@donutgold hey there, all ok?
Odonis (Axis) vs Wheatbeer (Allies) - Alpha 3+, no tech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 48 / 56
Russians : 33 / 45
Japanese : 53 / 58
Americans : 54 / 74
Chinese : 0 / 8
British : 33 / 34
UK_Pacific : 6 / 0
Italians : 18 / 29
ANZAC : 17 / 35
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - British
British buy 1 artillery and 3 fighters; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery and 2 infantry moved from Iraq to Syria
2 mech_infantrys moved from Egypt to Syria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - British
British buy 1 artillery and 3 fighters; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery and 2 infantry moved from Iraq to Syria
2 mech_infantrys moved from Egypt to SyriaCombat - British
Battle in 95 Sea Zone
British attack with 1 battleship and 1 fighter
Italians defend with 1 cruiser, 1 destroyer and 2 transports
British roll dice for 1 battleship and 1 fighter in 95 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 95 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the British
1 fighter owned by the British lost in 95 Sea Zone
British roll dice for 1 battleship in 95 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
British roll dice for 1 battleship in 95 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 cruiser owned by the Italians lost in 95 Sea Zone
Italians win with 2 transports remaining. Battle score for attacker is -10
Casualties for British: 1 battleship and 1 fighter
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Morocco
Battle in Greece
Battle in Syria
British attack with 1 artillery, 2 infantry and 2 mech_infantrys
Italians defend with 2 artilleries and 1 infantry
British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Syria, round 1 : 2/5 hits
Italians roll dice for 2 artilleries and 1 infantry in Syria, round 1 : 0/3 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Syria, round 2 : 2/5 hits
Italians roll dice for 1 artillery in Syria, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Syria
British win, taking Morocco from Italians, taking Greece from Italians, taking Syria from Italians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantryNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Persia to Iraq
2 fighters moved from Norway to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
3 fighters placed in Persia
1 artillery placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 48 / 56
Russians : 33 / 45
Japanese : 53 / 58
Americans : 54 / 74
Chinese : 0 / 8
British : 37 / 37
UK_Pacific : 6 / 0
Italians : 14 / 29
ANZAC : 17 / 35
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry, pressed the Done button instead of Post button. Saved version here.
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You uploaded an I5 between you and U-505.
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Oops. Any better position? ;)
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Heheheh, I think I’d rather be the Allies in that other game, but I’ll make do.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 airfield and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 61 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers, 3 fighters and 1 submarine; Americans loiter and taunt with
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 destroyers and 3 fighters in 42 Sea Zone, round 1 : 2/5 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 fighters placed in New South Wales
1 airfield placed in JavaTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 48 / 56
Russians : 33 / 45
Japanese : 53 / 58
Americans : 54 / 74
Chinese : 0 / 8
British : 35 / 37
UK_Pacific : 6 / 0
Italians : 16 / 22
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone -
need scramble orders SZ97
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scramble plane
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea ZoneCombat - French
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 1 fighter and 2 transports
French roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 fighter and 2 transports in 97 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the French lost in 97 Sea Zone
French roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 2 transports in 97 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter and 2 transports in 97 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the French lost in 97 Sea Zone
Italians win with 1 fighter and 2 transports remaining. Battle score for attacker is -18
Casualties for French: 1 destroyer and 1 fighter
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Production/PUs Summary :
Germans : 48 / 56
Russians : 33 / 45
Japanese : 53 / 58
Americans : 54 / 74
Chinese : 0 / 8
British : 35 / 37
UK_Pacific : 6 / 0
Italians : 16 / 22
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The UK failed to sink those transports with 80% odds and now the French have failed to sink those transports with 80% odds.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Russia
19 armour, 5 artilleries, 21 infantry and 7 mech_infantrys moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia
2 tactical_bombers moved from Novgorod to Russia
2 tactical_bombers moved from Western Ukraine to Russia
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
2 armour moved from Novgorod to Vologda -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Russia
19 armour, 5 artilleries, 21 infantry and 7 mech_infantrys moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia
2 tactical_bombers moved from Novgorod to Russia
2 tactical_bombers moved from Western Ukraine to Russia
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
2 armour moved from Novgorod to VologdaCombat - Germans
Battle in Vologda
Germans attack with 2 armour
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 20 armour, 5 artilleries, 2 bombers, 21 infantry, 7 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 3 fighters and 50 infantry
Russians win with 11 artilleries, 3 fighters and 18 infantry remaining. Battle score for attacker is -188
Casualties for Germans: 20 armour, 5 artilleries, 2 bombers, 21 infantry, 7 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 3 aaGuns and 32 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Smolensk
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 infantry moved from France to Southern France
2 infantry moved from France to Normandy BordeauxPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Uhhh, I think the battle calculator screwed me. It had me winning in Russia 83%. I got crushed…
That will be difficult, if not impossible, to overcome…
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I always use: http://www.dskelly.com/misc/aa/aasim.html
That calc gives the odds as only 22.9% … If you want to scrap the turn and do something different, that’s fine.
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If you knew the actual odds, I doubt you would have attempted the attack, so it’s no problem.
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That’s kind of you. I’ll take u up on that if you’re ok. I really was surprised that the results were so much in the Attacker’s favour and should have double-checked it…
This way, the game could go either way instead of me conceding in a turn or two…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Germans
Germans buy 6 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Novgorod to Russia
1 armour moved from Ukraine to Rostov
1 armour moved from Bryansk to Rostov
2 tactical_bombers moved from Western Ukraine to Rostov
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians