scramble?
Napoleonic Empire - 5ppl - Free for All (Noll - Veqryn - Alex - Wheat - Gekk)
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ottoman can declare war on you this round, since it has been 2 rounds since you signed the open borders agreement.
and we have our first backstab of the game….
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The UK has the strongest army, the best economy, and the safest capitol, so I hope you don’t take it personally Gekkepop.
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Must have misunderstood how the politics work then, it’s written in a rather confusing way. Very well, prepare your defenses Sultan Wheatbeer.
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Russia, for now, does not accept as close ties as alliance with UK would mean.
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My other question still isn’t answered though, what happens to units in my territory if we’re suddenly at war?
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I believe it will force combat in the territory.
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My other question still isn’t answered though, what happens to units in my territory if we’re suddenly at war?
you can move out if you just became at war, which you did
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He’s on an island surrounded by my ships, so I don’t think he has anywhere to go.
Speaking of which, Ottoman OOL for Candia (aka Crete) on UK4 will be marines die first, chasseurs die last.
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So I’m forced to attack in my own territory? What if I want to retreat? (on an island) Are ships allowed to load units in hostile sea zones if war was declared this turn? (like in G40) These political rules lead to some very weird situations.
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I’m not sure how it works for this. You should test it in a local game.
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that is a very interesting way of taking an island with tons of defenders…… drop off some really good defenders then force them to be attacked…
of course, this never would have been possible if uk and ottomans didn’t have an open borders agreement…
yes, a battle in candia WILL be triggered during the UK turn, during which uk will most probably lose the battle (since fortresses have zero attack value)
in Global 1940, you are not able to load transports the same round as was declared war, only the same turn that was declared war. since ottomans declared war (not you), you would not be able to load transports in a hostile sea zone (but the ottomans would have).
this isn’t global 1940 though: all politics is done at the start of the round, so no player is able to load in a hostile sea zone.
however, sea zone 83 is not hostile. and sz66 is not hostile too.
my suggestion, since you have been partially screwed from not understanding the rules (not your fault, it is your first game), is that you do the following:
1. move a barque (transport) to sz 83 and pick up your general. Do not offload him anywhere, just let him sit (and die) on your transport.
2. do whatever you want with your other navy and your guys in libya. you can pick them up, or leave them there. you can move your navy to sz 66 then somewhere else.
OR
1. you can let ottomans have your general (they capture it), and save your barque, and simply move it all away.
OR
something else. whatever you want to do.man, the more i look at this, the more I realize just how well and good wheatbeer fucked you over.
this deserves the title of “golden dagger: the backstab of the year!”
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If the rules worked in any way that makes sense this would not be possible, as it stands it is insane to sign Open Borders with anyone except for the express purpose to backstab them, and I would never have done so if I would have known (which I couldn’t, since game notes imply this is impossible.) It’s kindof an unfair outcome imo, but whatever.
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Thats also the price for being the warmonger you are.
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We need Austria and UK politics
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nothing for me
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I posted my politics days ago, alliance to Russia and Austria.
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TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7
Game History
Round :4
Combat Move - France
3 Artillerys, 4 Dragoonss and 1 Marines moved from Aragon to Valencia
2 Grenadierss moved from Provence to SZ62
2 Mariness moved from Languedoc to SZ62
2 Barques, 2 Grenadierss and 2 Mariness moved from SZ62 to SZ56
2 Grenadierss and 2 Mariness moved from SZ56 to Valencia
1 Battleship, 1 Brigantine and 1 Cutter moved from SZ47 to SZ49
1 Ney moved from Algeria to SZ58
1 Barque and 1 Ney moved from SZ58 to SZ54
1 Ney moved from SZ54 to Tangiers
France take Tangiers from UnitedKingdom
4 Brigantines, 1 Cutter and 1 Frigate moved from SZ58 to SZ54
1 Barque moved from SZ58 to SZ62
1 Dragoons and 2 Horse_Artillerys moved from Languedoc to Navarre
1 Fusiliers moved from Anjou to Brittany
France take Brittany from UnitedKingdom
1 Cutter moved from SZ59 to SZ66
1 Barque moved from SZ59 to SZ62
1 Brigantine moved from SZ59 to SZ56
1 Artillery, 2 Dragoonss, 4 Fusilierss and 1 Howitzer moved from Hanovre to Cologne
2 Dragoonss moved from Cologne to Champagne
2 Cutters moved from SZ63 to SZ58
2 Cuirassierss, 2 Dragoonss, 2 Horse_Artillerys and 3 Hussarss moved from Orleanais to GasconyPurchase Units - France
France buy 2 Cuirassierss, 3 Dragoonss, 1 Frigate and 3 Mariness; Remaining resources: 1 PUs;Combat - France
Battle in SZ49
France attack with 1 Battleship, 1 Brigantine and 1 Cutter
UnitedKingdom defend with 1 Barque and 1 Frigate
Units damaged: 1 Battleship owned by the France
France win with 1 Battleship, 1 Brigantine and 1 Cutter remaining. Battle score for attacker is 20
Casualties for UnitedKingdom: 1 Barque and 1 Frigate
Battle in Valencia
France attack with 3 Artillerys, 4 Dragoonss, 2 Grenadierss and 3 Mariness
Neutral defend with 4 Chasseurss
France win, taking Valencia from Neutral with 3 Artillerys, 3 Dragoonss, 2 Grenadierss and 3 Mariness remaining. Battle score for attacker is 14
Casualties for France: 1 Dragoons
Casualties for Neutral: 4 ChasseurssNon Combat Move - France
Place Units - France
1 Frigate placed in SZ62
2 Mariness placed in Provence
1 Marines placed in Languedoc
2 Cuirassierss and 3 Dragoonss placed in OrleanaisTurn Complete - France
France collect 59 PUs; end with 60 PUs total
Objective France destroys TUV: France met a national objective for an additional 4 PUs; end with 64 PUs -
TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7
Game History
Round :4
Combat Move - UnitedKingdom
1 Fusiliers and 1 Howitzer moved from Sussex to SZ35
1 Corvette moved from SZ34 to SZ35
1 Dragoons, 1 Howitzer and 1 Marines moved from Essex to SZ29
2 Mariness moved from Sussex to SZ35
2 Barques, 1 Corvette, 1 Fusiliers, 1 Howitzer and 2 Mariness moved from SZ35 to SZ27
2 Barques, 1 Dragoons, 1 Howitzer and 1 Marines moved from SZ29 to SZ27
1 Dragoons, 1 Fusiliers, 2 Howitzers and 3 Mariness moved from SZ27 to Hanovre
UnitedKingdom take Hanovre from France
1 Artillery, 1 Fusiliers and 2 Mariness moved from Norvege to SZ12
1 Artillery, 2 Barques, 1 Cutter, 1 Fusiliers and 2 Mariness moved from SZ12 to SZ27
1 Artillery, 1 Fusiliers and 2 Mariness moved from SZ27 to Hanovre
5 Fusilierss, 1 General and 1 Howitzer moved from Sussex to Essex
1 Marines moved from Munster to SZ31
1 Frigate and 1 Marines moved from SZ31 to SZ34
1 Marines moved from SZ34 to Brittany
2 Chasseurss and 4 Mariness moved from Libya to SZ81
2 Barques, 1 Battleship, 1 Brigantine, 2 Chasseurss, 2 Cutters and 4 Mariness moved from SZ81 to SZ83
2 Chasseurss and 4 Mariness moved from SZ83 to Candia
2 Barques, 1 Battleship, 2 Brigantines, 1 Corvette, 1 Cutter and 2 Frigates moved from SZ44 to SZ47
1 Frigate moved from SZ48 to SZ47
1 Corvette moved from SZ41 to SZ47
1 Artillery and 3 Mariness moved from Algarve to Oporto
1 Artillery and 1 Grenadiers moved from Galacia to Oporto
1 Grenadiers moved from Northumberland to YorkshirePurchase Units - UnitedKingdom
UnitedKingdom buy 1 Battleship, 1 Brigantine, 1 Cutter, 2 Fusilierss and 4 Mariness; Remaining resources: 0 PUs;Combat - UnitedKingdom
Battle in SZ47
UnitedKingdom attack with 2 Barques, 1 Battleship, 2 Brigantines, 2 Corvettes, 1 Cutter and 3 Frigates
France defend with 1 Barque
UnitedKingdom win with 2 Barques, 1 Battleship, 2 Brigantines, 2 Corvettes, 1 Cutter and 3 Frigates remaining. Battle score for attacker is 8
Casualties for France: 1 Barque
Battle in Brittany
UnitedKingdom attack with 1 Marines
France defend with 1 Fusiliers
UnitedKingdom win, taking Brittany from France with 1 Marines remaining. Battle score for attacker is 4
Casualties for France: 1 Fusiliers
Battle in Oporto
UnitedKingdom attack with 2 Artillerys, 1 Grenadiers and 3 Mariness
Neutral defend with 3 Fusilierss
UnitedKingdom win, taking Oporto from Neutral with 1 Artillery, 1 Grenadiers and 3 Mariness remaining. Battle score for attacker is 7
Casualties for Neutral: 3 Fusilierss
Casualties for UnitedKingdom: 1 ArtilleryNon Combat Move - UnitedKingdom
Place Units - UnitedKingdom
1 Cutter placed in SZ53
1 Fusiliers placed in Andalusia
1 Battleship and 1 Brigantine placed in SZ83
1 Fusiliers and 4 Mariness placed in EssexTurn Complete - UnitedKingdom
UnitedKingdom collect 69 PUs; end with 69 PUs total
Objective UnitedKingdom destroys TUV: UnitedKingdom met a national objective for an additional 4 PUs; end with 73 PUs -
I was not at war with the Ottomans in the save I received, does that mean it does take 2 turns to move from Open Borders to War? I’m confused.
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No it’s my fault I got confused with the political action with all the discussions. I will re-do my turn and edit it ai the outcomes wont change. But I’m not at home now :(