmen
1 Horse_Artillery moved from Kirghix to Turkmen
1 Barque moved from SZ102 to SZ103
1 Fusiliers moved from Tsaritsyn to SZ103
1 Barque and 1 Fusiliers moved from SZ103 to SZ104
1 Fusiliers moved from SZ104 to Turkmen
1 Fusiliers moved from Mordvins to Tsaritsyn
1 General moved from Severia to KievPurchase Units - Russia
Russia buy 3 Artillerys, 1 Battleship, 1 Chasseurs, 1 Cutter, 1 Grenadiers and 1 Kutusov; Remaining resources: 0 PUs;Combat - Russia
Battle in Turkmen
Russia attack with 2 Fusilierss, 1 Horse_Artillery and 1 Hussars
Neutral defend with 2 Fusilierss
Russia roll dice for 2 Fusilierss, 1 Horse_Artillery and 1 Hussars in Turkmen, round 1 : 0/4 hits
Neutral roll dice for 2 Fusilierss in Turkmen, round 1 : 1/2 hits
1 Hussars owned by the Russia lost in Turkmen
Russia roll dice for 2 Fusilierss and 1 Horse_Artillery in Turkmen, round 2 : 0/3 hits
Neutral roll dice for 2 Fusilierss in Turkmen, round 2 : 0/2 hits
Russia roll dice for 2 Fusilierss and 1 Horse_Artillery in Turkmen, round 3 : 0/3 hits
Neutral roll dice for 2 Fusilierss in Turkmen, round 3 : 1/2 hits
1 Fusiliers owned by the Russia lost in Turkmen
Russia roll dice for 1 Fusiliers and 1 Horse_Artillery in Turkmen, round 4 : 1/2 hits
Neutral roll dice for 2 Fusilierss in Turkmen, round 4 : 2/2 hits
1 Fusiliers owned by the Russia , 1 Horse_Artillery owned by the Russia and 1 Fusiliers owned by the Neutral lost in Turkmen
Neutral win with 1 Fusiliers remaining. Battle score for attacker is -13
Casualties for Neutral: 1 Fusiliers
Casualties for Russia: 2 Fusilierss, 1 Horse_Artillery and 1 HussarsNon Combat Move - Russia
1 General moved from Moscovia to Kazan
1 Fusiliers moved from Moscovia to Kazan
1 Artillery moved from Kiev to Kazan
5 Chasseurss moved from Severia to Minsk
1 Dragoons moved from Moscovia to Minsk
2 Artillerys, 3 Chasseurss and 2 Howitzers moved from Ingria to Novgorod
1 Cutter moved from SZ4 to SZ3Place Units - Russia
1 Kutusov placed in Kiev
1 Artillery and 1 Grenadiers placed in Minsk
1 Artillery placed in Minsk
1 Artillery and 1 Chasseurs placed in Kiev
1 Battleship and 1 Cutter placed in SZ3Turn Complete - Russia
Russia collect 60 PUs; end with 60 PUs total -
Political action: France does nothing
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No change from Russia, unless I need to react to something.
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I’d like to cancel Open Borders with Austria and Russia and then offer Open Borders to them again, that should reset the two turn time limit right?
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Actually I’d like to offer ceasefire to the Ottomans as well, neither of us has anything to gain from continuing to fight.
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To go from war to ceasefire takes 2 turns, so that is not possible right now (by the rules).
It’s a tough situation because I don’t want to see the French fleet annihilated. Perhaps we three powers (UK/France/Ottomans) could reach some sort of naval pact? Keep the UK outside the Mediterranean and keep the French/Ottomans inside?
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The Ottomans don’t have any in-game diplomatic actions.
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UK had many chances to make a deal, but they really decided France IS their objective. So I will do everything that is in my power to fight the mad warmongers, even if this means another nation will win this game.
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Please, be very clear with political actions, I need to understand how to apply them.
FRANCE: does nothing
UK: ? I take if for “nothing”.
OTTOMANS: nothing
RUSSIA: nothingwe need Veqryn.
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If you can’t cancel Open Borders and then propose it again I’ll offer Alliance to Russia and Austria.
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UK,
to renew the Open Borders, you must go to ceasefire or alliance for a turn. so in other words, this turn you go to ceasefire, and then next turn you go to open borders again.
i’m cool with whatever.
for my actions, I offer Russia an Alliance.
(ie: open borders this turn, and alliance the next turn)
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Also, it would be great if everyone upgraded their TripleA to version 1.6.1.2 right now.
(don’t worry, your savegames will work)http://www.axisandallies.org/forums/index.php?topic=28038.0
thx
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Upgrade from 1.6.1 possible as well, with saving savegames both AA and Napoleon?
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triplea 1.6.1.2 will play ANY savegame from:
1.5.2
1.5.2.1
1.6
1.6.1
1.6.1.1
(and 1.6.1.2) -
great stuff, thx!
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I need everyone answers to other people proposals.
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Alex do you accept alliance from Austria?
Gekk, what do you want to do? Move to ceasfire Austria and Russia?
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no change whatsoever. For now.
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Ok, I’ll take it as “nothing” from everyone due to Russia refusing the Alliance.
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TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7
Game History
Round :5
Combat Move - France
1 Ney moved from Tangiers to West Sahara
France take West Sahara from UnitedKingdom
1 Ney moved from West Sahara to Tangiers
1 Battleship and 1 Brigantine moved from SZ49 to SZ53
1 Fusiliers and 1 Marines moved from Provence to SZ62
2 Mariness moved from Languedoc to SZ62
2 Barques, 1 Frigate, 1 Fusiliers and 3 Mariness moved from SZ62 to SZ56
1 Barque moved from SZ56 to SZ62
1 Barque moved from SZ56 to SZ62
3 Mariness moved from Valencia to SZ56
1 Fusiliers and 6 Mariness moved from SZ56 to Murcia
3 Artillerys, 3 Dragoonss and 2 Grenadierss moved from Valencia to Murcia
2 Cutters moved from SZ58 to SZ54
1 Cutter moved from SZ66 to SZ59
3 Artillerys, 4 Chasseurss and 1 Fusiliers moved from Anjou to Brittany
2 Artillerys and 3 Fusilierss moved from Orleanais to Anjou
2 Hussarss moved from Champagne to Gascony
2 Cuirassierss and 3 Dragoonss moved from Orleanais to GasconyPurchase Units - France
France buy 2 Artillerys, 2 Chasseurss, 1 Encampment, 1 Frigate, 1 Fusiliers and 3 Mariness; Remaining resources: 0 PUs;Combat - France
Battle in Murcia
France attack with 3 Artillerys, 3 Dragoonss, 1 Fusiliers, 2 Grenadierss and 6 Mariness
Neutral defend with 3 Fusilierss
France win, taking Murcia from Neutral with 3 Artillerys, 3 Dragoonss, 1 Fusiliers, 2 Grenadierss and 6 Mariness remaining. Battle score for attacker is 12
Casualties for Neutral: 3 Fusilierss
Battle in Brittany
France attack with 3 Artillerys, 4 Chasseurss and 1 Fusiliers
UnitedKingdom defend with 1 Marines
France win, taking Brittany from UnitedKingdom with 3 Artillerys, 4 Chasseurss and 1 Fusiliers remaining. Battle score for attacker is 6
Casualties for UnitedKingdom: 1 MarinesNon Combat Move - France
Place Units - France
1 Encampment placed in Tangiers
1 Frigate placed in SZ62
2 Mariness placed in Languedoc
1 Marines placed in Provence
2 Artillerys, 2 Chasseurss and 1 Fusiliers placed in OrleanaisTurn Complete - France
France collect 60 PUs; end with 60 PUs total
Objective France destroys TUV: France met a national objective for an additional 4 PUs; end with 64 PUs -
“refusing” is such a harsh word, dont you think? Show a bit more sensitivity to Diplomatic usance! :)
Lets say I am “temporarily disinclined”.