Napoleonic Empire - 5ppl - Free for All (Noll - Veqryn - Alex - Wheat - Gekk)

  • '17

    TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7

    Game History

    Round :4

    Combat Move - OttomanEmpire
                2 Barques and 2 Brigantines moved from SZ64 to SZ72
                1 Cutter moved from SZ81 to SZ72
                1 Corvette and 1 Cutter moved from SZ82 to SZ80
                1 Brigantine and 2 Frigates moved from SZ82 to SZ80
                1 Brigantine moved from SZ84 to SZ83
                1 Cutter moved from SZ84 to SZ83
                1 Brigantine moved from SZ82 to SZ72
                1 Frigate moved from SZ84 to SZ83
                1 Brigantine moved from SZ82 to SZ80
                1 Artillery and 4 Fusilierss moved from Edessa to Syria
                1 Dragoons, 1 Horse_Artillery and 1 Hussars moved from Sinai to Syria
                1 Horse_Artillery and 1 Hussars moved from Tarsus to Syria
                1 Horse_Artillery moved from Karamania to Antioch

    Purchase Units - OttomanEmpire
                OttomanEmpire buy 2 Barques, 1 Brigantine, 2 Fusilierss, 2 Howitzers and 3 Mariness; Remaining resources: 2 PUs;

    Combat - OttomanEmpire
                OttomanEmpire creates battle in territory Candia
                Battle in SZ80
                    OttomanEmpire attack with 2 Brigantines, 1 Corvette, 1 Cutter and 2 Frigates
                    UnitedKingdom defend with 1 Cutter
                        OttomanEmpire roll dice for 1 Corvette in SZ80, round 1 :  0/1 hits
                        OttomanEmpire roll dice for 2 Brigantines, 1 Cutter and 2 Frigates in SZ80, round 1 :  0/5 hits
                        UnitedKingdom roll dice for 1 Cutter in SZ80, round 1 :  0/1 hits
                        OttomanEmpire roll dice for 1 Corvette in SZ80, round 2 :  0/1 hits
                        OttomanEmpire roll dice for 2 Brigantines, 1 Cutter and 2 Frigates in SZ80, round 2 :  3/5 hits
                        UnitedKingdom roll dice for 1 Cutter in SZ80, round 2 :  0/1 hits
                        1 Cutter owned by the UnitedKingdom lost in SZ80
                    OttomanEmpire win, taking Candia from UnitedKingdom, taking SZ80 from UnitedKingdom with 2 Brigantines, 1 Corvette, 1 Cutter and 2 Frigates remaining. Battle score for attacker is 6
                    Casualties for UnitedKingdom: 1 Cutter
                Battle in Syria
                    OttomanEmpire attack with 1 Artillery, 1 Dragoons, 4 Fusilierss, 2 Horse_Artillerys and 2 Hussarss
                    Neutral defend with 4 Chasseurss
                        OttomanEmpire roll dice for 1 Artillery, 1 Dragoons, 4 Fusilierss, 2 Horse_Artillerys and 2 Hussarss in Syria, round 1 :  4/10 hits
                        Neutral roll dice for 4 Chasseurss in Syria, round 1 :  1/4 hits
                        4 Chasseurss owned by the Neutral and 1 Fusiliers owned by the OttomanEmpire lost in Syria
                    OttomanEmpire win, taking Syria from Neutral with 1 Artillery, 1 Dragoons, 3 Fusilierss, 2 Horse_Artillerys and 2 Hussarss remaining. Battle score for attacker is 16
                    Casualties for OttomanEmpire: 1 Fusiliers
                    Casualties for Neutral: 4 Chasseurss
                Battle in SZ72
                    OttomanEmpire attack with 2 Barques, 3 Brigantines and 1 Cutter
                    Neutral defend with 1 Cutter
                        OttomanEmpire roll dice for 2 Barques, 3 Brigantines and 1 Cutter in SZ72, round 1 :  0/4 hits
                        Neutral roll dice for 1 Cutter in SZ72, round 1 :  0/1 hits
                        OttomanEmpire roll dice for 2 Barques, 3 Brigantines and 1 Cutter in SZ72, round 2 :  1/4 hits
                        Neutral roll dice for 1 Cutter in SZ72, round 2 :  0/1 hits
                        1 Cutter owned by the Neutral lost in SZ72
                    OttomanEmpire win with 2 Barques, 3 Brigantines and 1 Cutter remaining. Battle score for attacker is 6
                    Casualties for Neutral: 1 Cutter
                Battle in SZ83
                    OttomanEmpire attack with 1 Brigantine, 1 Cutter and 1 Frigate
                    UnitedKingdom defend with 1 Barque and 1 General
                        OttomanEmpire roll dice for 1 Brigantine, 1 Cutter and 1 Frigate in SZ83, round 1 :  2/3 hits
                        UnitedKingdom roll dice for 1 Barque in SZ83, round 1 :  0/1 hits
                        1 Barque owned by the UnitedKingdom and 1 General owned by the UnitedKingdom lost in SZ83
                    OttomanEmpire win with 1 Brigantine, 1 Cutter and 1 Frigate remaining. Battle score for attacker is 19
                    Casualties for UnitedKingdom: 1 Barque and 1 General

    Non Combat Move - OttomanEmpire
                1 Cutter moved from SZ84 to SZ80
                3 Fusilierss moved from Sinai to Palestine
                1 Artillery and 4 Fusilierss moved from Constantinople to Macedonia
                1 Mahmud moved from Constantinople to Macedonia
                1 Barque moved from SZ82 to SZ85
                1 General moved from Kiutayeh to SZ85
                1 Barque and 1 General moved from SZ85 to SZ83
                1 General moved from SZ83 to Hellas
                3 Mariness moved from Candia to SZ82
                1 Barque and 3 Mariness moved from SZ82 to SZ80
                3 Mariness moved from SZ80 to Hellas
                3 Mariness moved from Constantinople to Macedonia
                3 Mariness moved from Kiutayeh to Constantinople
                2 Artillerys, 6 Fusilierss and 1 Howitzer moved from Kiutayeh to Constantinople

    Place Units - OttomanEmpire
                1 Brigantine placed in SZ80
                1 Barque placed in SZ80
                2 Fusilierss, 2 Howitzers and 3 Mariness placed in Constantinople
                OttomanEmpire undo move 1.
                1 Barque placed in SZ80
                OttomanEmpire undo move 3.
                OttomanEmpire undo move 2.
                OttomanEmpire undo move 1.
                2 Barques placed in SZ80
                1 Brigantine placed in SZ84
                1 Fusiliers, 2 Howitzers and 3 Mariness placed in Constantinople
                1 Fusiliers were produced but were not placed

    Turn Complete - OttomanEmpire
                OttomanEmpire collect 64 PUs; end with 66 PUs total
                Objective OttomanEmpire destroys TUV: OttomanEmpire met a national objective for an additional 4 PUs; end with 70 PUs

    Production/PUs Summary :

    France : 55 / 64
        UnitedKingdom : 66 / 72
        AustrianEmpire : 70 / 70
        OttomanEmpire : 64 / 70
        Russia : 60 / 62


  • @Veqryn

    So I get that in this version of the game the convoy zones are capturable?

  • Customizer

    @Noll:

    @Veqryn

    So I get that in this version of the game the convoy zones are capturable?

    The game notes explain it pretty well.  Basically, they operate according to the ‘old’ a&a europe rules:

    1. convoy zones are capturable
    2. only the ORIGINAL OWNER may get income from them
    3. if anyone else captures them, they simply DENY income to original owner
    4. they can only be moved into during combat move phase (if at war)
    5. zero-attack ships can’t capture them (ie: barques, the transports, can’t capture them)


  • Yes that’s what I understood, but… are you sure they’re working as intended?


  • And btw I still think that even in this version UK is too strong compared to other powers. Basically they look like US in A&A, they just attack, they don’t really need to defend their capitol/island and ireland. This puts them in a very good position of harassers. I doubt in this game UK will win, but I won’t win with France either, thanks to UK (and I can’t even fight them, 'cause I don’t have chances of putting a fleet in the channel).

    Now if Austria attacked me too, I would have died in no time. I am lucky we got a deal, but still, I dunno. It’s also true that a wise France and UK in my opinion should ally, but in this game Gekk wasn’t interested in doing so.

  • Customizer

    uk can’t fall early game, that is true

    but late game, they can easily fall


  • Let’s also not forget that France convoy zones are conveniently placed next to UK and Gibraltar, meaning France is a sure -12 IPCs. And If I didn’t invested heavily in a medi fleet, that would have been also a -18.

  • '17

    Austria is super close to victory and might not even need to go to war with anyone to do it �:lol:

    I think only the UK can stop him fast enough, but I’m not sure they will.


  • @wheatbeer:

    Austria is super close to victory and might not even need to go to war with anyone to do it �:lol:

    I think only the UK can stop him fast enough, but I’m not sure they will.

    They won’t, they need to fight France without any real objective if not letting other players win the game. We’re exchanging troops (TUV) and worthless territories. He could have sezied Sweden by now. /rant mode

  • Customizer

    @wheatbeer:

    Austria is super close to victory and might not even need to go to war with anyone to do it �:lol:

    I think only the UK can stop him fast enough, but I’m not sure they will.

    we are playing to 8 VC right?

    if that is true, i’m not close at all

  • '17

    Whoops, my mistake.

    Nobody panic!

  • '17 '16 '15 '12

    TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7

    Game History

    Round :4

    Combat Move - Russia
                1 Hussars moved from Kirghix to Turkmen
                1 Fusiliers moved from Kirghix to Turkmen
                1 Horse_Artillery moved from Kirghix to Turkmen
                1 Barque moved from SZ102 to SZ103
                1 Fusiliers moved from Tsaritsyn to SZ103
                1 Barque and 1 Fusiliers moved from SZ103 to SZ104
                1 Fusiliers moved from SZ104 to Turkmen
                1 Fusiliers moved from Mordvins to Tsaritsyn
                1 General moved from Severia to Kiev

    Purchase Units - Russia
                Russia buy 3 Artillerys, 1 Battleship, 1 Chasseurs, 1 Cutter, 1 Grenadiers and 1 Kutusov; Remaining resources: 0 PUs;

    Combat - Russia
                Battle in Turkmen
                    Russia attack with 2 Fusilierss, 1 Horse_Artillery and 1 Hussars
                    Neutral defend with 2 Fusilierss
                        Russia roll dice for 2 Fusilierss, 1 Horse_Artillery and 1 Hussars in Turkmen, round 1 :  0/4 hits
                        Neutral roll dice for 2 Fusilierss in Turkmen, round 1 :  1/2 hits
                        1 Hussars owned by the Russia lost in Turkmen
                        Russia roll dice for 2 Fusilierss and 1 Horse_Artillery in Turkmen, round 2 :  0/3 hits
                        Neutral roll dice for 2 Fusilierss in Turkmen, round 2 :  0/2 hits
                        Russia roll dice for 2 Fusilierss and 1 Horse_Artillery in Turkmen, round 3 :  0/3 hits
                        Neutral roll dice for 2 Fusilierss in Turkmen, round 3 :  1/2 hits
                        1 Fusiliers owned by the Russia lost in Turkmen
                        Russia roll dice for 1 Fusiliers and 1 Horse_Artillery in Turkmen, round 4 :  1/2 hits
                        Neutral roll dice for 2 Fusilierss in Turkmen, round 4 :  2/2 hits
                        1 Fusiliers owned by the Russia , 1 Horse_Artillery owned by the Russia and 1 Fusiliers owned by the Neutral lost in Turkmen
                    Neutral win with 1 Fusiliers remaining. Battle score for attacker is -13
                    Casualties for Neutral: 1 Fusiliers
                    Casualties for Russia: 2 Fusilierss, 1 Horse_Artillery and 1 Hussars

    Non Combat Move - Russia
                1 General moved from Moscovia to Kazan
                1 Fusiliers moved from Moscovia to Kazan
                1 Artillery moved from Kiev to Kazan
                5 Chasseurss moved from Severia to Minsk
                1 Dragoons moved from Moscovia to Minsk
                2 Artillerys, 3 Chasseurss and 2 Howitzers moved from Ingria to Novgorod
                1 Cutter moved from SZ4 to SZ3

    Place Units - Russia
                1 Kutusov placed in Kiev
                1 Artillery and 1 Grenadiers placed in Minsk
                1 Artillery placed in Minsk
                1 Artillery and 1 Chasseurs placed in Kiev
                1 Battleship and 1 Cutter placed in SZ3

    Turn Complete - Russia
                Russia collect 60 PUs; end with 60 PUs total


  • Political action: France does nothing

  • '17 '16 '15 '12

    No change from Russia, unless I need to react to something.


  • I’d like to cancel Open Borders with Austria and Russia and then offer Open Borders to them again, that should reset the two turn time limit right?


  • Actually I’d like to offer ceasefire to the Ottomans as well, neither of us has anything to gain from continuing to fight.

  • '17

    To go from war to ceasefire takes 2 turns, so that is not possible right now (by the rules).

    It’s a tough situation because I don’t want to see the French fleet annihilated.  Perhaps we three powers (UK/France/Ottomans) could reach some sort of naval pact?  Keep the UK outside the Mediterranean and keep the French/Ottomans inside?

    ––

    The Ottomans don’t have any in-game diplomatic actions.


  • UK had many chances to make a deal, but they really decided France IS their objective. So I will do everything that is in my power to fight the mad warmongers, even if this means another nation will win this game.


  • Please, be very clear with political actions, I need to understand how to apply them.

    FRANCE: does nothing
    UK: ? I take if for “nothing”.
    OTTOMANS: nothing
    RUSSIA: nothing

    we need Veqryn.


  • If you can’t cancel Open Borders and then propose it again I’ll offer Alliance to Russia and Austria.

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